Editing Thunor

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<tr>
 
<tr>
 
<td width="20%">Level:</td>
 
<td width="20%">Level:</td>
<td>4</td>
+
<td>2</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td>Experience:</td>
 
<td>Experience:</td>
<td>12</td>
+
<td>3</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td>Languages:</td>
 
<td>Languages:</td>
<td>Kerez, <i>Stangir</i>*, Trade Cant, Yazik</td>
+
<td>Stangir*, Trade Cant, Yazik</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<tr>
 
<tr>
 
<td width="20%">Hardiness:</td>
 
<td width="20%">Hardiness:</td>
<td>10+</td>
+
<td>12+</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td>Evasion:</td>
 
<td>Evasion:</td>
<td>10+</td>
+
<td>12+</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td>Spirit:</td>
 
<td>Spirit:</td>
<td>9+</td>
+
<td>11+</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
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<tr>
 
<tr>
 
<td width="20%">Effort:</td>
 
<td width="20%">Effort:</td>
<td width="15%">5/5</td>
+
<td width="15%">3/3</td>
 
<td>(Committed: Duration 0, Scene 0, Day 0)</td>
 
<td>(Committed: Duration 0, Scene 0, Day 0)</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td>Influence:</td>
 
<td>Influence:</td>
<td>5/5</td>
+
<td>3/3</td>
 
<td>(Committed: 0)</td>
 
<td>(Committed: 0)</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td>Dominion:</td>
 
<td>Dominion:</td>
<td>4</td>
+
<td>2</td>
<td>(Spent: 6)</td>
+
<td>(Spent: 0)</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<tr>
 
<tr>
 
<td valign="top">Relationship:</td>
 
<td valign="top">Relationship:</td>
<td>Thunor is considered to be a dangerous defector and is being hunted down by the forces of Witch-Queen Sif.</td>
+
<td>Thunor is considered to be a dangerous defector, and is being hunted down by the forces of Witch-Queen Sif.</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td valign="top">Standing:</td>
+
<td>Standing:</td>
<td>Thunor is a local folk hero in the eyes of the common people of the port city of Kamenka in Nezdohva.</td>
+
<td>Thunor is a local folk hero in the eyes of the common people of Kamenka.</td>
</tr>
 
<tr>
 
<td valign="top">Cause:</td>
 
<td>Thunor is a fervent advocate of the assimilation of the refugees of Ancalia, learning their native tongue in the process.</td>
 
</tr>
 
<tr>
 
<td valign="top">Hospitaller:</td>
 
<td>Thunor is trained in the healing arts of The Merciful Hand, having been tutored by a survivor of an overrun hospice-caravan.</td>
 
 
</tr>
 
</tr>
 
</table>
 
</table>
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<tr>
 
<tr>
 
<td>Base Attack Bonus:</td>
 
<td>Base Attack Bonus:</td>
<td>+4</td>
+
<td>+2</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td>Melee:</td>
 
<td>Melee:</td>
<td>Stormsword (Attack +7, Damage 1d10+3)</td>
+
<td>Stormsword (Attack +5, Damage 1d10+3)</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td>Ranged:</td>
 
<td>Ranged:</td>
<td>Stormsword (Attack +7, Damage 1d10+3, Range 200 Feet)</td>
+
<td>Stormsword (Attack +5, Damage 1d10+3, Range 200 Feet)</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<tr>
 
<tr>
 
<td valign="top">Immunities:</td>
 
<td valign="top">Immunities:</td>
<td>Bindings, Grapples, & Paralysis, Cold, Drowning & Suffocation, Electricity, Falling Damage, Injurious Sound, Mind-Controlling or Influencing Effects, Pushing & Tripping, Sleep, Starvation & Thirst, Surprise</td>
+
<td>Bindings, Grapples, & Paralysis, Cold, Drowning & Suffocation, Electricity, Falling Damage, Injurious Sound, Mind-Controlling or Influencing Effects, Sleep, Starvation & Thirst, Surprise</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td>Hit Points:</td>
 
<td>Hit Points:</td>
<td>25/25</td>
+
<td>15/15</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td width="35%">+ All Directions as One</td>
+
<td width="35%">+ Walk Between the Rain</td>
 
<td width="15%">Constant</td>
 
<td width="15%">Constant</td>
<td></td>
 
</tr>
 
<tr>
 
<td>+ Swifter Than the Sun</td>
 
<td>On Turn</td>
 
<td>Commit Effort</td>
 
</tr>
 
<tr>
 
<td>+ Walk Between the Rain</td>
 
<td>Constant</td>
 
 
<td></td>
 
<td></td>
 
</tr>
 
</tr>
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<td width="35%">+ Receive the Incense of Faith</td>
 
<td width="35%">+ Receive the Incense of Faith</td>
 
<td width="15%">Constant</td>
 
<td width="15%">Constant</td>
<td></td>
 
</tr>
 
<tr>
 
<td>+ Sanctify Shrine</td>
 
<td>Action</td>
 
<td><i>Commit Effort for the Day</i>*</td>
 
</tr>
 
<tr>
 
<td>+ Smite the Apostate</td>
 
<td>Action</td>
 
<td></td>
 
</tr>
 
<tr>
 
<td>+ Hear Prayer</td>
 
<td>Constant</td>
 
 
<td></td>
 
<td></td>
 
</tr>
 
</tr>
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<td>Action</td>
 
<td>Action</td>
 
<td>Commit Effort</td>
 
<td>Commit Effort</td>
</tr>
 
<tr>
 
<td>++ Voice of the Wind</td>
 
<td>Action</td>
 
<td></td>
 
 
</tr>
 
</tr>
 
</table>
 
</table>
 
<table border="0" cellpadding="5" cellspacing="0" width="100%">
 
<table border="0" cellpadding="5" cellspacing="0" width="100%">
 
<tr>
 
<tr>
<td><hr><font face="times new roman" color="#8b0000" size="4"><b>LOW MAGIC (SEERS OF THE BRIGHT EYE)</b></font><hr></td>
+
<td><hr><font face="times new roman" color="#8b0000" size="4"><b>LOW MAGIC (SEER OF THE BRIGHT EYE)</b></font><hr></td>
 
</tr>
 
</tr>
 
</table>
 
</table>
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<td valign="top">Archmage:</td>
 
<td valign="top">Archmage:</td>
 
<td>(1) Create a Movable Scrying Point in a Distant Location, (2) Locate Objects or People on a Casual Description, (3) Penetrate Weak Wards Against Divination, (4) Provide a Detailed Oracular Description of a Likely Near-Future Event</td>
 
<td>(1) Create a Movable Scrying Point in a Distant Location, (2) Locate Objects or People on a Casual Description, (3) Penetrate Weak Wards Against Divination, (4) Provide a Detailed Oracular Description of a Likely Near-Future Event</td>
</tr>
 
</table>
 
<table border="0" cellpadding="5" cellspacing="0" width="100%">
 
<tr>
 
<td><hr><font face="times new roman" color="#8b0000" size="4"><b>LOW MAGIC (THE MERCIFUL HAND)</b></font><hr></td>
 
</tr>
 
</table>
 
<table border="0" cellpadding="5" cellspacing="0" width="100%">
 
<tr>
 
<td width="20%">Apprentice:</td>
 
<td>(1) Studied Beneficial Herbs and the Healing Arts</td>
 
</tr>
 
<tr>
 
<td valign="top">Adept:</td>
 
<td>(1) Alleviate Non-crippling Symptoms, (2) Cure Non-lethal Diseases, (3) Magically Identify Esoteric Diseases, (4) Numb Pain, (5) Stabilize the Gravely Wounded</td>
 
</tr>
 
<tr>
 
<td valign="top">Master:</td>
 
<td>(1) Bring the Gravely Wounded Back to Their Feet in a Functional State, (2) Correct Damaged Organs and Lamed Limbs, (3) Cure Lethal Diseases, (4) Grant Blessings to Protect Against Infection by Mundane Diseases, (5) Heal 1d6 Points of Physical Damage to Hit Dice or Hit Points</td>
 
</tr>
 
<tr>
 
<td valign="top">Archmage:</td>
 
<td>(1) Cure Magical Diseases, (2) Grant Blessings to Protect Against Infection by Magical Diseases, (3) Heal 2d6 Points of Physical Damage to Hit Dice or Hit Points, (4) Regrow Missing Limbs and Body Parts</td>
 
 
</tr>
 
</tr>
 
</table></td>
 
</table></td>
 
</tr>
 
</tr>
 
</table>
 
</table>

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