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==Base Matrix==
 
==Base Matrix==
:'''Ht:''' 5'11" | '''Wt:''' 176lbs | '''Skin:''' nice brown colour |'''Hair:''' brown, mid-length, tied back | '''Eyes:''' brown | '''Lv:''' 5 |
+
:'''Ht:''' 5'11" | '''Wt:''' 176lbs | '''Skin:''' nice brown colour |'''Hair:''' brown, mid-length, tied back | '''Eyes:''' brown | '''Lv:''' 4 |
  
 
==Attributes==
 
==Attributes==
 
: '''STR''' 12 / '''+1''' Save (+1) || '''DEX''' 13 / '''+1''' Save (+1) || '''CON''' 12 / '''+1''' Save (+1)  
 
: '''STR''' 12 / '''+1''' Save (+1) || '''DEX''' 13 / '''+1''' Save (+1) || '''CON''' 12 / '''+1''' Save (+1)  
  
: '''INT''' 20 / '''+5''' Save (+7) || '''WIS''' 12 / '''+1''' Save (+4) || '''CHA''' 10 / '''+0''' Save (+0)
+
: '''INT''' 20 / '''+5''' Save (+6) || '''WIS''' 12 / '''+1''' Save (+3) || '''CHA''' 10 / '''+0''' Save (+0)
  
 
==Skills==
 
==Skills==
: '''Proficiencies in bold:''' (Proficiency Bonus +3)
+
: '''Proficiencies in bold:''' (Proficiency Bonus +2)
 
:Acrobatics +1
 
:Acrobatics +1
 
:Animal Handling +1
 
:Animal Handling +1
:'''Arcana +8'''
+
:'''Arcana +7'''
 
:Athletics +1
 
:Athletics +1
 
:Deception +0
 
:Deception +0
:'''History +8'''
+
:'''History +7'''
 
:Insight +1
 
:Insight +1
 
:Intimidation +0
 
:Intimidation +0
:'''Investigation +8''' (22 for Passive checks)
+
:'''Investigation +7''' (22 for Passive checks)
 
:Medicine +1
 
:Medicine +1
:'''Nature +8'''
+
:'''Nature +7'''
 
:Perception +1 (15 for Passive checks)
 
:Perception +1 (15 for Passive checks)
 
:Performance +0
 
:Performance +0
 
:Persuasion +0
 
:Persuasion +0
:'''Religion +7'''
+
:'''Religion +6'''
 
:Sleight of Hand +1
 
:Sleight of Hand +1
 
:Stealth +1
 
:Stealth +1
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==Combat==
 
==Combat==
'''AC''' 14(11) | '''HP''' 26 | <u>Hit Dice: 5d6</u> | Initiative Modifier +0
+
'''AC''' 14(11) | '''HP''' 21 | <u>Hit Dice: 1d6</u> | Initiative Modifier +0
 
{| class="wikitable"
 
{| class="wikitable"
 
|'''Weapon'''
 
|'''Weapon'''
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<u>Spellcasting Logistics</u>
 
<u>Spellcasting Logistics</u>
  
'''Spell Slots:'''  L1 | 4 || L2 | 3 || L3 | 2
+
'''Spell Slots:'''  L1 | 4 || L2 | 3
  
'''Spell DC:''' (8 + Prof 3 + Stat 5) 16
+
'''Spell DC:''' (8 + Prof 2 + Stat 5) 15
  
'''Spell Att Mod:''' (Prof 3 + Stat 5) +8
+
'''Spell Att Mod:''' (Prof 2 + Stat 5) +7
  
 
===Cantrips===
 
===Cantrips===
:'''Fire Bolt''' (Evoc) | 1 action | 120 feet | V, S | You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried. 1d20+7;1d10
+
:'''Fire Bolt''' (Evoc) | 1 action | 120 feet | V, S | You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.  
 
:'''Mage Hand''': 30' | V,S | 1min | spectral floating hand can dismiss as an action | can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it | can’t attack, activate magic items, or carry more than 10 pounds
 
:'''Mage Hand''': 30' | V,S | 1min | spectral floating hand can dismiss as an action | can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it | can’t attack, activate magic items, or carry more than 10 pounds
 
:'''Minor Illusion''' (Illus) | 1 action | 30 feet | S, M (a bit of fleece) | 1 minute | You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again | If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. | If you create an image of an object-such as a chair, muddy footprints, or a small chest-it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. | Physical interaction with the image reveals it to be an illusion, because things can pass through it | If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature
 
:'''Minor Illusion''' (Illus) | 1 action | 30 feet | S, M (a bit of fleece) | 1 minute | You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again | If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. | If you create an image of an object-such as a chair, muddy footprints, or a small chest-it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. | Physical interaction with the image reveals it to be an illusion, because things can pass through it | If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature
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===Spells Prepared===
 
===Spells Prepared===
: (Int 5 + L5) = 10</u>
+
: (Int 5 + L4) = 9</u>
 
:Level 1
 
:Level 1
:'''Feather Fall'''
+
:'''Comprehend Languages'''
:'''Hideous Laughter'''
+
:'''Detect Magic'''  
:'''...'''
+
:'''Feather Fall'''  
 
:'''Magic Missile'''
 
:'''Magic Missile'''
:'''Shield'''
 
 
:'''Sleep'''
 
:'''Sleep'''
 +
:'''+1'''
 
:Level 2
 
:Level 2
 
:'''Suggestion'''
 
:'''Suggestion'''
 
:'''Invisibility'''
 
:'''Invisibility'''
 
:'''Maximilian's Earthen Grasp'''
 
:'''Maximilian's Earthen Grasp'''
:Level 3
 
:'''Clairvoyance'''
 
:'''Fireball'''
 
  
 
===Spell Book===  
 
===Spell Book===  
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: '''Maximilian's Earthen Grasp'''
 
: '''Maximilian's Earthen Grasp'''
 
: '''Suggestion'''
 
: '''Suggestion'''
:Level 2
 
: '''Clairvoyance''' (Div) - 10 minutes | 1 mile | V S M (A focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) | Target: A point in range in a location familiar to you or in an obvious location that is unfamiliar to you | You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with | When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing. | A creature that can see the sensor (such as a creature benefitting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.
 
: '''Fireball''' (Evoc) - 1 action | 150 feet | V S M (A tiny ball of bat guano and sulfur) | Instantaneous | Bright streak flashes from pointing finger to point you choose within range and then blossoms with a low roar into an explosion of flame | Each creature in 20' radius sphere centered on that point makes Dex save | 8d6 fire damage or half if save | Fire spreads around corners, ignites flammable objects not being worn or carried | When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
 
  
 
==Background Features (Adventuring Scholar)==
 
==Background Features (Adventuring Scholar)==
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'''<u>Wealth</u>'''
 
'''<u>Wealth</u>'''
 
: 0 gems
 
: 0 gems
: 22 pp
+
: 0 pp
: '''94''' gp
+
: '''8''' gp
 
: 0 ep
 
: 0 ep
: '''309''' sp
+
: '''7''' sp
: '''168''' cp
+
: '''8''' cp
  
 
'''<u>Weapons</u>'''
 
'''<u>Weapons</u>'''
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:: Signet ring
 
:: Signet ring
 
:: Soap
 
:: Soap
:: Waterproof scroll case
 
 
:: Waterskin 5 lb. (full)
 
:: Waterskin 5 lb. (full)
:: Spell component pouch, including 2 foci (200+200gp) for Clairvoyance
+
 
  
  
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'''<u>Magic Items</u>
 
'''<u>Magic Items</u>
: Ring of Water Walking
+
: XXXX
: Scrolls:
 
:: Tenser's Floating Disk
 
:: Gift of Alacrity
 
:: Cloud of Daggers
 
:: Distort Value
 
: Potions:
 
:: Climbing
 
:: Cure Wounds
 
:: Elixir of Health
 
:: Enlarge
 
:: Hill Giant Strength
 
:: Invisibility
 
  
 
==Backstory==
 
==Backstory==

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