Difference between revisions of "Thia Galanodel"

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(Thia Galanodel)
 
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'''
 
'''
  
Half Elf Sorcerer Level 2
+
[[File:Thia.jpg]]
 +
 
 +
Half Elf Sorcerer Level 4
  
 
'''Alignment''' Chaotic Neutral
 
'''Alignment''' Chaotic Neutral
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17 ''Charisma'' +3
 
17 ''Charisma'' +3
 +
  
 
'''Proficiencies'''
 
'''Proficiencies'''
 +
 +
'''Proficiency Bonus''' +2
  
 
''Weapons'' Daggers, Darts, Slings, Quarterstaves, Light Crossbow
 
''Weapons'' Daggers, Darts, Slings, Quarterstaves, Light Crossbow
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''Skills'' Arcana, Athletics, Nature, Persuasion, Stealth, Survival
 
''Skills'' Arcana, Athletics, Nature, Persuasion, Stealth, Survival
  
'''Proficiency Bonus''' +2
+
''Languages''
 +
Gelini (Common);
 +
Elvish;
 +
Draconic;
 +
Sylvan;
 +
Goblin
  
'''Languages'''
 
Gelini (Common)
 
Elvish
 
Draconic
 
Sylvan
 
Goblin
 
  
 
'''Features'''
 
'''Features'''
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Draconic Origin (Silver Dragon)
 
Draconic Origin (Silver Dragon)
  
Draconic Resilience
+
    Draconic Resilience (AC 13+Dex Bonus) +1 HP / Level)
  
 
Wanderer (Outlander)
 
Wanderer (Outlander)
 +
    Excellent Memory for geography and maps, and always recall the general layout of terrain, settlements and other features around.
 +
    Can find food and fresh water for self and up to five people each day, based on terrain.
  
 
Darkvision (Half-Elf)
 
Darkvision (Half-Elf)
 +
    60'
 +
 +
Fey Ancestry (Half-Elf)
 +
    Advantage on Saves vs. Charm, immune to magical Sleep.
 +
 +
Font of Magic
 +
    Sorcery Points 4; Flexible Casting)
 +
 +
Metamagic
 +
 +
Feat: Elemental Adept (Cold)
  
Fey Ancestry (Half-Elf)
 
  
 
'''Equipment'''
 
'''Equipment'''
Quarterstaff
+
Quarterstaff;
Hunting Trap
+
Hunting Trap;
Dire Wolf Tooth
+
Dire Wolf Tooth;
Traveler's Clothes
+
Traveler's Clothes;
Sling
+
Sling;
Component Pouch
+
Component Pouch;
Explorer's Pack
+
Explorer's Pack'
Two Daggers
+
Two Daggers;
10 GP
+
67 GP; 8 SP
  
 
'''Trinket:''' A dragon's bony talon hanging from a plain leather necklace.
 
'''Trinket:''' A dragon's bony talon hanging from a plain leather necklace.
 
'''
 
'''
  
Spells'''
+
----
 +
 
 +
'''Spells'''
  
 
''Cantrips''
 
''Cantrips''
  
Blade Ward
+
Blade Ward;
Minor Illusion
+
Light;
Ray of Frost
+
Minor Illusion;
 +
Ray of Frost;
 
Shocking Grasp
 
Shocking Grasp
  
''1st Level'' Known: 2 / Spell Slots 2
+
'''Spells Known''' 5
  
Fog Cloud
+
''1st Level'' Spell Slots 4
Witch Bolt
+
 
 +
Witch Bolt;
 
Sleep
 
Sleep
 +
 +
'''2nd Level''' Spell Slots 3
 +
 +
Phantasmal Force;
 +
Misty Step;
 +
Shatter
 +
  
 
'''Trait''' Fidgety, always picking things up and playing with them.
 
'''Trait''' Fidgety, always picking things up and playing with them.
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'''Flaws''' Always eats her food raw.
 
'''Flaws''' Always eats her food raw.
 +
 +
  
 
'''Speed:''' 30'
 
'''Speed:''' 30'
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'''AC:''' 15 (Draconic Resilience + Dex)
 
'''AC:''' 15 (Draconic Resilience + Dex)
  
'''HP:''' 16
+
'''HP:''' 30
  
 
Attack Bonus +3 Melee / +4 Ranged / +5 Spell
 
Attack Bonus +3 Melee / +4 Ranged / +5 Spell
 +
 +
Save DC 13
  
 
Quarterstaff (1H) 1d6+1 / (2H) 1d8+1
 
Quarterstaff (1H) 1d6+1 / (2H) 1d8+1
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Witch Bolt +5 Attack 1d12 Lightning, +1d12 each action spent, as long as target is in range.
 
Witch Bolt +5 Attack 1d12 Lightning, +1d12 each action spent, as long as target is in range.
 +
 +
Phantasmal Force (Int Save) Internal, Mental illusion, Capable of doing damage if target believes, 1d6 Psychic damage per round target remains within 10' cube.
 +
 +
Shatter 10' Sphere within 60' range. 3d8 Thunder Damage (Con Save). Inorganic creatures are at Disadvantage, items not carried that are in area of effect, take full damage.
 +
 +
Inspiration: 0
  
 
---------------------
 
---------------------
 
[[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]]
 
[[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]]

Latest revision as of 20:05, 16 April 2015

Thia Galanodel[edit]

Thia.jpg

Half Elf Sorcerer Level 4

Alignment Chaotic Neutral

Background Outlander (Exile)

Description Fairly tall, barely three inches shy of 6', svelte and athletic, with pale white skin that sometimes shimmers like scale. Her eyes are copper and her hair is platinum blonde tending towards silver.

Abilities

12 Strength +1

14 Dexterity +2

15 Constitution +2

10 Intelligence +0

8 Wisdom -1

17 Charisma +3


Proficiencies

Proficiency Bonus +2

Weapons Daggers, Darts, Slings, Quarterstaves, Light Crossbow

Tools Shepherd's Flute

Saves Constitution, Charisma

Skills Arcana, Athletics, Nature, Persuasion, Stealth, Survival

Languages Gelini (Common); Elvish; Draconic; Sylvan; Goblin


Features

Draconic Origin (Silver Dragon)

    Draconic Resilience (AC 13+Dex Bonus) +1 HP / Level)

Wanderer (Outlander)

    Excellent Memory for geography and maps, and always recall the general layout of terrain, settlements and other features around. 
    Can find food and fresh water for self and up to five people each day, based on terrain.

Darkvision (Half-Elf)

    60'

Fey Ancestry (Half-Elf)

    Advantage on Saves vs. Charm, immune to magical Sleep.

Font of Magic

    Sorcery Points 4; Flexible Casting)

Metamagic

Feat: Elemental Adept (Cold)


Equipment Quarterstaff; Hunting Trap; Dire Wolf Tooth; Traveler's Clothes; Sling; Component Pouch; Explorer's Pack' Two Daggers; 67 GP; 8 SP

Trinket: A dragon's bony talon hanging from a plain leather necklace.


Spells

Cantrips

Blade Ward; Light; Minor Illusion; Ray of Frost; Shocking Grasp

Spells Known 5

1st Level Spell Slots 4

Witch Bolt; Sleep

2nd Level Spell Slots 3

Phantasmal Force; Misty Step; Shatter


Trait Fidgety, always picking things up and playing with them.

Ideals Nature, to be commanded, must be obeyed. Part of that obedience is acceptance of the constant change that is Nature.

Bonds My family threw me into the wild. One day, I will show them how it's shaped me.

Flaws Always eats her food raw.


Speed: 30'

AC: 15 (Draconic Resilience + Dex)

HP: 30

Attack Bonus +3 Melee / +4 Ranged / +5 Spell

Save DC 13

Quarterstaff (1H) 1d6+1 / (2H) 1d8+1

Sling 1d4

Ray of Frost +5 Attack 1d8 Cold, -10 Speed

Shocking Grasp +5 Attack 1d8 Lightning, no reactions

Witch Bolt +5 Attack 1d12 Lightning, +1d12 each action spent, as long as target is in range.

Phantasmal Force (Int Save) Internal, Mental illusion, Capable of doing damage if target believes, 1d6 Psychic damage per round target remains within 10' cube.

Shatter 10' Sphere within 60' range. 3d8 Thunder Damage (Con Save). Inorganic creatures are at Disadvantage, items not carried that are in area of effect, take full damage.

Inspiration: 0


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