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{| class="wikitable"
 
{| class="wikitable"
 
| '''Character'''
 
| '''Character'''
 +
| '''Vanity'''
 
| '''Played by'''
 
| '''Played by'''
! [[file:d6a.png|24px|d6]]
 
! [[file:d8a.png|24px|d8]]
 
! [[file:d10a.png|24px|d10]]
 
 
|
 
|
 
! '''XP'''
 
! '''XP'''
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! '''PP'''
 
! '''PP'''
 
|-
 
|-
|scope="row" colspan="14"|   
+
|scope="row" colspan="12"|   
 +
|-
 +
| '''[[Firefly:_2UW_0 | Tian Zhi Jian]]'''
 +
| The Ship Herself
 +
|'''AI:''' ''Jian''
 +
|scope="col" rowspan="10"|
 +
! [[file:d0a.png|24px]]
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|scope="col" rowspan="10"|
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!
 +
!
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!
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!
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|scope="col" rowspan="10"|
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! 1
 
|-
 
|-
| '''[[Waryn]]'''
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| '''[[Firefly:_2UW_1 | Lian MacBay]]'''
| ''[[User:Llayne|Llayne]]''
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| Saboteur
!3
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|''[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]''  
!4
 
!5
 
|scope="col" rowspan="6"|
 
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
|scope="col" rowspan="6"|
 
 
!  
 
!  
 
!  
 
!  
 
!  
 
!  
 
!  
 
!  
|scope="col" rowspan="6"|
 
 
! 1
 
! 1
 
|-
 
|-
| '''[[Urchins:_02 | Spanner]]'''
+
| '''[[Firefly:_2UW_2 | Gemma Boggs]]'''
| ''[https://forum.rpg.net/index.php?members/ninjapaladin.150634/ NinjaPaladin]''
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|  Social Chameleon
!3
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| ''[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]''
!4
 
!5
 
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
!  
 
!  
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! 1
 
! 1
 
|-
 
|-
| '''[[Urchins: Eyes of the Undercity/Dodgy Tim | Dodgy Tim]]'''
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| '''[[Firefly:_2UW_3 | Garrett Waymire]]'''
| ''[https://forum.rpg.net/index.php?members/sirmoogle.194395/ SirMoogle]''
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| Sniper (also Reader)
!3
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| ''[https://forum.rpg.net/index.php?members/strange-behaviour.186867/ strange behaviour]''
!4
 
!5
 
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
!  
 
!  
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! 1
 
! 1
 
|-
 
|-
| '''[[Urchins:_04 | Character 4]]'''
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| '''[[Firefly:_2UW_4 | Shǔ]]'''
| ''[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]''
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| Mastermind
!3
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| ''[https://forum.rpg.net/index.php?members/angille.63637/ angille]''
!4
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! [[file:d0a.png|24px]]
!5
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!
 +
!
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!
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!  
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! 1
 +
|-
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| '''[[Firefly:_2UW_6 | Adelaide Thibault]]'''
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| Medical Forensics Specialist
 +
| ''[https://forum.rpg.net/index.php?members/muskrat.144471/ Muskrat]''
 +
! [[file:d0a.png|24px]]
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!
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!
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!
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!
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! 1
 +
|-
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| '''[[Firefly:_2UW_7 | Aloysius "Hands" Henry]]'''
 +
| Machine Whisperer (Mechanic)
 +
| ''[https://forum.rpg.net/index.php?members/atlictoatl.83596/ Atlictoatl]''
 +
! [[file:d0a.png|24px]]
 +
!
 +
!
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!
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!
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! 1
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|-
 +
| '''[[Firefly:_2UW_8 | Aaron Abernathy]]'''
 +
| First Name In Guidebooks
 +
| ''[https://forum.rpg.net/index.php?members/fedifensor.11415/ Fedifensor]''
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
!  
 
!  
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! 1
 
! 1
 
|-
 
|-
| '''[[Urchins:_05 | Character 5]]'''
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| '''[[Firefly:_2UW_9 | Joshua Thompson]]'''
|  
+
| Core world medical researcher
!3
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| ''[https://forum.rpg.net/index.php?members/herodarwin.80946/ Herodarwin]''
!4
 
!5
 
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
!  
 
!  
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! 1
 
! 1
 
|-
 
|-
|! scope="row" colspan="14"|
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|! scope="row" colspan="12"|
 
|-
 
|-
|! scope="row" colspan="14"|
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|! scope="row" colspan="12"|
 
|-
 
|-
 
| ! scope="row" colspan="1"|'''GM'''  
 
| ! scope="row" colspan="1"|'''GM'''  
|! scope="row" colspan="12"|''[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]''
+
| Shenanigans
! 5
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|! scope="row" colspan="9"|''[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]''
 +
! 8
 
|-
 
|-
 
|}
 
|}
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==Bar Kesh: City of Swords==
 
==Bar Kesh: City of Swords==
To explore the setting of Urchins, click [[Urchins:_Setting_Details |'''HERE''']],
+
To explore the setting of Urchins, click [[Urchins:_Setting |'''HERE''']],
 
 
 
==Character Generation==
 
==Character Generation==
[[Urchins:_Character_Generation|'''THIS PAGE''']] has all you need to build a start of game character.  
+
[[Urchins:_Eyes_of_the_Undercity|'''THIS PAGE''']] has all you need to build a start of game character.  
  
 
:You are welcome to use the following '''[[Urchins_-_Character_Template | Template]]''' for your character sheet or replace it with your own format.  
 
:You are welcome to use the following '''[[Urchins_-_Character_Template | Template]]''' for your character sheet or replace it with your own format.  
:'''[[Urchins:_Character Advancement|Character Advancement]]'''
+
:'''[[Firefly:_2UW_-_Character Advancement|Character Advancement]]'''
  
:'''Wiki Edits:''' If you are waiting for moderation on your character wiki, go to '''[https://forum.rpg.net/index.php?threads/rpg-net-wiki-pages-pending-approval.860604/ HERE]''' to get put on the pre-approved list.
+
:Wiki Edits: If you are waiting for moderation on your character wiki, go to '''[https://forum.rpg.net/index.php?threads/rpg-net-wiki-pages-pending-approval.860604/ HERE]''' to get put on the pre-approved list.
  
 
----
 
----
  
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
+
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]  
  
==Mod Sets & House Rules==
+
==Mod Sets==
[[Urchins:_Mod_Sets | '''THESE''']] are the mods we will be using for this game.
+
[[Firefly:_2UW_-_Mod_Sets | '''THESE''']] are the mods we will be using for this game.
 
----
 
----
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
+
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]  
 
 
==Glossary==
 
:'''Asset:''' A temporary trait that represents something helpful to the PC.
 
 
 
:'''Complication:''' A temporary trait that represents something unhelpful to the PC. If a complication would be stepped up above [[file:d12a.png|24px|d12]] (or highest trait for NPCs) that character is out of the fight.
 
 
 
:'''Dice Pool:''' A set of all the dice that will be rolled for an action.
 
 
 
:'''Heroic Success:''' A roll with a total that's 5 or more higher than the difficulty; it achieves an extra level of success for every 5 points higher.
 
 
 
:'''Hitch:''' When the player rolls a 1. This die can't be used for the total, and the GM may activate a hitch, giving the player a complication and a plot point; more hitches means a worse complication.
 
 
 
:'''Opportunity:''' When the GM rolls for opposition and gets a 1, the opposite of a hitch. Players may activate opportunities with plot points.
 
 
 
:'''Plot Points, or PP:''' A spendable resource, either for one of the benefits listed below or to activate various SFX.
 
 
 
:'''Relationship:''' A trait that represents both how close a PC is to another character, the help that character can give them, and finally the impressions that character has made on the PC that can help them grow and overcome challenges.
 
 
 
:'''Scene:''' A scene is a somewhat flexible unit of time, usually until an immediate problem has been dealt with.
 
 
 
:'''Session:''' A session is a longer period of time including multiple scenes; after each session XP will be distributed and may be spent.
 
 
 
==Plot Points & Opportunities==
 
Plot Points
 
:'''Add another die from your roll to total:''' Hitches can never be added
 
 
 
:'''Activate an opportunity:''' See Opportunities below
 
 
 
:'''Create a D6 relationship:''' You may spend a PP to create a temporary D6 relationship with a character; this lasts until the end of the session.
 
 
 
:'''Create a temporary D6 asset:''' You may spend a PP to gain a D6 asset until the end of a scene in which it was rolled, or it no longer makes sense to keep it. This must make sense, but can generally be fairly flexible.
 
 
 
:'''Let other characters use an asset:''' You may spend a PP to make an asset available to any character(s) you choose for a scene.
 
 
 
:'''Keep an asset:''' You can spend a PP to keep an asset until the end of the session.
 
 
 
:'''Effect an additional target:''' You may spend a PP to have an action effect an additional target, giving them an additional asset or complication (if they do not successfully defend). Please note this before rolling, in the roll's description if possible.
 
 
 
Opportunities
 
:'''Step down a complication:''' When the GM rolls at least one opportunity, you may pay a PP to step a complication down once for each opportunity (in a single die pool).
 
 
 
:'''Temporarily step up an Asset:''' When the GM rolls at least one opportunity, you may step up an asset or signature asset by one for each opportunity (in a single die pool) until the end of the scene.
 
  
 
==Plot Point Bidding==
 
==Plot Point Bidding==
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=METAGAME TOOLS=
 
=METAGAME TOOLS=
 
==Threads==
 
==Threads==
<u>[https://forum.rpg.net/index.php?threads/development-urchins-eyes-of-the-undercity-cortex-prime.886425/ Recruitment Thread]</u>
+
<u>[https://forum.rpg.net/index.php?threads/cortex-prime-recruitment-firefly-the-second-unification-war.885640/ Recruitment Thread]</u>
  
<u>[ OOC Thread]</u>
+
<u>[https://forum.rpg.net/index.php?threads/firefly-the-second-unification-war-cortex-prime.886071/ OOC Thread]</u>
  
<u>[ IC Thread]</u>
+
<u>[https://forum.rpg.net/index.php?threads/firefly-the-second-unification-war-cortex-prime.886075/ IC Thread]</u>
 
----
 
----
  
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
+
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]  
  
 
==Resources==
 
==Resources==
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[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
+
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]  
  
 
==Player Alternates==
 
==Player Alternates==

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