Difference between revisions of "Tianxia Blood Silk & Jade:Burnt Paper Zhong"

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(Kung Fu:)
(Kung Fu:)
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===Kung Fu:===
 
===Kung Fu:===
 
'''Storm Crane Style'''
 
'''Storm Crane Style'''
 
'''Form Aspect:'''
 
  
 
One of the most fluid and adaptable of styles,
 
One of the most fluid and adaptable of styles,
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If a target uses Full Defence in combat against you, gain a +2 bonus to your next attack against them. <br>
 
If a target uses Full Defence in combat against you, gain a +2 bonus to your next attack against them. <br>
 
You gain this bonus regardless of whether their Full Defence succeeds or not.
 
You gain this bonus regardless of whether their Full Defence succeeds or not.
 +
 +
'''Crane Stuns the Carp'''<br>
 +
If you succeed on a
 +
Fight attack with style, you may create a Stunned
 +
advantage on a target with a free invocation instead
 +
of taking a boost.
  
 
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Revision as of 03:55, 29 February 2016

Burnt Paper Zhong

Jianghu Rank: 1

Refresh: 2


Picture:

Zhong.jpg


Aspects:

High Concept: Competent but delusional ladies maid / Elegant unemployed spy

Trouble: Someone intentionally blew my cover

Phase One: Deniable skills for a disreputable profession

Phase Two: Wheels within wheels

Phase Three: Trust no one


Skills:

Great (+4) Deceive

Good (+3) Notice, Fight

Fair (+2) Rapport, Athletics, Chi

Average (+1) Physique, Empathy, Will, Investigate


Stress:

Physical O O O

Mental O O O


Consequences:

Mild [2]: _________________________

Moderate [4]: _____________________

Severe [6]: _______________________


Kung Fu:

Storm Crane Style

One of the most fluid and adaptable of styles, Storm Crane favors soft deflecting defenses mixed with circular redirection of momentum leading to attacks. Practitioners use their superior balance to turn dodges and blocks into sweeping counterblows and use throws and pushes to keep targets at a distance, requiring them to telegraph attacks and open defenses by moving to close with the Storm Crane martial artist.

Techniques:

Storm Rumbles in Distance
Make a Fight or Athletics roll with a +2 bonus to create an advantage based on controlling or redirecting momentum.
If you move at least 1 zone as part of this action, or your opponent has moved at least 1 zone as part of their last action, gain a +3 bonus instead.

Storm Flows Around Mountain
If a target uses Full Defence in combat against you, gain a +2 bonus to your next attack against them.
You gain this bonus regardless of whether their Full Defence succeeds or not.

Crane Stuns the Carp
If you succeed on a Fight attack with style, you may create a Stunned advantage on a target with a free invocation instead of taking a boost.


Stunts:

One Person, Many Faces
Whenever you meet someone new, you can spend a fate point to declare that you’ve met that person before, but under a different name and identity. Create a situation aspect to represent your cover story, and you can use Deceive in place of Rapport whenever interacting with that person. (Fate Core, p.104)

Feint
When it looks like you're going to go right, you go left. And vice versa. +2 to create advantages with Deceive that relate to confusion and misdirection in physical combat.

Mind Games
You can use Deceive in place of Provoke to make mental attacks, as long as you can make up a clever lie as part of the attack. (Fate Core, p.104)


Phases:

First Phase: title

xxx

Second Phase: title

xxx

Third Phase: title

xxx


Background:

Appearance: xxx

History: xxx.


[Campaign Main Page]