Urban Nomad (Steve Rodgers)

From RPGnet
Revision as of 08:25, 12 August 2005 by 205.188.116.132 (talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Urban Nomad: PL 16

Init +8 (Dex); Defense 24 (20 flat footed); Spd 30ft; Atk +14 melee (+4S Punch), +14 ranged (+4S any thrown); SV Dmg +6, Fort +6, Ref +6, Will +6; Str 18, Dex 18, Con 18, Int 18, Wis 18, Cha 18

Skills: Acrobatics +13, Bluff +4, Balance +11, Craft (Art) +5, Diplomacy 8, Drive +9, Gather Information +9, Intimidate +9, Jump +11, Knowledge (Culture-American, Geography, History) +9, Profession (Hobo) +5, Sense Motive +9, Survival +9

Feats: Accurate Attack, All-Out-Attack, Ambidexterity, Assessment, Attack Focus (Unarmed), Attractive, Blindfight, Chokehold, Dodge, Durability, Endurance, Expertise, Fame, Far Shot, Great Fortitude, Heroic Surge, Hero’s Luck, Immunity (Aging, Disease, Exhaustion, Poison), Improved Critical, Improved Disarm, Improved Grapple, Improved Initiative, Improved Pin, Improved Trip, Indomitable Willpower, Inspire, Instant Stand, Iron Will, Leadership, Lifting, Lightning Reflexes, Move-By-Attack, Photographic Memory, Point Blank Shot, Precise Shot, Power Attack, Quick Draw, Rapid Healing, Rapid Shot, Rapid Strike, Rapid Takedown, Ricochet Attack, Takedown Attack, Throwing Mastery, Toughness, Sprinting, Startle, Stunning Attack, Surprise Strike, Weapon Focus (Shields), Weapon Specialization (Shields), Whirlwind Attack

Powers:

  • None – (Urban Nomad is pretty much human with a bit of super-soldier serum merely keeping him in perpetual fighting condition.)

Equipment:

  • None – (Urban Nomad supposedly has both the armor and shield stored away somewhere. As a plot device he could retrieve them and that would bump him in power level.)

Weakness:

  • Driven (Major) – Norman has turned the city that host’s Lady Liberty into a tyrannical regime of terror and broken freedoms. Norman’s destruction of his image means far less to him than what he’s done to the city Rogers called home. He’s well aware Norman’s ambition won’t let him stop with New York.
  • Shattered Image (Major) – Norman has smeared Cap’s image in everyway possible. Cap though he looks normal enough effectively has the Disturbing flaw in New York.
  • Antagonist (Moderate) – Norman is still Steve’s enemy but the Goblin King doesn’t view the “has-been” as a threat anymore… and while the Goblin gangs don’t like the old windbag… they are scarred to death of him too.