Difference between revisions of "Ups and Downs - Brant"

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(Brant)
(Abilities)
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==Abilities==
 
==Abilities==
  
'''Surprise Infiltration'''
+
'''Pubcrawler'''
* Nothing can keep you out. Once per session, insert yourself into a situation where you are not currently present, so long as there's some conceivable way you could get in there.  
+
* You bear an encyclopedic knowledge of where to get drunk. Once per game, name a nearby bar, pub or inn where you know the landlord (whether they like you or not is up to the GM).
  
'''Bound Blade'''
+
'''Pick a Fight'''
* You have captured the god Melkith and forced it into your blade. As a Bound, you gain a god-axe blade when you join the order, and bind a small god inside it with a bloody and dark ritual. The weapon has the Bound tag, and as such you can use your class abilities through it. You cannot use your abilities through another weapon, but if your Bound weapon is lost or destroyed, you can create a new one with a night-long, exhausting rite held back in Perch.  
+
* You’ve spent many an evening sizing up the other patrons in search of a decent brawl. Once per situation, ask the GM who is the best person in the surrounding area to pick a fight with on one of the following conditions: 1) you want to win 2) you want to make a good impression 3) you want to cause a distraction.
  
'''The Secret of Second Skin'''
+
'''Law of the Docks'''
* [Divine] Rimsham, the god in your armour, watches out for you. Once per situation, when you are attacked by an enemy and the GM would roll to inflict stress, you take 1 stress instead.
+
* You carry a mighty weapon. As a Knight, you are permitted to carry a large bladed weapon (or a lance) without getting in trouble with the city guard. Using it is another matter.
 
 
'''The Secret of the Crowd'''
 
* [Divine] With a little help from Trish, you can hide in plain sight, so long as there are others around. +1 Shadow. When you wear your mask and stand in a crowd, you will blend into the background (though not become invisible) unless you do something out of the ordinary to attract attention.
 
  
 
==Bonds==
 
==Bonds==

Revision as of 06:36, 6 May 2018

Main Page Journal Scrapbook


Brant

Brant is the definition of "grizzled veteran" he served in the Guard as his Durance and joined the Order of the Wolf & Hound. Seeing the idealism of his apprentice Ricktor and his old friend Frayed's neice Echo the grim old booze hound has decided to leave Spire a better place

Skills Domains
Fight Low Society
Compel Crime
Order


Abilities

Pubcrawler

  • You bear an encyclopedic knowledge of where to get drunk. Once per game, name a nearby bar, pub or inn where you know the landlord (whether they like you or not is up to the GM).

Pick a Fight

  • You’ve spent many an evening sizing up the other patrons in search of a decent brawl. Once per situation, ask the GM who is the best person in the surrounding area to pick a fight with on one of the following conditions: 1) you want to win 2) you want to make a good impression 3) you want to cause a distraction.

Law of the Docks

  • You carry a mighty weapon. As a Knight, you are permitted to carry a large bladed weapon (or a lance) without getting in trouble with the city guard. Using it is another matter.

Bonds

Ponder (individual) | Stress: 0

  • Small-time but not small, Ponder is a thief and fixer. He grew-up in Perch with Echo, but slipped into Redrow as he let his weight slip and his height grow. A vigilante associating with a criminal is a betrayal of Echo's principles, but their friendship (and his distance from Perch) lets her to turn a blind eye...with the excuse that he helps her take down 'real' criminals.

Equipment

  • Trish, ceremonial red binding ropes, and mask
  • Melkith, God-Axe (D6, Bound)
  • Rimsham, light leather armour (Armour 2)
  • Sturdy leather gloves
  • Climbing gear and more ropes

Stress

Refresh: bring a criminal to justice.

Free Slots Resistances Stress
2 Armour 0
1 Blood 0
0 Mind 0
4 Shadow 0
- Silver 0
- Reputation 0

Fallout