Editing The Wyzard Runs OD&D: The Slayers

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 2: Line 2:
  
 
== Characters ==
 
== Characters ==
 
=== Burig ===
 
'''Class:''' Fighting Man (Title: hammersman a.k.a. "The Bull-Headed") <br/>
 
'''Alignment:''' Neutral<br/>
 
'''Attributes:'''
 
*Strength: 15 (+10% bonus XP)
 
*Intelligence: 12
 
*Wisdom:5
 
*Constitution: 10
 
*Dexterity: 13 (+1 missile adjustment)
 
*Charisma:  5 (-2 loyalty, -2 Reaction, Maximum number of Henchman 1?)
 
'''AC:''' 2(3 without shield))  '''HP:''' 6/14<br/>
 
'''Level:3'''  '''XP Total:4300'''  '''XP Needed:8000 (3700 more)''' <br/>
 
'''Languages'''Common, Moon Tongue and Thracian<br/>
 
'''Equipment:'''  '''Encumbrance Total''':
 
#Gear Carried: 10' Pole, leather backpack, 2 waterskins, 2 vials of holy water, 1 quart wine, steel mirror, bunch of wolfsbane, garlic bud, 10 torches, 1 flask of oil, 3 stakes & mallet, lantern, 190' Rope, 24 Iron spikes, the skull of an Ogre-King (cleaned, courtesy of some unknown ants).
 
#Weapons: Halberd, Warhammer, Dagger, Silver dagger, 3 javelins, Rapier, dagger-from-the-corpse
 
#Armour: plate armour, shield, helmet
 
#Treasure & Coinage: 60 GP + 6 gems worth 50, 100, 100, 200, 300, and 400 GP, respectively.
 
'''Background & Description:'''<br>Face kissed by a mace,<br>
 
The former handsome guy<br>
 
Looks for profit with sword.<br>
 
Dark, damp places preferred.<br>
 
 
Of course, he's misguided here. It was a cleric in full plate that "kissed him with a mace". That's also why he wears a warhammer, known as an anti-armour weapon, instead of a sword.
 
<br/>
 
'''Fighting Style:'''
 
Cautious, opportunistic, preferring defence to offence and exploiting the opponent's actions. Uses reach weapons to break charges, javelins if the enemy doesn't charge, he himself charges only a surprised enemy, fights in a shield wall against crowds, and kills off weaker enemies first.
 
 
=== Corvus ===
 
'''Class:''' Swordswoman<br/>
 
'''Alignment:''' Chaotic<br/>
 
'''Attributes:'''
 
*Strength: 15 (+10 %XP)
 
*Intelligence: 12
 
*Wisdom: 7
 
*Constitution: 10
 
*Dexterity: 10
 
*Charisma: 5 
 
'''AC:''' 2  '''HP:''' 1/8 <br/>
 
'''Level:''' 3  '''XP Total:''' 4038  '''XP Needed:''' 8000<br/>
 
'''Languages''' Common, Primalingua, Reptilian<br/>
 
'''Equipment:'''  '''Encumbrance Total''':
 
#Gear Carried: Saddle & 2 saddlebags, 50' Rope, 10' pole, 12 Iron Spikes, 3 spikes & 1 mallot, wolfsbane, leather backpack, waterskin, 3 torches, lantern, flasks of oil (7), 5 quart wine, 2 wk iron rations, 2 wk normal rations, bedroll, silver mirror
 
#Weapons: Long Sword, Light Crossbow & quarrel of 50 bolts
 
#Armor: Plate Armor, Shield, Helmet,
 
#Treasure & Coinage: fine astrolabe, worth 500gp, silk veil (30gp), 2 gems of 500gp, 203 gp coins
 
#Mount: medium war horse
 
'''Background & Description:'''
 
<br/>
 
'''Fighting Style:'''
 
 
=== Esme ===
 
'''Class:''' Magic User<br/>
 
'''Alignment:''' Chaotic<br/>
 
'''Attributes:'''<br/>
 
*Strength: 6
 
*Intelligence: 17
 
*Wisdom: 12
 
*Constitution: 11
 
*Dexterity: 7
 
*Charisma: 9
 
'''AC:''' 9 '''HP:''' 3/3 <br/>
 
'''Level:''' 1 '''XP Total:''' 939 '''XP Needed:''' 2500<br/>
 
'''Languages''' Common, Goblin, Fey, Draconic, Giantish, Elven, Primalingua, Elemental<br/>
 
'''Equipment:''' '''Encumbrance Total''':
 
#Gear Carried: Leather backpack, 50' Rope, 1 Waterskin, 1 week rations, 6 Torches, silver mirror, 10 sheet of parchment, high-quality quill, inkstone, Spellbook
 
#Weapons: 5 daggers
 
#Armor
 
#Treasure & Coinage: 289 GP
 
'''Background & Description:'''
 
Esme comes from a long line of magic workers.  Her mother, who taught her, passed away recently, and Esme left home to see the world and learn more.
 
<br/>
 
'''Known Spells:'''
 
Detect Magic, Protection from Evil, Light, Charm Person, Sleep*, Shield, Ventriloquism
 
 
===Frederik, the Friendly===
 
 
=== Ganch of Pine ===
 
'''Class:''' Fighting Man <br/>
 
'''Alignment:''' Neutral Good <br/>
 
'''Attributes:'''
 
*Strength: 11
 
*Intelligence: 10
 
*Wisdom: 7
 
*Constitution: 11
 
*Dexterity: 15
 
*Charisma: 12
 
'''AC:''' 5 (+1 chain and shield) '''HP:''' 6/7 <br/>
 
'''Level:''' 2  ''' Total:''' 3536 +23  ''' Needed:''' 464 <br/>
 
'''Languages''' Common, Goblin <br/>
 
'''Equipment:'''  '''Encumbrance Total:''' 502 cn
 
#Gear Carried: 6 torches, Bullseye lantern, 4 flasks lantern oil, Coil of brass wire, Two weeks iron rations, Quart of wine, waterskin, large sack
 
#Weapons: Short Bow, Throwing Spear, Spear, Axe, 18 Arrows, 4 Silver-Tipped Arrows
 
#Armor: Leather Armor (stowed), Plate Armor (stowed), +1 Chain Armor (equipped), Helmet, Spiked Shield
 
#Treasure & Coinage: Eight 100 GP gems, One 50 GP gem, One 20 GP gem, 42 gold coins
 
'''Background & Description:''' Proficient with bows even from an early age, Ganch spent a few years in the militia of his hometown before setting out to make a name for himself. With mercy and charity high on his list of priorities, Ganch is often outraged at any apparent abuse of the weak or meager, and seeks to increase the lot of the powerless as often as possible. His long-term goals include establishing an economic reputation and repaying a little-spoken of debt to his hometown, one which Ganch feels personally liable for.
 
<br/>
 
'''Fighting Style:''' Ganch is not the largest nor the hardiest of fighters, but he is among the faster of the team. Preferring his missiles thrown instead of fired where possible, Ganch nonetheless carries a bow, and will often loose a spear or some projectile at the start of combat, then eagerly join the front lines, where he trusts his plate to protect him long enough to deal precise, balanced strikes to an opponent. If possible, Ganch would engage in some form of wrestling or trip- and feint-oriented form of combat, but wearing heavy mail and traveling with a very large contingent of party members often restricts his options in battle.
 
 
=== Gworg the Unwise ===
 
'''Class:''' Fighting Man<br/> '''Alignment:''' Neutral<br/> '''Attributes:'''
 
*Strength: 13 (+5% bonus on earned XP; raised from 12 at 2nd level)
 
*Intelligence: 10 (literate but speaks Common only)
 
*Wisdom: 5
 
*Constitution: 11
 
*Dexterity: 9
 
*Charisma: 5 
 
'''AC:'''  [Currently at AC 5 w/ borrowed chainmail] 6 (leather + shield) or 7 (leather only) '''HP:''' 3/8 <br/>
 
'''Level:''' 2 (Warrior) '''XP Total:''' 3638 '''XP Needed: '''4000 for Level 3  <br/>
 
'''Languages''' Common <br/>
 
'''Equipment:'''  '''Encumbrance Total''':
 
#Gear Carried: Two Weeks of Iron Rations, Leather Backpack, Waterskin (x1), 50' Rope, 7 Torch(es), 0 Flask(s) of Oil, 15 bunches of Wolfsbane, 1 Wooden Holy Symbol, 1 Silver Holy Symbol, 4 Vial(s) of Holy Water, 22 garlic buds, 1 Silver Mirror
 
#Weapons: Magical 2H Axe ( +1 to hit and +1 damage), One-Handed Sword, Rapier, Short Bow, 20 Arrows, 2 Silver-Tipped Arrows, Dagger, Silver Dagger
 
#Armor: Leather Armor, Shield, Helmet
 
#Treasure & Coinage: 37 gp
 
'''Background & Description:''' Gworg is an upland savage from the Two-Step Tribe, pallid headhunters who dwell in the teeming jungles surrounding several ruined cities of the ancients. Gworg unwisely engaged in an axe-catching contest which resulted in the death of the shaman's son. For this deed, his face was mutilated and he was exiled. Heartbroken because he can never return to his people, Gworg lives for little now save the dance of flashing swords and the fleeting pleasures that gold can bring.
 
 
<br/>
 
'''Fighting Style:''' Gworg's approach to combat tends to be straightforward. He rarely uses his bow and prefers to close to melee as soon as possible. He alternates between showy, courageous attacks and vicious, underhanded tactics designed to slay his opponents as quickly as possible. When in the dungeon, Gworg is fond of weaponizing lamp oil. Gworg favors killing opponents who will bring him the most personal glory & esteem in the eyes of his compatriots. He generally ignores his comrades during combat, but will go out of his way to protect magic-users, for instance by holding a shield over wounded wizards.
 
  
 
=== Ivan the Sage ===
 
=== Ivan the Sage ===
Line 133: Line 13:
 
*Dexterity: 12
 
*Dexterity: 12
 
*Charisma: 11
 
*Charisma: 11
'''AC:''' 9 '''HP:''' 6/6 <br/>
+
'''AC:''' 9 '''HP:''' 2/6 <br/>
 
'''Level:''' 2 '''XP Total:''' 3184 '''XP Needed:''' 5000<br/>
 
'''Level:''' 2 '''XP Total:''' 3184 '''XP Needed:''' 5000<br/>
 
'''Languages:''' Common, Draconic, Reptilian, Old Amaranthian, Thracian<br/>
 
'''Languages:''' Common, Draconic, Reptilian, Old Amaranthian, Thracian<br/>
'''Equpiment:'''  '''Encumbrance Total''': (100+50+145)+200+80=575 coins
+
'''Equpiment:'''  '''Encumbrance Total''': (100+50+145)+200+83=578 coins
 
#Gear Carried (in Leather backpack): 50' Rope, 10' Pole, 2 Waterskins, bedroll, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Spellbook, in a laquered ironwood case with brass fittings and leather seal, 5 flasks of oil, 4 vials of holy water   
 
#Gear Carried (in Leather backpack): 50' Rope, 10' Pole, 2 Waterskins, bedroll, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Spellbook, in a laquered ironwood case with brass fittings and leather seal, 5 flasks of oil, 4 vials of holy water   
#Weapons: 5 daggers, 30 darts
+
#Weapons: 5 daggers, 40 darts
 
#Armor: None
 
#Armor: None
#Treasure & Coinage: 70 GP, 9 gems worth 100 gp each, 1 owlbear's talon, 1 western coin with elephant
+
#Treasure & Coinage: 70 GP, 13 gems worth 100 gp each
 
'''Background & Description:'''
 
'''Background & Description:'''
 
Once a sage and storyteller in a minor lord's court, Ivan narrowly escaped execution after upsetting the lord with some embarrassing historical fact about his heritage. Now he travels the world, teaching useful lore to whoever cares to listen. Recently, he's joined with the group after being chased into the Tomb of Renf the Red-Handed along with Paulus Landom.<br/>
 
Once a sage and storyteller in a minor lord's court, Ivan narrowly escaped execution after upsetting the lord with some embarrassing historical fact about his heritage. Now he travels the world, teaching useful lore to whoever cares to listen. Recently, he's joined with the group after being chased into the Tomb of Renf the Red-Handed along with Paulus Landom.<br/>
 
Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed beard and an unending supply of grumblings.<br/>
 
Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed beard and an unending supply of grumblings.<br/>
 
'''Known spells:'''
 
'''Known spells:'''
#Read Magic, Read Languages, Protection from Evil, Shield, Magic Missile (2 slots, max. 8 spells known.)
+
#Read Magic, Read Languages, Protection from Evil, Shield, Magic Missile. (2 slots, max. 8 spells known.)
 +
 
  
 
=== Korg ===
 
=== Korg ===
 
'''Class:''' Fighting Man <br/>
 
'''Class:''' Fighting Man <br/>
'''Alignment:'''Neutral <br/>
+
'''Alignment:''' <br/>
 
'''Attributes:'''
 
'''Attributes:'''
*Strength:14 (5% bonus XP)
+
*Strength:
*Intelligence:7
+
*Intelligence:
*Wisdom:5
+
*Wisdom:
*Constitution:11
+
*Constitution:
*Dexterity:4
+
*Dexterity:
*Charisma:13 (+1 loyalty)   
+
*Charisma:  
'''AC:'''3 '''HP:''' 6/9 <br/>
+
'''AC:'''  '''HP:''' X/X <br/>
'''Level:'''2 '''XP Total:'''3570 '''XP Needed:'''4000 <br/>
+
'''Level:'''  '''XP Total:'''  '''XP Needed:''' <br/>
'''Languages'''Common<br/>
+
'''Languages'''</br>
'''Equipment:'''  '''Encumbrance Total''':
+
'''Equpiment:'''  '''Encumbrance Total''':
#Gear Carried: Draft Horse "Dar", Saddle Bags, 50' Rope, 10' Pole, 12 Iron Spikes, 3 Large Sacks, Leather Backpack, Waterskin, 3 weeks Rations, 2 weeks iron rations, 5 weeks horse feed, 0 bottles lamp oil, Saddle,2 horse blankets, horse brush and curry comb,
+
#Gear Carried
#Weapons: Big two-handed axe
+
#Weapons
#Armor: Plate, Helmet
+
#Armor
#Treasure & Coinage: Owlbear trophy necklace, 95 GP + 1500 GP in 100 GP gemstones left
+
#Treasure & Coinage:
'''Background & Description:'''Korg was an unassuming, if a bit dim, young man who spent most of his days lifting things in his parent's Inn. One day he found an old suit of armor and a battleaxe in the basements beneath the Inn. Surprised that the armor fit so well, he quickly decided to go out and adventure like many of the Inn's guests claimed to do. Collecting his savings, he gathered some supplies and set off in search of things to hit, and shinies to collect.
+
'''Background & Description:'''
 
<br/>
 
<br/>
'''Fighting Style:'''Brutal Chopping
+
'''Fighting Style:'''
  
=== Megara ===
+
=== Paulus Landorn, Priest of Forst ===
'''Class:''' Cleric<br/>
+
'''Class:'''Cleric <br/>
'''Alignment:''' Lawful<br/>
+
'''Alignment: Neutral''' <br/>
 
'''Attributes:'''
 
'''Attributes:'''
*Strength: 14
+
*Strength: 7
*Intelligence: 10
+
*Intelligence: 11
*Wisdom: 13 (+5% XP)
+
*Wisdom: 15 (+10%xp)
*Constitution: 8
+
*Constitution: 11
*Dexterity: 9
+
*Dexterity: 8 (-1 Missile)
*Charisma: 11 
+
*Charisma: 13 (+1 Reaction) 
'''AC:''' 2  '''HP:''' 4/4 <br/>
+
'''AC:'''2 (Plate,3, Shield,2.) '''HP:''' 9/9 <br/>
'''Level:''' 1 '''XP Total:''' 952 '''XP Needed:''' 1500<br/>
+
'''Level:'''3 '''XP Total:'''3398 '''XP Needed:'''6000 <br/>
'''Languages''' Common<br/>
+
'''Languages:''' Necrosian <br/>
'''Equipment:'''  '''Encumbrance Total''': 1080 cn
+
'''Equipment:'''  '''Encumbrance Total''':500 excluding treasure
#Gear Carried: Leather backpack, wooden holy symbol, 7 days normal rations, 5 Torches, 9 flasks of oil, wolfsbane, garlic, 1 copy of Veya Vault map (Enc 80 cn)
+
#Gear Carried: Holy Symbol - Lead Bell, leather case of 50 Caltrops, Bedroll, 1 day of normal Rations, 1 day iron rations, Backpack, waterskin, 3 Torches, tinderbox, 12 Spikes, Large sack,
#Weapons: Mace, Sling, Sling Staff, 15 bullets (1d4) (Enc 50 cn)
+
#Weapons: Mace, 2H Iron Spade, Sling, 30 bullets
#Armor: Plate, shield, helmet (Enc 950 cn)
+
#Armor: Plate, Helm, Heater Shield
#Treasure & Coinage: 23 GP
+
#Treasure & Coinage: 110gp, 10x50gp Gems, 2 Eyes of Nalgnashnee, Quartermasters Coffer.
#Mount: Medium warhorse, saddle, saddlebags, 2 wks feed
+
#Mount: Medium Warhorse, Saddle
'''Background & Description:'''  
+
'''Spells in Mind''' none
Background: On guard duty the night ''they'' came for the artifact, Sister Megara was first to fall. When she regained consciousness, she found herself near death amid the smoking, desecrated ruins of the priory. She alone survived, and barely. Of the night before, she remembered only fragments, colored by their foul magicks and mind-altering poisons. She dragged herself to the village, where a hedge witch nursed her back to health. Without a home, friends, or an occupation for the first time in her life, Megara set out from the village four months ago to seek fortune and adventure elsewhere.
+
 
Description: Slightly above average height, athletic build, short brown hair, green eyes.
+
'''Background & Description:''' A tall slight, blond, amicable man, fond of good living. Paulus is nonetheless a fervent believer, who holds Forst's hatred of the undead first amongst his principles.  
 
<br/>
 
<br/>
'''Fighting Style:''' Missile weapons first, then the mace. She's not able to heal anyone yet, so she does the best she can to contribute to doing damage.
+
'''Fighting Style:''' Primarily defensive. Paulus concentrates on staying alive and holding his place in the line, blocking opponents from getting to Ivan.
  
 
==='''Professor Randall'''===
 
==='''Professor Randall'''===
Line 204: Line 85:
 
*Dexterity: 13 (+1 missile adjustment)
 
*Dexterity: 13 (+1 missile adjustment)
 
*Charisma: 8
 
*Charisma: 8
'''AC:''' 3 (2 with shield) '''HP:''' 6/13 <br/>
+
'''AC:''' 3 (2 with shield) '''HP:''' 5/13 <br/>
 
'''Level:''' 2 '''XP Total:''' 3598 (After Battle of Owlbear's Head) '''XP Needed:''' 4000<br/>
 
'''Level:''' 2 '''XP Total:''' 3598 (After Battle of Owlbear's Head) '''XP Needed:''' 4000<br/>
 
'''Languages:''' Common, Draconic, Old Amaranthian, Dwarven, and Reptilian.<br/>
 
'''Languages:''' Common, Draconic, Old Amaranthian, Dwarven, and Reptilian.<br/>
 
'''Equipment:'''  '''Encumbrance Total''':  312 (reduced from 612 by high Strength) <br/>
 
'''Equipment:'''  '''Encumbrance Total''':  312 (reduced from 612 by high Strength) <br/>
#Gear Carried: Leather backpack, waterskin, large sack, torches (6), oil flasks (3), holy water (3 vials), silver mirror, rope 50 feet, quarts of wine (2), iron rations (7 days), bunch of wolfsbane (1), bud of garlic (1), bedroll, good quality inkstone, ordinary quills (2), paper (10 sheets, including crude maps of Renf's Tomb), ebony and silver scroll case given by dead man, two eyes of Nalgnashnee, owlbear claw, lockpicks, Midnight Doubloon,  
+
#Gear Carried: Leather backpack, waterskin, large sack, torches (6), oil flasks (6), holy water (3 vials), silver mirror, rope 50 feet, quarts of wine (2), iron rations (7 days), bunch of wolfsbane (1), bud of garlic (1), bedroll, good quality inkstone, ordinary quills (2), paper (10 sheets, including crude maps of Renf's Tomb), ebony and silver scroll case given by dead man, two eyes of Nalgnashnee, owlbear claw, lockpicks, Midnight Doubloon, Healing potion (acts like CLW; heals 1d6+1 HP at the rate of 1 HP per minute) 
 
#Weapons: Axe, dagger, short bow, quivers with 20 arrows and 10 silver-tipped arrows, sling, sling bullets (16), silver dagger  
 
#Weapons: Axe, dagger, short bow, quivers with 20 arrows and 10 silver-tipped arrows, sling, sling bullets (16), silver dagger  
 
#Armor: Plate mail, shield, helmet  
 
#Armor: Plate mail, shield, helmet  
#Treasure & Coinage:  Seven 100 gp gems, one 50-gp gem, two 20-gp gems, and 10.6 gold
+
#Treasure & Coinage:  Seven 100 gp gems, one 50-gp gem, two 20-gp gems, and 11.6 gold
 
#Gear in party-owned cart: Iron rations (7 days), normal rations (7 days), quarts of wine (1), arrows (40), torches (6)
 
#Gear in party-owned cart: Iron rations (7 days), normal rations (7 days), quarts of wine (1), arrows (40), torches (6)
 
'''Background & Description:''' Randall still insists on being called Professor even after being fired from two universities for being drunk and obnoxious. Blacklisted and broke, this burly red-haired man now makes his way in the world as a fighter.<br/>
 
'''Background & Description:''' Randall still insists on being called Professor even after being fired from two universities for being drunk and obnoxious. Blacklisted and broke, this burly red-haired man now makes his way in the world as a fighter.<br/>
Line 217: Line 98:
  
 
== Major NPCs ==
 
== Major NPCs ==
 
==='''Barfolomew'''===
 
The Company's Captain of Mercenaries. Barfolomew is a taciturn man, little given to outward displays of emotion.
 
*First Level Fighting Man, Neutral
 
*Zero XP
 
*Str 13 Int 11 Wis 9 Con 7 Dex 11 Cha 11
 
*HP 6/6
 
*AC 3/2 (plate mail armor, shield)
 
*Weaponry: Plate mail, Helmet, Shield, Longbow, Sword, Dagger, 20 Arrows, leather case of 50 Caltrops,
 
*Equipment:  Bedroll, 1 day of normal Rations, 1 day iron rations, Backpack, waterskin, 3 Torches, tinderbox.
 
*Treasure: 4x50gp gems, 28gp.
 
  
 
==='''Spurk the Torchbearer'''===
 
==='''Spurk the Torchbearer'''===
Line 242: Line 112:
 
*AC 7
 
*AC 7
 
*Languages: Common, Thracian
 
*Languages: Common, Thracian
*Equipment: Rapier, Main-Gauche, Leather Armor, Lockpicks, 3 Torches, Flint & Steel, Blackface, 30' Silk Rope & Grappling Hook  
+
*Equipment: Rapier, Main-Gauche, Lockpicks, 3 Torches, Flint & Steel, Blackface, 30' Silk Rope & Grappling Hook  
 
*Treasure: 10 GP, 25 Silver, The Map
 
*Treasure: 10 GP, 25 Silver, The Map
  
==='''Shomlie the Goblin'''===
+
== Carts, Baggage, & Retainers ==
  
==='''Huckstra the Caveman'''===
+
===Carts===
 
 
==='''Tygier the Veyan Guildsman'''===
 
  
==Quartermaster's Fund==
 
  
Small Iron Coffer Carried by Megara containing,
 
Gems, 0x1000gp
 
0x500gp
 
2x100gp
 
8x50gp
 
Coin
 
105gp
 
30sp
 
Ledger,
 
Ink,
 
Quills & penknife
 
Pounce.
 
Deeds to the Owlbears Head
 
Deeds to Mansion.
 
*total, 705, 30 sp
 
*dues in credit , Ganch 700, Corvus 1000.
 
 
== Carts, Baggage, & Rations ==
 
 
===Rations===
 
*48 Weeks, 2 Days Standard Rations
 
*14 Weeks, 0 Days Iron Rations
 
*Divided into 4 equal portions across all 4 carts
 
*Last updated 01/29/11, Mayor's House in Edible Fungus, End of 6th day
 
 
===Carts===
 
 
*3 Carts  
 
*3 Carts  
 
*6 Draft horses  
 
*6 Draft horses  
*10 weeks, 1 day of feed (updated 01/29/11)
+
*12wks feed  
  
====Cart 1====
+
'''Cart 1'''
*Armor
+
*Two Wood Axes, Pickaxe, Mattock, 2 Spades, Saw, 2 Hatchets
**1 Shield (100 cn)
+
*Sledgehammer, Crowbar, 5' wrecking bar,
**1 Helm (50 cn)
+
*Single block & Single with Hook, Double block, 5x100' ropes
**2 sets of chain mail (1000 cn)
+
*6 ring pitons, Lumphammer
*Weapons
+
*Grapnel
**Two-handed spear (150 cn)
+
*10' Pole, Steel mirror
**1 Sword (50 cn)
+
*63 Torches
**Dagger (20 cn)
+
*Large Tent
**Maul (50 cn)
+
*Paulus' Kit; Plate, Shield, Helm, Longspear, Falchion, Dagger, Bedroll, 1 day of normal Rations, 1 day iron rations, Backpack, waterskin, 1 Torches, tinderbox, Hammer & 6 torch prickets, Large sack, Chain, Buckler, Helm, Longbow, Sword, Maul. 20 Arrows, leather case of 50 Caltrops, Bedroll, 1 day of normal Rations, 1 day iron rations, Backpack, waterskin, 2 Torches, tinderbox, 50' Rope,
**3 Crossbows (150 cn)
+
*6 weeks Iron Rations
 +
*Paulus' City gear: Mail shirt, Secrete(Steel Skull cap), Iron shod Short staff. (5'6"), Satchel, 30' 1/4" line, Whistle, Wax Tablet & Stylus, roll of soft cloth. Alms purse, 30sp
  
*Ammunition
+
'''Cart 2'''
**80 Darts (200 cn)
+
*6xCases of 50 Caltrops
**30 Bolts (75 cn)
+
*box of 100zbarbs for short stakes
**160 Arrows (400 cn)
+
*80 Darts
**14 Fire arrows. (Extra long, 8”Metal Shaft behind point, with a pouch of Pitch, Charcoal, Sulphur, Oil, tow and Saltpetre stitched around the shaft)(5gp ea.)
+
*Lead Mallet
**14 Silver Arrows
+
*12 Hatchets
**16 Silver Sling bullets
+
*6 Crossbows
*Burig's Gear
+
*90 Bolts
**Currently empty
+
*Armourers Kit
*Ganch's Gear
+
*Large Tent
**Leather armor (250 cn)
+
*140 Arrows
**Plate armor (750 cn)
+
*20 Firearrows. (Extra long, 8”Metal Shaft behind point, with a pouch of Pitch, Charcoal, Oil, tow and Saltpetre stitched around the shaft)(5gp ea.)
*Randall's Gear
+
*20 Silver Arrows
**Iron rations (7 days) (140 cn)
+
*20 Silver Slingbullets
**Normal rations (7 days) (140 cn)
 
**Quarts of wine (1)
 
**Arrows (40)
 
**Torches (6)
 
(3525 cn, not including waterskins, wine, rope, spikes, arrows, torches, bullets)
 
  
====Cart 2====
+
'''Cart 3'''
* 50 lbs of containers holding various alchemical substances (500 cn / 50 lbs). See the following post for reference: http://forum.rpg.net/showpost.php?p=13362652&postcount=815
 
*2 Wood Axes (100 cn)
 
*7 Hatchets (350 cn)
 
*Pickaxe (50 cn)
 
*2 Spades (100 cn)
 
*Saw (50 cn)
 
*Sledgehammer (50 cn)
 
*Hammer (50 cn)
 
*Crowbar (50 cn)
 
*6 Shovels (300 cn)
 
*5 Mattocks (250 cn)
 
*5' wrecking bar (50 cn)
 
*5x100' ropes
 
*1x50' rope
 
*6 ring pitons
 
*Lumphammer (50 cn)
 
*Grapnel (50 cn)
 
*10' Pole (50 cn)
 
*Steel mirror
 
*63 Torches
 
*2 bedrolls
 
*2 backpacks
 
*2 waterskins
 
*Lead Mallet (50 cn)
 
*3 Cases of 50 Caltrops (300 cn)
 
*Box of 100 barbs for short stakes
 
(1900 cn, not including ropes, torches, bedrolls, backpacks, stakes, pitons, waterskins)
 
 
 
====Cart 3====
 
 
*Field Kitchen  
 
*Field Kitchen  
*Surgeon's Kit
+
*Surgeons Kit
*Armorer's Kit
+
*40 Oil Flasks
*30 Oil Flasks (750 cn)
+
*20 Vials Holy Water
*20 Vials Holy Water (100 cn)
+
* 20L Cask of oil
*20L Cask of oil
+
*Large Tent
*3 Large Tents
+
*6 Shovels
*Tinderbox
+
*4 Mattocks
*6 torch prickets
+
*20 Weeks Standard Rations
*Large sack
+
*20 Weeks Iron Rations
*Satchel
 
*30' 1/4" line
 
*Whistle
 
*Wax Tablet & Stylus
 
*16 Weeks, 2 Days Standard Rations (570 cn) (Updated 1/10/11 to reflect hirelings' consumption)
 
*16 Weeks, 6 Days Iron Rations (590 cn)
 
 
 
==Retainers==
 
 
 
Room and board for hirelings is usually 5 GP per week, this covers rations in the wilderness or inexpensive inns while in town.  Other arrangements may from time to time be necessary.
 
 
 
*Mercenaries: 10 GP per week plus room and board, for guard duty or similar.  Delving negotiable.
 
 
 
===Longbowmen===
 
*Carrick, leather armor, longbow, spear, 2 fire arrows, 2 silver arrows
 
*Othian, leather armor, longbow, spear, 2 fire arrows, 2 silver arrows
 
*Howell, leather armor, longbow, spear, 2 fire arrows, 2 silver arrows
 
 
 
===Billmen===
 
*Gwyllym, chain mail, polearm, crossbow
 
*Hørgar, chain mail, polearm, crossbow
 
 
 
===Teamsters===
 
5 GP per week plus room and board.
 
* Leggs, A teamster, savaged by a Ghûl, but healed by Sarlinha.
 
* Scoffer, His Taciturn Co-worker.
 
 
 
 
 
'''[[Lest_we_Forget]]'''<br>
 
  
 
== Unassigned Treasure ==
 
== Unassigned Treasure ==
Line 396: Line 175:
  
 
Large Horned Skull. (Minotaur?)-  Tap room of the Owlbears Head
 
Large Horned Skull. (Minotaur?)-  Tap room of the Owlbears Head
 
From ogre lair in abandoned tollhouse: The adventurers discover a pile of 1300 gold coins, with a 50 gp gem and a pair of 100 gp gems interspersed with them. There is also a pair of carved ivory elephants, worth 600 for the set. The last item is a bejeweled clasp for a cloak, worth 2500 GP.
 
 
== Unaccrued XP ==
 
Here, keep track of the total amount of XP gained from slaying monsters on an adventure.  Each time monsters are defeated, the referee will give an amount of XP equal to the value of the monsters divided by the number of PCs in the party.  That amount shall be recorded here.  When the PCs once more reach the safety of a town, each character will add that amount to the GP value of treasure they receive, and apply their prime requisite bonus, if any.  That amount of XP will then be added to their sheet.
 
 
XP now assigned. Awaiting new additions here.
 
 
*Battle versus ogres: 1375.
 
*The beastman assault in Edible Fungus: 200.
 
 
== Award XP ==
 
 
(This is immediate XP, unmodified by stats)
 
 
== Record of XP ==
 
 
(For the lazy or curious.  This is exp for gold & general monster slaying, separate from Award XP.)
 
 
2nd trip to Renf's Tomb: ("killed" Nalagrashee-whatshisname) ~1500 for non power-leveled fighters as total.  (Poor recordkeeping.)
 
 
3rd trip to Renf's Tomb: Owlbear & Minotaur.  1907 for everyone, except (Megara & Esme: 752 XP, Paulus & Frederik: 1374). 
 
 
New rule goes into effect: no splitting party exp & gold any way other than equal shares.  (10-17-10)
 
 
Town adventures: Hydra and Guild attack, 75 exp (11-1-10)
 
 
==The Wyzardly Encyclopedia==
 
 
[[The Wyzardly Encyclopedia]]
 
  
 
== Blank Character Sheet Template ==
 
== Blank Character Sheet Template ==
Line 441: Line 190:
 
'''AC:'''  '''HP:''' X/X <br/>
 
'''AC:'''  '''HP:''' X/X <br/>
 
'''Level:'''  '''XP Total:'''  '''XP Needed:''' <br/>
 
'''Level:'''  '''XP Total:'''  '''XP Needed:''' <br/>
'''Languages'''<br/>
+
'''Equpiment:'''  '''Encumbrance Total''':
'''Equipment:'''  '''Encumbrance Total''':
 
 
#Gear Carried
 
#Gear Carried
 
#Weapons
 
#Weapons
Line 450: Line 198:
 
<br/>
 
<br/>
 
'''Fighting Style:'''
 
'''Fighting Style:'''
 
==Departed Characters==
 
=== Paulus Landorn, Priest of Forst ===
 
'''Class:'''Cleric <br/>
 
'''Alignment: Neutral''' <br/>
 
'''Attributes:'''
 
*Strength: 7
 
*Intelligence: 11
 
*Wisdom: 15 (+10%xp)
 
*Constitution: 11
 
*Dexterity: 8 (-1 Missile)
 
*Charisma: 13 (+1 Reaction) 
 
'''AC:'''? (Mail ?, Shield,.)  '''HP:''' 9/9 <br/>
 
'''Level:'''3  '''XP Total:'''3398  '''XP Needed:'''6000 <br/>
 
'''Languages:''' Necrosian <br/>
 
'''Equipment:'''  '''Encumbrance Total''':500 excluding treasure
 
#Gear Carried: Holy Symbol - Lead Bell, leather case of 50 Caltrops, Bedroll, 1 day of normal Rations, 1 day iron rations, Backpack, waterskin, 3 Torches, tinderbox, 12 Spikes, Large sack,
 
#Weapons: Mace, 2H Iron Spade, Sling, 30 bullets, 4 Silver Bullets.
 
#Armor: '''Serpentine Mail''' Helm, Heater Shield
 
#Treasure & Coinage: 110gp, 10x50gp Gems, 2 Eyes of Nalgnashnee, Quartermasters Coffer.
 
#Mount: Medium Warhorse, Saddle
 
'''Spells in Mind''' none
 
 
'''Background & Description:''' A tall slight, blond, amicable man, fond of good living. Paulus is nonetheless a fervent believer, who holds Forst's hatred of the undead first amongst his principles.
 
<br/>
 
'''Fighting Style:''' Primarily defensive. Paulus concentrates on staying alive and holding his place in the line, blocking opponents from getting to Ivan.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)