Difference between revisions of "Thrang Last Requests"

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(Combat)
(Equipment)
 
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== Combat ==
 
== Combat ==
*AC
+
*AC 7 (Chain Mail Armor + Thick scaly Hide)
 
*HP 26
 
*HP 26
 
*Movement Rate 60'
 
*Movement Rate 60'
*Initiative Modifier +1
+
*Initiative Modifier +2
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: Two-Handed Sword 6+, 1d10+2 Damage
+
**Primary Melee Attack: Pole Arm 6+, Init +1, 1d10+5 Damage
**Secondary Melee Attack:
+
**Secondary Melee Attack: 2 Claws and Bite 6+ 1d3+3/1d3+3/1d8+4
**Primary Ranged Attack:
+
**Primary Ranged Attack: Composite Bow 7+ 1d6=2
 
*Saves:
 
*Saves:
**Petrification & Paralysis
+
**Petrification & Paralysis 14
**Poison & Death
+
**Poison & Death 14
**Blast & Breath
+
**Blast & Breath 15
**Staves & Wands
+
**Staves & Wands 15
**Spells
+
**Spells 16
  
== Spells ==
+
== Abilities ==
*First Level: Spells Per Day
+
* Widely Feared and Reviled: -2 Reaction, Loyalty and Morale of humans they interact with, +2 with lizardmen
**A first level spell in your repertoire
+
* Infravision 60'
**Another first-level spell in your repertoire
+
* Swim Rate 120' Turn
**Etc
+
* Hold Breath 10 minutes
*Second Level: Spells Per Day
+
* +2 damage bonus with missile and melee
**One
+
* Proficient in all weapons and armor
**Two
 
**You-know-what-to-do
 
  
 
== Equipment ==
 
== Equipment ==
 
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
 
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
**Then List
+
**Chain Armor
**Those things
+
**Pole Arm
**Individually
+
**Composite Bow w/40 arrows
 +
**Medium Warhorse
 +
**Backpack
 +
**Blanket
 +
**Waterskin
 +
**Censer of Summoning Air Elementals
 +
**Ring of Spell Turning

Latest revision as of 15:40, 27 November 2018

Last_Requests_ACKS

Thrang[edit]

Rank[edit]

  • 3rd Level Thrassian Gladiator
  • XP: 6000/12000
  • Alignment: Lawful
  • Henchman to Spica

Attributes[edit]

  • STR 16 +2, +10% XP
  • INT 11
  • WIS 11
  • DEX 15 +1
  • CON 13 +1
  • CHA 12

Skills[edit]

  • Languages
    • Common
    • Zaharan
  • General Proficiencies
    • Adventuring
    • Riding
  • Class Proficiencies
    • Kin-Slaying (+1 to attack against humans)
    • Combat Reflexes (+1 to initiative and surprise rolls)

Combat[edit]

  • AC 7 (Chain Mail Armor + Thick scaly Hide)
  • HP 26
  • Movement Rate 60'
  • Initiative Modifier +2
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: Pole Arm 6+, Init +1, 1d10+5 Damage
    • Secondary Melee Attack: 2 Claws and Bite 6+ 1d3+3/1d3+3/1d8+4
    • Primary Ranged Attack: Composite Bow 7+ 1d6=2
  • Saves:
    • Petrification & Paralysis 14
    • Poison & Death 14
    • Blast & Breath 15
    • Staves & Wands 15
    • Spells 16

Abilities[edit]

  • Widely Feared and Reviled: -2 Reaction, Loyalty and Morale of humans they interact with, +2 with lizardmen
  • Infravision 60'
  • Swim Rate 120' Turn
  • Hold Breath 10 minutes
  • +2 damage bonus with missile and melee
  • Proficient in all weapons and armor

Equipment[edit]

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
    • Chain Armor
    • Pole Arm
    • Composite Bow w/40 arrows
    • Medium Warhorse
    • Backpack
    • Blanket
    • Waterskin
    • Censer of Summoning Air Elementals
    • Ring of Spell Turning