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|scope="row" colspan="14"|   
 
|scope="row" colspan="14"|   
 
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| '''[[Waryn]]'''
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| '''[[Urchins:_01 | Character 1]]'''
| ''[[User:Llayne|Llayne]]''
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|  
 
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| '''[[Urchins:_02 | Spanner]]'''
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| '''[[Urchins:_02 | Character 2]]'''
| ''[https://forum.rpg.net/index.php?members/ninjapaladin.150634/ NinjaPaladin]''
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|  
 
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| '''[[Urchins: Eyes of the Undercity/Dodgy Tim | Dodgy Tim]]'''
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| '''[[Urchins:_03 | Character 3]]'''
| ''[https://forum.rpg.net/index.php?members/sirmoogle.194395/ SirMoogle]''
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|
 
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|-
 
|-
 
| '''[[Urchins:_04 | Character 4]]'''
 
| '''[[Urchins:_04 | Character 4]]'''
| ''[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]''
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|  
 
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:'''[[Urchins:_Character Advancement|Character Advancement]]'''
 
:'''[[Urchins:_Character Advancement|Character Advancement]]'''
  
:'''Wiki Edits:''' If you are waiting for moderation on your character wiki, go to '''[https://forum.rpg.net/index.php?threads/rpg-net-wiki-pages-pending-approval.860604/ HERE]''' to get put on the pre-approved list.
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:Wiki Edits: If you are waiting for moderation on your character wiki, go to '''[https://forum.rpg.net/index.php?threads/rpg-net-wiki-pages-pending-approval.860604/ HERE]''' to get put on the pre-approved list.
  
 
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[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
 
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
  
==Mod Sets & House Rules==
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==Mod Sets==
[[Urchins:_Mod_Sets | '''THESE''']] are the mods we will be using for this game.
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[[Firefly:_2UW_-_Mod_Sets | '''THESE''']] are the mods we will be using for this game.
 
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[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
 
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
  
==Glossary==
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==Glossary/Plot Points & Opportunities==
 
:'''Asset:''' A temporary trait that represents something helpful to the PC.
 
:'''Asset:''' A temporary trait that represents something helpful to the PC.
  
:'''Complication:''' A temporary trait that represents something unhelpful to the PC. If a complication would be stepped up above [[file:d12a.png|24px|d12]] (or highest trait for NPCs) that character is out of the fight.
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:'''Complication:''' A temporary trait that represents something unhelpful to the PC. If a complication would be stepped up above D12 (or highest trait for NPCs) that character is out of the fight.
  
 
:'''Dice Pool:''' A set of all the dice that will be rolled for an action.
 
:'''Dice Pool:''' A set of all the dice that will be rolled for an action.
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:'''Session:''' A session is a longer period of time including multiple scenes; after each session XP will be distributed and may be spent.
 
:'''Session:''' A session is a longer period of time including multiple scenes; after each session XP will be distributed and may be spent.
  
==Plot Points & Opportunities==
 
Plot Points
 
:'''Add another die from your roll to total:''' Hitches can never be added
 
 
:'''Activate an opportunity:''' See Opportunities below
 
 
:'''Create a D6 relationship:''' You may spend a PP to create a temporary D6 relationship with a character; this lasts until the end of the session.
 
 
:'''Create a temporary D6 asset:''' You may spend a PP to gain a D6 asset until the end of a scene in which it was rolled, or it no longer makes sense to keep it. This must make sense, but can generally be fairly flexible.
 
 
:'''Let other characters use an asset:''' You may spend a PP to make an asset available to any character(s) you choose for a scene.
 
 
:'''Keep an asset:''' You can spend a PP to keep an asset until the end of the session.
 
 
:'''Effect an additional target:''' You may spend a PP to have an action effect an additional target, giving them an additional asset or complication (if they do not successfully defend). Please note this before rolling, in the roll's description if possible.
 
 
Opportunities
 
:'''Step down a complication:''' When the GM rolls at least one opportunity, you may pay a PP to step a complication down once for each opportunity (in a single die pool).
 
  
:'''Temporarily step up an Asset:''' When the GM rolls at least one opportunity, you may step up an asset or signature asset by one for each opportunity (in a single die pool) until the end of the scene.
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'''What can you do''' with [[Urchins:_PPO|'''Plot Points & Opportunities''']]?
  
 
==Plot Point Bidding==
 
==Plot Point Bidding==
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=METAGAME TOOLS=
 
=METAGAME TOOLS=
 
==Threads==
 
==Threads==
<u>[https://forum.rpg.net/index.php?threads/development-urchins-eyes-of-the-undercity-cortex-prime.886425/ Recruitment Thread]</u>
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<u>[https://forum.rpg.net/index.php?threads/cortex-prime-recruitment-firefly-the-second-unification-war.885640/ Recruitment Thread]</u>
  
<u>[ OOC Thread]</u>
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<u>[https://forum.rpg.net/index.php?threads/firefly-the-second-unification-war-cortex-prime.886071/ OOC Thread]</u>
  
<u>[ IC Thread]</u>
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<u>[https://forum.rpg.net/index.php?threads/firefly-the-second-unification-war-cortex-prime.886075/ IC Thread]</u>
 
----
 
----
  
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
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[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]  
  
 
==Resources==
 
==Resources==
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[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
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[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]  
  
 
==Player Alternates==
 
==Player Alternates==

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