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− | == Thia Galanodel ==
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− | '''
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− | [[File:Thia.jpg]]
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− | Half Elf Sorcerer Level 4
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− | '''Alignment''' Chaotic Neutral
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− | '''Background''' Outlander (Exile)
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− | '''Description''' Fairly tall, barely three inches shy of 6', svelte and athletic, with pale white skin that sometimes shimmers like scale. Her eyes are copper and her hair is platinum blonde tending towards silver.
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− | '''Abilities'''
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− | 12 ''Strength'' +1
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− | 14 ''Dexterity'' +2
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− | 15 ''Constitution'' +2
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− | 10 ''Intelligence'' +0
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− | 8 ''Wisdom'' -1
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− | 17 ''Charisma'' +3
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− | '''Proficiencies'''
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− | '''Proficiency Bonus''' +2
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− | ''Weapons'' Daggers, Darts, Slings, Quarterstaves, Light Crossbow
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− | ''Tools'' Shepherd's Flute
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− | ''Saves'' Constitution, Charisma
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− | ''Skills'' Arcana, Athletics, Nature, Persuasion, Stealth, Survival
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− | ''Languages''
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− | Gelini (Common);
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− | Elvish;
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− | Draconic;
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− | Sylvan;
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− | Goblin
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− | '''Features'''
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− | Draconic Origin (Silver Dragon)
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− | Draconic Resilience (AC 13+Dex Bonus) +1 HP / Level)
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− | Wanderer (Outlander)
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− | Excellent Memory for geography and maps, and always recall the general layout of terrain, settlements and other features around.
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− | Can find food and fresh water for self and up to five people each day, based on terrain.
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− | Darkvision (Half-Elf)
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− | 60'
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− | Fey Ancestry (Half-Elf)
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− | Advantage on Saves vs. Charm, immune to magical Sleep.
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− | Font of Magic
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− | Sorcery Points 4; Flexible Casting)
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− | Metamagic
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− | Feat: Elemental Adept (Cold)
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− | '''Equipment'''
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− | Quarterstaff;
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− | Hunting Trap;
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− | Dire Wolf Tooth;
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− | Traveler's Clothes;
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− | Sling;
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− | Component Pouch;
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− | Explorer's Pack'
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− | Two Daggers;
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− | 67 GP; 8 SP
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− | '''Trinket:''' A dragon's bony talon hanging from a plain leather necklace.
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− | '''
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− | ----
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− | '''Spells'''
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− | ''Cantrips''
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− | Blade Ward;
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− | Light;
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− | Minor Illusion;
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− | Ray of Frost;
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− | Shocking Grasp
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− | '''Spells Known''' 5
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− | ''1st Level'' Spell Slots 4
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− | Witch Bolt;
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− | Sleep
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− | '''2nd Level''' Spell Slots 3
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− | Phantasmal Force;
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− | Misty Step;
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− | Shatter
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− | '''Trait''' Fidgety, always picking things up and playing with them.
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− | '''Ideals''' Nature, to be commanded, must be obeyed. Part of that obedience is acceptance of the constant change that is Nature.
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− | '''Bonds''' My family threw me into the wild. One day, I will show them how it's shaped me.
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− | '''Flaws''' Always eats her food raw.
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− | '''Speed:''' 30'
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− | '''AC:''' 15 (Draconic Resilience + Dex)
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− | '''HP:''' 30
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− | Attack Bonus +3 Melee / +4 Ranged / +5 Spell
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− | Save DC 13
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− | Quarterstaff (1H) 1d6+1 / (2H) 1d8+1
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− | Sling 1d4
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− | Ray of Frost +5 Attack 1d8 Cold, -10 Speed
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− | Shocking Grasp +5 Attack 1d8 Lightning, no reactions
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− | Witch Bolt +5 Attack 1d12 Lightning, +1d12 each action spent, as long as target is in range.
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− | Phantasmal Force (Int Save) Internal, Mental illusion, Capable of doing damage if target believes, 1d6 Psychic damage per round target remains within 10' cube.
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− | Shatter 10' Sphere within 60' range. 3d8 Thunder Damage (Con Save). Inorganic creatures are at Disadvantage, items not carried that are in area of effect, take full damage.
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− | Inspiration: 0
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| [[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]] | | [[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]] |