Difference between revisions of "Ups and Downs - Quiescence"

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== Quiescence ==
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Quiescence Pieta Pariqa never served an Aelfir lord, instead being trained by her aunt and uncle in the art of deception. As a family, they moved around and Quiescence always pretended that she was the servant of an Aelfir just over the other side. She grew to realise that her aunt and uncle were part of the Ministry, and that they were training her to be a spy.
 
Quiescence Pieta Pariqa never served an Aelfir lord, instead being trained by her aunt and uncle in the art of deception. As a family, they moved around and Quiescence always pretended that she was the servant of an Aelfir just over the other side. She grew to realise that her aunt and uncle were part of the Ministry, and that they were training her to be a spy.
  

Revision as of 06:51, 6 May 2018

Quiescence

Quiescence Pieta Pariqa never served an Aelfir lord, instead being trained by her aunt and uncle in the art of deception. As a family, they moved around and Quiescence always pretended that she was the servant of an Aelfir just over the other side. She grew to realise that her aunt and uncle were part of the Ministry, and that they were training her to be a spy.

She did rebel against this, leaving them and trying to find her own way in the world, partying and forgetting that there was always danger about. And then her family was killed in one fell swoop, and finally, Quiescence discovered that with great responsibility comes great power. She joined up with the Midwives, and now she is a Minister herself.

Quiescence is her name that she took on as a Midwife, to illustrate the virtue of stillness and not reacting. She is... not good at that.

Skills Domains
Fight Crime
Fix Low Society
Deceive High Society

Resistances:

  • Blood +3
  • Reputation +1
  • Mind +1

Refresh: Defend the defenceless

Equipment

  • Ceremonial Silk Robes
  • Weighted chain (D3, Concealable, Stunning)

Bonds

  • You have a street-level bond with the Order of Midwives, and are an active member. Name your immediate superior, who does not know you work for the Ministry, and one colleague, who does.
    • My superior is Mother Tenebrae, a deeply devoted lady. The colleague who knows I work for the Ministry is Ancile, who distrusts me yet will not sell me out for some unknown reason.
  • You have a bond with another player character, whose life you saved when noone else would. Say who, and what they’d done to ostracise themselves from their community.
    • I saved Brant's life, who has been cut off from his fanmi.

Abilities

MARTYR
You sacrifice your life, inch by inch, to safeguard the future of the drow. Once per session, when an ally takes fallout, you appear nearby so long as it would be even slightly feasible for you to do so. They ignore the effects of the fallout, and you take D6 stress to an appropriate resistance instead.
PROTECTOR’S EYE.
Ancient instincts, bound into you by forgotten sorcery, give you a measure of what a person really cares about. Once per situation, ask the GM what a particular NPC wishes to protect above all else.
HANDS OF THE MOTHER. [Occult]
At will, your hands become dangerous weapons as your nails harden and flexible plates cover your palms. Your unarmed damage becomes (D6, Bloodbound).
CANTICLE OF REMAKING. [Occult]
Intoning ancient psalms to forgotten powers, you bind your wounds with strands of ethereal web. +1 Blood. Roll Fix+Occult to cast this spell. On a success, remove D6 stress from Blood on yourself, or D3 stress from Blood on another character.

Stress

Refresh: Defend the defenceless,

Free Slots Resistances Stress
0 Armour 0
3 Blood 0
1 Mind 0
0 Shadow 0
0 Silver 0
1 Reputation 0