Trinity:Voidchild

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The concept behind this class is mildly original; mechanics and such are an amalgamation of a few different classes, each of which - in my mind - were a part of the totality of the concept of the voidchild. In particular, the entropomancer is the primary source for the abilities of the voidchild.

Void, as a force, has a rather difficult niche to fill, considering that it lies in the same Trinity as Divine and Nature. In addition, it is rather difficult to ensure that this class is different from the wizard and other similar classes in more ways than simply flavor - though expressing the abilities of something that doesn't really exist is rather difficult. Given these facts, the voidchild class - as it is presented here - is not intended to be a final draft, but a work-in-progress.

The Voidchild

						Nihils/Day
Level	BAB		Fort	Ref	Will	1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
1	+0		+1	+0	+2	1 / - / - / - / - / - / - / - / -
2	+1		+2	+0	+3	2 / - / - / - / - / - / - / - / -
3	+1		+2	+1	+3	2 / 1 / - / - / - / - / - / - / -
4	+2		+2	+1	+4	3 / 2 / - / - / - / - / - / - / -
5	+2		+3	+1	+4	3 / 2 / 1 / - / - / - / - / - / -
6	+3		+3	+2	+5	3 / 3 / 2 / - / - / - / - / - / -
7	+3		+4	+2	+5	4 / 3 / 2 / 1 / - / - / - / - / -
8	+4		+4	+2	+6	4 / 3 / 3 / 2 / - / - / - / - / -
9	+4		+4	+3	+6	4 / 4 / 3 / 2 / 1 / - / - / - / -
10	+5		+5	+3	+7	4 / 4 / 3 / 3 / 2 / - / - / - / -
11	+5		+5	+3	+7	5 / 4 / 4 / 3 / 2 / 1 / - / - / -
12	+6/+1		+6	+4	+8	5 / 4 / 4 / 3 / 3 / 2 / - / - / -
13	+6/+1		+6	+4	+8	5 / 5 / 4 / 4 / 3 / 2 / 1 / - / -
14	+7/+2		+6	+4	+9	5 / 5 / 4 / 4 / 3 / 3 / 2 / - / -
15	+7/+2		+7	+5	+9	5 / 5 / 5 / 4 / 4 / 3 / 2 / 1 / -
16	+8/+3		+7	+5	+10	5 / 5 / 5 / 4 / 4 / 3 / 3 / 2 / -
17	+8/+3		+8	+5	+10	5 / 5 / 5 / 5 / 4 / 4 / 3 / 2 / 1
18	+9/+4		+8	+6	+11	5 / 5 / 5 / 5 / 4 / 4 / 3 / 3 / 2
19	+9/+4		+8	+6	+11	5 / 5 / 5 / 5 / 5 / 4 / 4 / 3 / 2
20	+10/+5		+9	+6	+12	5 / 5 / 5 / 5 / 5 / 4 / 4 / 3 / 3

Voidchild

A voidchild

The void is among the least understood Forces in Trinity, primarily due to the dangers inherent in its study - the nature of the void goes against the very nature of existence itself. What sort of sane being would study a Force which seeks to destroy the being studying it?

Regardless, there are those drawn to the power of the void. Unlike any other force, the void represents raw, untarnished power. Magic requires messy components and ancient tomes; time requires subtle manipulations and has far too many laws restricting it. The void, on the other hand, is exactly what you want it to be - the Void can be used to replicate the powers of any of the other forces, given that it itself is shapeless and without form. But such power comes at a price.

Voidchildren are not commonly accepted among the commonfolk, as they are acknowledged as among the most dangerous Force-users in exitence. A voidchild that is in her prime is capable of not merely summong nonexistence, but becoming nonexistence herself. As such, most voidchildren who are discovered are either killed outright or run out of wherever they find themselves.

Game Rule Information

Voidchildren have the following game statistics.

Force Alignment: Void.

Force Resistances: DI 5 + level, NI 5 + level.

Abilities: Charisma is the most important ability for a voidchild - manipulating the void requires immense force of personality, and it is from her personality that a voidchild draws power.

Hit Die: d4.

Class Skills: The Voidchild’s class skills are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Listen (Per), Nihilcraft (Cha), Sense Motive (Wis), Search (Per), and Spot (Per).

Skill Points at Each Level: 2 + Int.

Alignment: Any.

Starting Age: As a rogue.

Starting Gold: 4d4 x 10gp.

Class Features

All of the following are class features of the voidchild.

Weapons and Armor Proficiency: Voidchildren are proficient with simple weapons and light armor, but not shields.

Nihils (Vo): The reward of studying the void are nihils, mental exercises that are extremely difficult to master. But emptying her mind in some manner, the voidchild is able to produce an astounding effect.

A voidchild does not need to prepare her nihils; after resting, a voidchild's allotment of nihils/day is restored. Once a voidchild gains access to a given level of nihils, she automatically has access to all nihils of that level. A voidchild may freely use any nihil she knows until her allotment of nihils of that particular level is exhausted.

A voidchild gains bonus nihils/day based upon Charisma. All of the saving throw DCs against the nihils of a voidchild are based on the voidchild's Charisma.

The list below is a complete list of nihils, though it is by no means complete in terms of effects.


NIHIL			Level	Effect					Save?
--1st level--
Blur			1	As per the spell
Cause Fear		1	As per the spell
Doom			1	As per the spell
Entropic Shard I	1	Shard of nothingness deals 1d6 points	Fort half
				  of damage for 1 rd/level
Inflict Light Wounds	1	Deal 1d8+1/level damage as touch	Will half
Mindless		1	Immune to mind-affecting effects
				  for 1 rd/level
Sense Void		1	Sense void-effects

--2nd level--
Darkvision		2	Gain darkvision for 1 hr/level
Entropic Shard II	2	Shard of nothingness deals 3d6 points	Fort half
				  of damage for 1 rd/level
Field of Unprobability	2	For 1 rd/level, as an immediate action,
				  may make a creature reroll if w/in
				  5 ft/level
Hear the Void		2	+20 to sense motive checks
				  for 1 min/level, immune to sonic
				  illusions
Invisibility		2	As per invisibility
Mirror Image		2	As per the spell
Voidtouch		2	Touched weapon attacks as
				  though it were a touch atk
Void Skill		2	Use as an immediate; may make a skill
				  check in an untrained skill as though
				  you had 1 rank/level

--3rd level--
Blindness/Deafness	3	As per the spell
Entropic Shard III	3	Shard of nothingness deals 5d6 points	Fort half
				  of damage for 1 rd/level
Inflict Moderate Wounds	3	As per the spell
Suppress Ability	3	For 1 rd/level, target creature uses	Will negate
				  lowest ability for chosen ability	
Void Power I		3	When used, allows user to mimic any
				  Force's ability of 1st level or lower,
				  but deals 1 Con damage to user
Void Strike		3	Touched creature gains 1d4 negative
				  levels
Void the Void		3	Dispel magic, but on void
Voidsight		3	Gain blindsight 20' for 1 min/level

--4th level--
Control Nothingness	4	Control a sphere of annihilation
				  or similar effect
Entropic Shard IV	4	Shard of nothingness deals 7d6 points	Fort half
				  of damage for 1 rd/level
Freedom of Movement	4	As per the spell
Inflict Serious Wounds	4	As per the spell
See the Void		4	Immune to illusions for 1 rd/level
Soulless		4	Ignore death effects for 1 rd/level
Void Aura		4	All creatures within 5 ft/lvl lose	Fort negates
				  (cha mod) hp/rd for 1 min/level
Void Feat		4	Use as an immedate; may make use of
				  a feat even if you do not meet
				  its prereqs

--5th level--
Entropic Shard V	5	Shard of nothingness deals 9d6 points	Fort half
				  of damage for 1 rd/level, tugs those
				  nearby
Inflict Critical Wounds	5	As per the spell
Summon the Void		5	Bring forth a nihimental for 1 rd/level
Touch the Void		5	Ignore incorporeality for 1 rd/level
True Seeing		5	As per true seeing
Void the Divine		5	As void the void, but divine
Void the Natural	5	As void the void, but nature

--6th level--
Bodyless		6	Become incorporeal for 1 rd/level
Entropic Field		6	Creates a 5 ft/level radius field in
				  which healing has no effect
Entropic Shard VI	6	Shard of nothingness deals 11d6 points	Fort half
				  of damage for 1 rd/level, tugs those
				  nearby
Inflict Light Wounds,	6	As per the spell
  Mass			
Nonmemoria		6	Target "caster" loses 1d4 "spells" of	Will negates
				  highest level
Void Power II		6	When used, allows user to mimic any
				  Force's ability of 3rd level or lower,
				  but deals 1d4 Con damage to user

--7th level--
Entropic Shard VII	7	Shard of nothingness deals 13d6 points	Fort half
				  of damage for 1 rd/level, tugs those
				  nearby
Harm			7	As per the spell
Inflict Moderate	7	As per the spell
  Wounds, Mass		
Void the Forces		7	As void the void, but any force

--8th level--
Entropic Shard VIII	8	Shard of nothingness deals 15d6 points	Fort half
				  of damage for 1 rd/level, tugs those
				  nearby
Inflict Serious		8	As per the spell
  Wounds, Mass
One with Nothing	8	As per disintegrate			Fort partial

--9th level--
Entropic Shard IX	9	Sphere of annihilation that lasts for	Fort half
				  1 rd/level
Inflict Critical	9	As per the spell
  Wounds, Mass
Nothingness Uncarnate	9	Become a sphere of annihilation
				  for 1 rd/level
Void Power III		9	When used, allows user to mimic any
				  Force's ability of 5th level or lower,
				  but deals 2d4 Con damage to user