Difference between revisions of "The Wyzard Runs OD&D: The Slayers"

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(Quartermaster's Fund)
(Amroce the Thief)
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*AC 7
 
*AC 7
 
*Languages: Common, Thracian
 
*Languages: Common, Thracian
*Equipment: Rapier, Main-Gauche, Lockpicks, 3 Torches, Flint & Steel, Blackface, 30' Silk Rope & Grappling Hook  
+
*Equipment: Rapier, Main-Gauche, Leather Armor, Lockpicks, 3 Torches, Flint & Steel, Blackface, 30' Silk Rope & Grappling Hook  
 
*Treasure: 10 GP, 25 Silver, The Map
 
*Treasure: 10 GP, 25 Silver, The Map
  

Revision as of 13:30, 22 November 2010

this is the character section for The Wyzard Runs OD&D, a PBP campaign run on the RPG.net fora.

Characters

Burig

Class:
Alignment:
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AC: HP: X/X
Level: XP Total: XP Needed:
Languages
Equipment: Encumbrance Total:

  1. Gear Carried
  2. Weapons
  3. Armor
  4. Treasure & Coinage:

Background & Description:
Fighting Style:


Corvus

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Alignment:
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Background & Description:
Fighting Style:


Esme

Class:
Alignment:
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Fighting Style:


Ganch of Pine

Class:
Alignment:
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AC: HP: X/X
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Gworg the Unwise

Class:
Alignment:
Attributes:

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AC: HP: X/X
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Equipment: Encumbrance Total:

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  2. Weapons
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  4. Treasure & Coinage:

Background & Description:
Fighting Style:

Ivan the Sage

Class: Magic-User
Alignment: Neutral
Attributes:

  • Strength: 8
  • Intelligence: 14 (5% XP bonus) (Upgraded last level-up)
  • Wisdom: 9
  • Constitution: 8
  • Dexterity: 12
  • Charisma: 11

AC: 9 HP: 2/6
Level: 2 XP Total: 3184 XP Needed: 5000
Languages: Common, Draconic, Reptilian, Old Amaranthian, Thracian
Equpiment: Encumbrance Total: (100+50+145)+200+83=578 coins

  1. Gear Carried (in Leather backpack): 50' Rope, 10' Pole, 2 Waterskins, bedroll, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Spellbook, in a laquered ironwood case with brass fittings and leather seal, 5 flasks of oil, 4 vials of holy water
  2. Weapons: 5 daggers, 40 darts
  3. Armor: None
  4. Treasure & Coinage: 70 GP, 13 gems worth 100 gp each

Background & Description: Once a sage and storyteller in a minor lord's court, Ivan narrowly escaped execution after upsetting the lord with some embarrassing historical fact about his heritage. Now he travels the world, teaching useful lore to whoever cares to listen. Recently, he's joined with the group after being chased into the Tomb of Renf the Red-Handed along with Paulus Landom.
Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed beard and an unending supply of grumblings.
Known spells:

  1. Read Magic, Read Languages, Protection from Evil, Shield, Magic Missile. (2 slots, max. 8 spells known.)


Korg

Class: Fighting Man
Alignment:
Attributes:

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AC: HP: X/X
Level: XP Total: XP Needed:
Languages
Equipment: Encumbrance Total:

  1. Gear Carried
  2. Weapons
  3. Armor
  4. Treasure & Coinage:

Background & Description:
Fighting Style:


Megara

Class:
Alignment:
Attributes:

  • Strength:
  • Intelligence:
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  • Constitution:
  • Dexterity:
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AC: HP: X/X
Level: XP Total: XP Needed:
Languages
Equipment: Encumbrance Total:

  1. Gear Carried
  2. Weapons
  3. Armor
  4. Treasure & Coinage:

Background & Description:
Fighting Style:

Paulus Landorn, Priest of Forst

Class:Cleric
Alignment: Neutral
Attributes:

  • Strength: 7
  • Intelligence: 11
  • Wisdom: 15 (+10%xp)
  • Constitution: 11
  • Dexterity: 8 (-1 Missile)
  • Charisma: 13 (+1 Reaction)

AC:2 (Plate,3, Shield,2.) HP: 9/9
Level:3 XP Total:3398 XP Needed:6000
Languages: Necrosian
Equipment: Encumbrance Total:500 excluding treasure

  1. Gear Carried: Holy Symbol - Lead Bell, leather case of 50 Caltrops, Bedroll, 1 day of normal Rations, 1 day iron rations, Backpack, waterskin, 3 Torches, tinderbox, 12 Spikes, Large sack,
  2. Weapons: Mace, 2H Iron Spade, Sling, 30 bullets
  3. Armor: Plate, Helm, Heater Shield
  4. Treasure & Coinage: 110gp, 10x50gp Gems, 2 Eyes of Nalgnashnee, Quartermasters Coffer.
  5. Mount: Medium Warhorse, Saddle

Spells in Mind none

Background & Description: A tall slight, blond, amicable man, fond of good living. Paulus is nonetheless a fervent believer, who holds Forst's hatred of the undead first amongst his principles.
Fighting Style: Primarily defensive. Paulus concentrates on staying alive and holding his place in the line, blocking opponents from getting to Ivan.

Professor Randall

Class: Fighting Man
Alignment: Neutral
Attributes:

  • Strength: 17 (+10% XP)
  • Intelligence: 14
  • Wisdom: 6 (raised from 5)
  • Constitution: 18 (+1 HP)
  • Dexterity: 13 (+1 missile adjustment)
  • Charisma: 8

AC: 3 (2 with shield) HP: 5/13
Level: 2 XP Total: 3598 (After Battle of Owlbear's Head) XP Needed: 4000
Languages: Common, Draconic, Old Amaranthian, Dwarven, and Reptilian.
Equipment: Encumbrance Total: 312 (reduced from 612 by high Strength)

  1. Gear Carried: Leather backpack, waterskin, large sack, torches (6), oil flasks (6), holy water (3 vials), silver mirror, rope 50 feet, quarts of wine (2), iron rations (7 days), bunch of wolfsbane (1), bud of garlic (1), bedroll, good quality inkstone, ordinary quills (2), paper (10 sheets, including crude maps of Renf's Tomb), ebony and silver scroll case given by dead man, two eyes of Nalgnashnee, owlbear claw, lockpicks, Midnight Doubloon, Healing potion (acts like CLW; heals 1d6+1 HP at the rate of 1 HP per minute)
  2. Weapons: Axe, dagger, short bow, quivers with 20 arrows and 10 silver-tipped arrows, sling, sling bullets (16), silver dagger
  3. Armor: Plate mail, shield, helmet
  4. Treasure & Coinage: Seven 100 gp gems, one 50-gp gem, two 20-gp gems, and 11.6 gold
  5. Gear in party-owned cart: Iron rations (7 days), normal rations (7 days), quarts of wine (1), arrows (40), torches (6)

Background & Description: Randall still insists on being called Professor even after being fired from two universities for being drunk and obnoxious. Blacklisted and broke, this burly red-haired man now makes his way in the world as a fighter.
Fighting Style: Direct and brutal.

Major NPCs

Spurk the Torchbearer

  • Str 6 Int 12 Wis 10 Con 6 Dex 10 Cha 7
  • HP 2
  • AC 7 (leather armor)
  • Equipment: Helmet, 3 torches, bullseye lantern, 4 flasks lantern oil, broom, 14 GP

Amroce the Thief

  • Second Level Fighting Man
  • 2000 XP
  • Str 7 Int 12 Wis 5 Con 13 Dex 17 Cha 15
  • HP 3
  • AC 7
  • Languages: Common, Thracian
  • Equipment: Rapier, Main-Gauche, Leather Armor, Lockpicks, 3 Torches, Flint & Steel, Blackface, 30' Silk Rope & Grappling Hook
  • Treasure: 10 GP, 25 Silver, The Map

Quartermaster's Fund

Small Iron Coffer Carried by Paulus containing, Gems, 0x1000gp 0x500gp 2x100gp 8x50gp Coin 105gp Ledger, Ink, Quills & penknife Pounce. Deeds to the Owlbears Head Deeds to Mansion.

  • total, 705
  • dues in credit , Ganch 700, Corvus 1000.

Carts, Baggage, & Retainers

Carts

  • 3 Carts
  • 6 Draft horses
  • 12wks feed

Cart 1

  • Two Wood Axes, Pickaxe, Mattock, 2 Spades, Saw, 2 Hatchets
  • Sledgehammer, Crowbar, 5' wrecking bar,
  • Single block & Single with Hook, Double block, 5x100' ropes
  • 6 ring pitons, Lumphammer
  • Grapnel
  • 10' Pole, Steel mirror
  • 63 Torches
  • Large Tent
  • Paulus' Kit; Plate, Shield, Helm, Longspear, Falchion, Dagger, Bedroll, 1 day of normal Rations, 1 day iron rations, Backpack, waterskin, 1 Torches, tinderbox, Hammer & 6 torch prickets, Large sack, Chain, Buckler, Helm, Longbow, Sword, Maul. 20 Arrows, leather case of 50 Caltrops, Bedroll, 1 day of normal Rations, 1 day iron rations, Backpack, waterskin, 2 Torches, tinderbox, 50' Rope,
  • 6 weeks Iron Rations
  • Paulus' City gear: Mail shirt, Secrete(Steel Skull cap), Iron shod Short staff. (5'6"), Satchel, 30' 1/4" line, Whistle, Wax Tablet & Stylus, roll of soft cloth. Alms purse, 30sp

Cart 2

  • 6xCases of 50 Caltrops
  • box of 100zbarbs for short stakes
  • 80 Darts
  • Lead Mallet
  • 12 Hatchets
  • 6 Crossbows
  • 90 Bolts
  • Armourers Kit
  • Large Tent
  • 140 Arrows
  • 20 Firearrows. (Extra long, 8”Metal Shaft behind point, with a pouch of Pitch, Charcoal, Sulphur, Oil, tow and Saltpetre stitched around the shaft)(5gp ea.)
  • 20 Silver Arrows
  • 20 Silver Slingbullets

Cart 3

  • Field Kitchen
  • Surgeons Kit
  • 40 Oil Flasks
  • 20 Vials Holy Water
  • 20L Cask of oil
  • Large Tent
  • 6 Shovels
  • 4 Mattocks
  • 20 Weeks Standard Rations
  • 20 Weeks Iron Rations


Retainers

Room and board for hirelings is usually 5 GP per week, this covers rations in the wilderness or inexpensive inns while in town. Other arrangements may from time to time be necessary.

  • Mercenaries: 10 GP per week plus room and board, for guard duty or similar. Delving negotiable.
  • Barfolomew, leader of a lance of Mercenary footmen.

Teamsters: 5 GP per week plus room and board.

  • Leggs, A teamster, savaged by a Ghûl, but healed by Sarlinha.
  • Scoffer, His Taciturn Co-worker.


Lest_we_Forget

Unassigned Treasure

Two Jewelled Masks of the Thieves Guild of Veya. Carried by Gworg

Various bottles & Jars of Alchemical powders, Unknown value. Cart number Two

Owlbear Skin and Head, Mounted. Owlbears head Common room

One horned Minotaurs head,Mounted, Commonroom

Large Horned Skull. (Minotaur?)- Tap room of the Owlbears Head

Blank Character Sheet Template

Name the Title

Class:
Alignment:
Attributes:

  • Strength:
  • Intelligence:
  • Wisdom:
  • Constitution:
  • Dexterity:
  • Charisma:

AC: HP: X/X
Level: XP Total: XP Needed:
Languages
Equipment: Encumbrance Total:

  1. Gear Carried
  2. Weapons
  3. Armor
  4. Treasure & Coinage:

Background & Description:
Fighting Style: