Tofrea

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Revision as of 20:39, 14 April 2024 by Evil Jeff (talk | contribs) (Skills)
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Basilisk_Hill_Breakdown

Rank

Human Fighter / 4th
XP: 8,000/16,000 (+5% XP bonus)
Alignment - Neutral
Henchman to Velsind Flere

Attributes

STR - 15 (+1 melee, open doors 3-in-6)
INT - 15 (+1 language)
WIS - 11
DEX - 13 (+1 AC, missile fire, initiative)
CON - 15 (+1 HP)
CHA - 9 (4 retainers max, loyalty 7)

Skills

Languages

  • Alignment
  • Common

General Skills

  • Riding (Proficient, 15+)
  • Survival
    • Harvesting (Dex) (Skilled, 10+)
    • Navigation (Int) (Proficient, 15+)
    • Wildernss Survival (Wis) (Proficient, 15+)
  • Animal Handling (Wis) (Proficient, 15+)

Class Abilities

  • Cleave once per round, up to 4x (equal to HD).
  • Once per day, can automatically negate a single physical attack that would hit them.
  • When fighting with 2-handed weapons, roll damage with Advantage.

Knacks

  • Toughness - rolls 1d10 for HD

Combat

AC: 4 [15] / 5 [14] (no shield)
HP: 20 (30 max)
Movement Rate: xx'/xx'
Initiative Modifier: +1
Attacks

  • Primary Melee Attack: Long Sword (sword and shield style): +1 hit, 1d8+1 damage
  • Secondary Melee Attack:
  • Primary Ranged Attack:

Fighting Style

  • Sword and Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.

Combat Maneuvers

  • Disarm (Dex) - target drops weapon (Proficient, 15+)
  • Force Back (Str) - on success, target must retreat # of feet equal to difference in result or take half damage (Proficient, 15+)
  • Stun (Str) - target automatically acts last following round (Proficient, 15+)

Saves:

  • Petrification & Paralysis - 13
  • Poison & Death - 11
  • Blast & Breath - 14
  • Staves & Wands - 12
  • Spells - 15

Equipment

  • Gear, Armor, Weapons: Total Encumbrance.
    • Then list
    • Those things
    • Individually