Editing Tlilith Bronze-skin

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== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
**'''Common'''
+
**Common  
**'''Undertongue'''
+
**Undertongue
**'''Goblin'''
+
**X
 
*General Proficiencies
 
*General Proficiencies
 
**'''Engineering''' The character is skilled in planning, designing, and constructing castles, towers, roads, and so forth. Any character with this skill can evaluate constructions the party is passing through to assess what shape they are in, when and by whom they were built, etc., with a proficiency throw of 11+. Each time this proficiency is taken, the character can supervise 25,000gp worth of permanent construction.
 
**'''Engineering''' The character is skilled in planning, designing, and constructing castles, towers, roads, and so forth. Any character with this skill can evaluate constructions the party is passing through to assess what shape they are in, when and by whom they were built, etc., with a proficiency throw of 11+. Each time this proficiency is taken, the character can supervise 25,000gp worth of permanent construction.
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**'''Precise Shooting''' The character may conduct missile attacks against opponents engaged in melee at a -4 penalty to his attack throw. A character may take this proficiency multiple times. Each time the proficiency is taken, the penalty to attack opponents in melee is reduced by 2. Characters without this proficiency cannot attack opponents engaged in melee with missile attacks.
 
**'''Precise Shooting''' The character may conduct missile attacks against opponents engaged in melee at a -4 penalty to his attack throw. A character may take this proficiency multiple times. Each time the proficiency is taken, the penalty to attack opponents in melee is reduced by 2. Characters without this proficiency cannot attack opponents engaged in melee with missile attacks.
 
*Racial Proficiencies
 
*Racial Proficiencies
**'''90' infravision'''
+
**90' infravision
 
**'''Acrobatics''' The character is trained to jump, tumble, somersault, and free-run around obstacles. The character gains +2 to saving throws where agility would help avoid the situation, such as tilting floors and pit traps. In lieu of moving during a round, the character may attempt a proficiency throw of 19+ to tumble behind an opponent in melee. If successful, the character is behind his opponent. The opponent gains no benefit from his shield. Thieves and others eligible to backstab an opponent gain their usual +4 on the attack throw and bonus to damage. Characters with an encumbrance of 6 stone or more may not tumble.
 
**'''Acrobatics''' The character is trained to jump, tumble, somersault, and free-run around obstacles. The character gains +2 to saving throws where agility would help avoid the situation, such as tilting floors and pit traps. In lieu of moving during a round, the character may attempt a proficiency throw of 19+ to tumble behind an opponent in melee. If successful, the character is behind his opponent. The opponent gains no benefit from his shield. Thieves and others eligible to backstab an opponent gain their usual +4 on the attack throw and bonus to damage. Characters with an encumbrance of 6 stone or more may not tumble.
 
**'''Accuracy''' The character gains an accuracy bonus of +1 to all attack throws with missile weapons.
 
**'''Accuracy''' The character gains an accuracy bonus of +1 to all attack throws with missile weapons.
 
**'''Combat Trickery (overrun)''' Succeeds on a melee attack with -2 penalty. Opponent makes a save vs Paralysis with a -2 penalty.
 
**'''Combat Trickery (overrun)''' Succeeds on a melee attack with -2 penalty. Opponent makes a save vs Paralysis with a -2 penalty.
**'''Thief Abilities'''
+
**Thief Abilities
 
***backstab x2
 
***backstab x2
 
***Hide in Shadows 18+
 
***Hide in Shadows 18+

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