Difference between revisions of "The World of Absalom"

From RPGnet
Jump to: navigation, search
(Index of Books)
(Index of Books)
Line 92: Line 92:
 
===Dungeons===
 
===Dungeons===
 
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]
 +
*Abandoned cellar: [[PHM 11]]
 
*Arcane Dungeon: [[Hex 07.36 Slow Waters]]
 
*Arcane Dungeon: [[Hex 07.36 Slow Waters]]
 
*Barrow
 
*Barrow
Line 192: Line 193:
 
*Crocodile, large: [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Crocodile, large: [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Deer: [[Hex 15.22 The Toppled King]], [[Hex 16.24 Forests of Plenty]]
 
*Deer: [[Hex 15.22 The Toppled King]], [[Hex 16.24 Forests of Plenty]]
*Disenchanter: PHM 8
+
*Disenchanter: [[PHM 8]]
 
*Dog, sled: [[Issue 5 The Lair of the Yeti]]
 
*Dog, sled: [[Issue 5 The Lair of the Yeti]]
 
*Doppelganger: [[Hex 13.39 The Domain of Deepwater]]
 
*Doppelganger: [[Hex 13.39 The Domain of Deepwater]]
Line 301: Line 302:
 
*Turtle, giant
 
*Turtle, giant
 
**Snapping: [[Hex 13.39 The Domain of Deepwater]], [[Hex 07.36 Slow Waters]]
 
**Snapping: [[Hex 13.39 The Domain of Deepwater]], [[Hex 07.36 Slow Waters]]
 +
*Undead
 +
**[[PHM 11]]
 
*Undine: [[Hex 14.43 Shrine of the Eaglefolk]]
 
*Undine: [[Hex 14.43 Shrine of the Eaglefolk]]
 
*Unicorns: [[Hex 16.21 Forest's Blessing]]
 
*Unicorns: [[Hex 16.21 Forest's Blessing]]
Line 401: Line 404:
 
*Value of Spellbooks: [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Value of Spellbooks: [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Vulnerability: [[Issue 5 The Lair of the Yeti]]
 
*Vulnerability: [[Issue 5 The Lair of the Yeti]]
 +
*Wounds: [[PHM 11]]
  
 
===Gods, Deities, and other Puissant Beings===
 
===Gods, Deities, and other Puissant Beings===

Revision as of 11:24, 15 September 2023

The World of Absalom

This wiki page is written to track and organize the various products published by Third Kingdom Games. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled "Populated Hexes" and "Populated Hexes Monthly". All products are written using the Old School Essentials ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.

  • Populated Hexes. Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a "cluster" of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the Scarlet Principality region. The goal is to release roughly six hexes per year. As of now the following clusters have been started:
  • Populated Hexes Monthly. Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a "compiled" book of a year's worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.

Populated Hexes

For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.

Basilisk Hills

This cluster has been completed.

Camp of the Horsefolk

Deepwater

Keep of the Rawhide Gang

Lake of Abominations

This cluster has been completed but not compiled.

Slow Waters

Temple of Bathrymrala

Populated Hexes Monthly


Maps

Index of Books

Dungeons

Organizations

Items

Monsters

New Classes

Rules

Gods, Deities, and other Puissant Beings

Spells

Terrain

This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.


Urban Settlements

The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.