Difference between revisions of "Ups and Downs - Brant"

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'''Refresh:''' bring a criminal to justice.  
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'''Refresh:''' Engage in reckless excess.
  
 
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Revision as of 06:43, 6 May 2018

Main Page Journal Scrapbook


Brant

Brant is the definition of "grizzled veteran" he served in the Guard as his Durance and joined the Order of the Wolf & Hound. Seeing the idealism of his apprentice Ricktor and his old friend Frayed's neice Echo the grim old booze hound has decided to leave Spire a better place

Skills Domains
Fight Low Society
Compel Crime
Order


Abilities

Pubcrawler

  • You bear an encyclopedic knowledge of where to get drunk. Once per game, name a nearby bar, pub or inn where you know the landlord (whether they like you or not is up to the GM).

Pick a Fight

  • You’ve spent many an evening sizing up the other patrons in search of a decent brawl. Once per situation, ask the GM who is the best person in the surrounding area to pick a fight with on one of the following conditions: 1) you want to win 2) you want to make a good impression 3) you want to cause a distraction.

Law of the Docks

  • You carry a mighty weapon. As a Knight, you are permitted to carry a large bladed weapon (or a lance) without getting in trouble with the city guard. Using it is another matter.

Bonds

Ricktor (individual) | Stress: 0

  • A young man from a surprisingly well to do docks family. Ricktor was raised with the belief that everyone must leave the Spire a better place. His idealism is slowly infecting his master Brant.

Equipment

  • Knight Quarter-Plate (Armour 3, Heavy)
  • Knightly Lance (D6, Piercing, Surprising)

Stress

Refresh: Engage in reckless excess.

Free Slots Resistances Stress
3 Armour 0
1 Blood 0
- Mind 0
- Shadow 0
2 Silver 0
3 Reputation 0

Fallout