Editing Tlilith Bronze-skin

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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
== Rank ==
 
== Rank ==
*Kobold Warrenguard 4
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*Kobold Class Level
*XP: 17,035/19,600
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*XP: 0/2450
 
*Alignment: Neutral
 
*Alignment: Neutral
 
*Henchman of [[Ishka]], who is a henchman of [[Karag Two-Blades]]
 
*Henchman of [[Ishka]], who is a henchman of [[Karag Two-Blades]]
 
A member of the Bronze-skin tribe, assigned as a crossbowman to Wolf Keep, who later joined Ishka.
 
*Tlilith is watchful and loyal. (''inform | allies'')
 
*Tlilith wishes to be a part of great deeds. (''accompany | valor'')
 
*And through her part in those, she'll attain great wealth and prosperity. (''access | greed'')
 
  
 
== Attributes ==
 
== Attributes ==
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*DEX 12
 
*DEX 12
 
*CON 9
 
*CON 9
*CHA 11 (originally 8, before [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20197650#post20197650 the pool])
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*CHA 8 (-1)
  
 
== Skills ==
 
== Skills ==
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**'''Goblin'''
 
**'''Goblin'''
 
*General Proficiencies
 
*General Proficiencies
**'''Engineering''' The character is skilled in planning, designing, and constructing castles, towers, roads, and so forth. Any character with this skill can evaluate constructions the party is passing through to assess what shape they are in, when and by whom they were built, etc., with a proficiency throw of 11+. Each time this proficiency is taken, the character can supervise 25,000gp worth of permanent construction.
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**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
**'''Knowledge (architecture)'''
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**
**'''Signaling''' (TBD)
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**
 
*Class Proficiencies
 
*Class Proficiencies
**'''Command''' The character has mastered the art of command. Her authority inspires men to follow her into danger. The character’s henchmen and mercenaries receive a +2 bonus to morale.
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**
**'''Precise Shooting''' The character may conduct missile attacks against opponents engaged in melee at a -4 penalty to his attack throw. A character may take this proficiency multiple times. Each time the proficiency is taken, the penalty to attack opponents in melee is reduced by 2. Characters without this proficiency cannot attack opponents engaged in melee with missile attacks.
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**
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**
 
*Racial Proficiencies
 
*Racial Proficiencies
 
**'''90' infravision'''
 
**'''90' infravision'''
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**'''Thief Abilities'''
 
**'''Thief Abilities'''
 
***backstab x2
 
***backstab x2
***Hide in Shadows 18+
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***Hide in Shadows 19+
***Move Silently 16+
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***Move Silently 17+
 
**'''Drawback: Sensitivity to Light''' (-1 penalty to surprise, initiative and attack rolls during daylight, unless special tinted glasses are worn)
 
**'''Drawback: Sensitivity to Light''' (-1 penalty to surprise, initiative and attack rolls during daylight, unless special tinted glasses are worn)
  
 
== Combat ==
 
== Combat ==
*AC 4 masterwork leather + shield
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*AC
*HP 17
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*HP 2
*Movement Rate 120/40/120
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*Movement Rate
*Initiative Modifier +0
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*Initiative Modifier
*Attacks  
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*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: magical +1 shortsword 8+, 1d6+3
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**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**Primary Ranged Attack: crossbow 8+, 1d6+2
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**Secondary Melee Attack:
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**Primary Ranged Attack:
 
*Saves:
 
*Saves:
**Petrification & Paralysis 14+
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**Petrification & Paralysis
**Poison & Death 13+
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**Poison & Death
**Blast & Breath 15+
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**Blast & Breath
**Staves & Wands 15+
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**Staves & Wands
**Spells 16+
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**Spells
 +
 
 +
== Spells ==
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*First Level: Spells Per Day
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**A first level spell in your repertoire
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**Another first-level spell in your repertoire
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**Etc
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*Second Level: Spells Per Day
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**One
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**Two
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**You-know-what-to-do
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: 4 stone, 2 items
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*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
*masterwork brown recluse spider leather armor +1 + shield
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**Then list
*+1 short sword, its hilt wrapped in red, pebbly leather (from the bone chamber in the Candle)
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**Those things
*crossbow and 20 bolts (special-sized, need to be commissioned)
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**Individually
*special-commissioned tinted glasses
 
*3488.45 gp kept with Mr. Hand, 118.5 gp kept on person
 
  
 
== Class Construction ==
 
== Class Construction ==

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