Difference between revisions of "Tofrea"

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== Rank ==
 
== Rank ==
 
'''Human Fighter / 4th'''<br />
 
'''Human Fighter / 4th'''<br />
'''XP:''' 8,000/16,000 <br />
+
'''XP:''' 8,000/16,000 (+5% XP bonus)<br />
 
'''Alignment''' - Neutral<br />
 
'''Alignment''' - Neutral<br />
 
Henchman to '''[[Velsind Flere]]'''<br />
 
Henchman to '''[[Velsind Flere]]'''<br />
  
 
== Attributes ==
 
== Attributes ==
STR - 15 (+1 melee, open doors 3-in-6)<br />
+
STR - 16 (+2 melee, open doors 4-in-6)<br />
 
INT - 15 (+1 language)<br />
 
INT - 15 (+1 language)<br />
 
WIS - 11<br />
 
WIS - 11<br />
 
DEX - 13 (+1 AC, missile fire, initiative)<br />
 
DEX - 13 (+1 AC, missile fire, initiative)<br />
CON - 15 (+1 HP)<br />
+
CON - 16 (+2 HP)<br />
 
CHA - 9 (4 retainers max, loyalty 7)<br />
 
CHA - 9 (4 retainers max, loyalty 7)<br />
  
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'''General Skills'''
 
'''General Skills'''
* Riding (Proficient, 15+)
+
* Riding (Skilled, 10+)
 
* Survival
 
* Survival
**Harvesting (Dex) (Skilled, 10+)
+
**Harvesting (Dex) (Skilled, 9+)
**Navigation (Int) (Proficient, 15+)
+
**Navigation (Int) (Proficient, 14+)
**Wildernss Survival (Wis) (Proficient, 15+)
+
**Wilderness Survival (Wis) (Proficient, 15+)
 
* Animal Handling (Wis) (Proficient, 15+)
 
* Animal Handling (Wis) (Proficient, 15+)
  
 
'''Class Abilities'''
 
'''Class Abilities'''
*Cleave once per round, up to 3x (equal to HD).
+
*Cleave once per round, up to 4x (equal to HD).
 
*Once per day, can automatically negate a single physical attack that would hit them.
 
*Once per day, can automatically negate a single physical attack that would hit them.
 
*When fighting with 2-handed weapons, roll damage with Advantage.
 
*When fighting with 2-handed weapons, roll damage with Advantage.
 +
*Starts with 3 skills, plus bonus for high INT; gain new skills at level 3, 5, 7, 9, 11, & 13.
 +
*Start with 1 knack; gain new knack at level 4, 7, 10, & 13.
 +
 
'''Knacks'''
 
'''Knacks'''
 
*Toughness - rolls 1d10 for HD
 
*Toughness - rolls 1d10 for HD
 +
*Self-improvement, primary - Increase STR & CON by +1.
  
 
== Combat ==
 
== Combat ==
 
'''AC:''' 4 [15] / 5 [14] (no shield)<br />
 
'''AC:''' 4 [15] / 5 [14] (no shield)<br />
'''HP:''' 20 (30 max)<br />
+
'''HP:''' 31 (48 max)<br />
 
'''Movement Rate:''' xx'/xx'<br />
 
'''Movement Rate:''' xx'/xx'<br />
 
'''Initiative Modifier:''' +1<br />
 
'''Initiative Modifier:''' +1<br />
 
'''Attacks'''<br />
 
'''Attacks'''<br />
*Primary Melee Attack: Long Sword (sword and shield style): +1 hit, 1d8+1 damage<br />
+
*Primary Melee Attack: Long Sword (sword and shield style): +4 hit, 1d8+2 damage<br />
 
*Secondary Melee Attack: <br />
 
*Secondary Melee Attack: <br />
 
*Primary Ranged Attack:  
 
*Primary Ranged Attack:  
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'''Combat Maneuvers'''
 
'''Combat Maneuvers'''
* Disarm (Dex) - target drops weapon (Proficient, 15+)
+
* Disarm (Dex) - target drops weapon (Proficient, 15+, 13+ with fighting style)
* Force Back (Str) - on success, target must retreat # of feet equal to difference in result or take half damage (Proficient, 15+)
+
* Force Back (Str) - on success, target must retreat # of feet equal to difference in result or take half damage (Proficient, 15+, 13+ with fighting style)
* Stun (Str) - target automatically acts last following round (Proficient, 15+)
+
* Stun (Str) - target automatically acts last following round (Proficient, 15+, 13+ with fighting style)
  
 
'''Saves:'''
 
'''Saves:'''
*Petrification & Paralysis - 13
+
*Petrification & Paralysis - 12
*Poison & Death - 11
+
*Poison & Death - 10
*Blast & Breath - 14
+
*Blast & Breath - 13
*Staves & Wands - 12
+
*Wands - 11
*Spells - 15
+
*Rod/Staves/Spells - 14
  
 
== Equipment ==
 
== Equipment ==

Latest revision as of 21:03, 14 April 2024

Basilisk_Hill_Breakdown

Rank[edit]

Human Fighter / 4th
XP: 8,000/16,000 (+5% XP bonus)
Alignment - Neutral
Henchman to Velsind Flere

Attributes[edit]

STR - 16 (+2 melee, open doors 4-in-6)
INT - 15 (+1 language)
WIS - 11
DEX - 13 (+1 AC, missile fire, initiative)
CON - 16 (+2 HP)
CHA - 9 (4 retainers max, loyalty 7)

Skills[edit]

Languages

  • Alignment
  • Common

General Skills

  • Riding (Skilled, 10+)
  • Survival
    • Harvesting (Dex) (Skilled, 9+)
    • Navigation (Int) (Proficient, 14+)
    • Wilderness Survival (Wis) (Proficient, 15+)
  • Animal Handling (Wis) (Proficient, 15+)

Class Abilities

  • Cleave once per round, up to 4x (equal to HD).
  • Once per day, can automatically negate a single physical attack that would hit them.
  • When fighting with 2-handed weapons, roll damage with Advantage.
  • Starts with 3 skills, plus bonus for high INT; gain new skills at level 3, 5, 7, 9, 11, & 13.
  • Start with 1 knack; gain new knack at level 4, 7, 10, & 13.

Knacks

  • Toughness - rolls 1d10 for HD
  • Self-improvement, primary - Increase STR & CON by +1.

Combat[edit]

AC: 4 [15] / 5 [14] (no shield)
HP: 31 (48 max)
Movement Rate: xx'/xx'
Initiative Modifier: +1
Attacks

  • Primary Melee Attack: Long Sword (sword and shield style): +4 hit, 1d8+2 damage
  • Secondary Melee Attack:
  • Primary Ranged Attack:

Fighting Style

  • Sword and Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.

Combat Maneuvers

  • Disarm (Dex) - target drops weapon (Proficient, 15+, 13+ with fighting style)
  • Force Back (Str) - on success, target must retreat # of feet equal to difference in result or take half damage (Proficient, 15+, 13+ with fighting style)
  • Stun (Str) - target automatically acts last following round (Proficient, 15+, 13+ with fighting style)

Saves:

  • Petrification & Paralysis - 12
  • Poison & Death - 10
  • Blast & Breath - 13
  • Wands - 11
  • Rod/Staves/Spells - 14

Equipment[edit]

  • Gear, Armor, Weapons: Total Encumbrance.
    • Then list
    • Those things
    • Individually