Urchins: Eyes of the Undercity

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Revision as of 14:06, 1 September 2021 by Brahnamin (talk | contribs) (Approaches)
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A Fantasy RPG for Cortex Prime

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We watch. We see. Your secrets are ours to sell.


Track Your Character

Click HERE To view the Character Table and track your resources, like PP and Hero Dice, or look at your character sheet or another's for reference.


d6 d8 d10 d12

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Approaches

Approaches represent HOW you are trying to accomplish a given task. Approaches are the first of your three Prime Traits to be included in each roll along with Distinctions and Roles.

Your Approaches each start at d8 but you can step an approach up if you step another back to a max of d12 and a minimum of d4 If you have done your maths right your total should add up to 32.

Savagery - The savage approach has you tackling a task or problem with viciousness and an utter lack of mercy.
Cunning - The cunning approach has you tackling a task or problem with razor intellect and shrewd reason.
Finesse - The finesse approach has you tackling a task or problem with subtlety, subterfuge, and misdirection.
Rapport - The rapport approach has you tackling a task or problem with empathy and concern.

Distinctions


SFX


hinder for all

+2 sfx any

Roles

1d10 1d8 4d6 1d4

Fixer

Infiltrator

Runner

Saboteur

Tracker

Trickster


Knacks


1d10/1d8

1d8/1d6

4d6

Relationships

1d10 1d8 1d6 or all 1d8

Fellow Urchin GMC

Vendor/artisan/guildsman gmc

Player's Choice


Factions

d4 with all to start


Resources

1 d6 1 d8 1 d10

Lair - 3 dice - 1 per day

Caches - 4 dice - 2 recovered per day

Grundle - 5 dice - all recovered per day


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Signature Assets

Heirloom + 1 sfx

Keepsake


Customization

Bump Resource die type

step up number of dice for resource

Add 1 SFX DIST

aDD 1 sfx ASSET