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:'''Feather Fall'''1st-level transmutation | Casting Time:1 reaction, which you take when you or a creature within 60 feet of you falls | Range:60 feet | Components: V, M (a small feather or piece of down) | Duration:1 minute | Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
 
:'''Feather Fall'''1st-level transmutation | Casting Time:1 reaction, which you take when you or a creature within 60 feet of you falls | Range:60 feet | Components: V, M (a small feather or piece of down) | Duration:1 minute | Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
 
: '''Find Familiar''' - (otter)
 
: '''Find Familiar''' - (otter)
: '''Hideous Laughter''' (Ench) - 1 Action | 30' | V,S,M (tiny tarts and a feather that is waved in the air) | A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected | At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.
 
 
: '''Mage Armour''' (Abj) - 1 action | Touch | V,S,M (piece of cured leather) | 8 hours | touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
 
: '''Mage Armour''' (Abj) - 1 action | Touch | V,S,M (piece of cured leather) | 8 hours | touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
 
: '''Magic Missile''' (Evoc) - 1 action | 120 feet | V,S | Three glowing darts of magical force. Each dart hits a creature of your choice that you can see | 1d4 + 1 force damage each | All strike simultaneously
 
: '''Magic Missile''' (Evoc) - 1 action | 120 feet | V,S | Three glowing darts of magical force. Each dart hits a creature of your choice that you can see | 1d4 + 1 force damage each | All strike simultaneously
 
: '''Sleep''' (Ench) - 1 action | 90 feet | V, S, M (pinch of fine sand, rose petals, or a cricket) | 1 min | Sends creatures into a magical slumber. 5d8 hit points of creatures . Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures) | Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected | Undead and creatures immune to being charmed aren’t affected by this spell.
 
: '''Sleep''' (Ench) - 1 action | 90 feet | V, S, M (pinch of fine sand, rose petals, or a cricket) | 1 min | Sends creatures into a magical slumber. 5d8 hit points of creatures . Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures) | Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected | Undead and creatures immune to being charmed aren’t affected by this spell.
: '''Shield''' (Abj) - 1 Reaction | Self | V, S | An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
 
 
:Level 2
 
:Level 2
 
: '''Augury'''
 
: '''Augury'''

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