Difference between revisions of "Troll PL10"

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== Troll ==
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'''PL 10'''; Init +2 (Dex); Defense 21; Spd 30 ft.; Atk +12 melee (+15L claw) +9 ranged; SV Dmg +12, Fort +12, Ref +2, Will +1; Str 20, Dex 14, Con 20, Int 6, Wis 9, Cha 6.<br>
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'''Skills:''' Intimidate +2, Listen +5, Spot +5.<br>
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'''Feats:''' Darkvision, Great Fortitude, Iron Will, Power Attack, Rapid Healing, Scent, Toughness.<br>
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'''Powers:'''
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Natural Weapon (claws) +5 [Cost: 2pp; Total: 10pp]
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Regeneration +10 [Extra: Regrowth, Back from the Brink; Flaw: Limited - Doesn’t Work Against Fire or Acid Damage; Cost: 3pp; Total: 15pp],
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Growth +5 [Extras: Super-Constitution, Super-Senses; Flaw: Permanent; Source: Mystical; Cost: 9pp; Total: 45pp].<br>
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'''Weaknesses:'''<br>
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Disturbing: Big, green, smelly, and ugly as sin. Do the math. -5 penalty to Bluff and Diplomacy checks.<br>
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Quirk - Fear of fire and acid. Trolls are afraid of the few things that they cannot regenerate damage from.

Latest revision as of 23:57, 24 June 2012

Troll[edit]

PL 10; Init +2 (Dex); Defense 21; Spd 30 ft.; Atk +12 melee (+15L claw) +9 ranged; SV Dmg +12, Fort +12, Ref +2, Will +1; Str 20, Dex 14, Con 20, Int 6, Wis 9, Cha 6.
Skills: Intimidate +2, Listen +5, Spot +5.
Feats: Darkvision, Great Fortitude, Iron Will, Power Attack, Rapid Healing, Scent, Toughness.
Powers: Natural Weapon (claws) +5 [Cost: 2pp; Total: 10pp] Regeneration +10 [Extra: Regrowth, Back from the Brink; Flaw: Limited - Doesn’t Work Against Fire or Acid Damage; Cost: 3pp; Total: 15pp], Growth +5 [Extras: Super-Constitution, Super-Senses; Flaw: Permanent; Source: Mystical; Cost: 9pp; Total: 45pp].
Weaknesses:
Disturbing: Big, green, smelly, and ugly as sin. Do the math. -5 penalty to Bluff and Diplomacy checks.
Quirk - Fear of fire and acid. Trolls are afraid of the few things that they cannot regenerate damage from.