Urchins: Eyes of the Undercity

From RPGnet
Revision as of 15:35, 1 September 2021 by Brahnamin (talk | contribs) (Approaches)
Jump to: navigation, search

A Fantasy RPG for Cortex Prime

Urchins0009.png

We watch. We see. Your secrets are ours to sell.


Track Your Character

Click HERE To view the Character Table and track your resources, like PP and Hero Dice, or look at your character sheet or another's for reference.


d6 d8 d10 d12

d6Arrow03.png

Check002.png

PRIMARY TRAITS

The Primary Traits for this game are Approaches, Roles. and Distinctions. In any test or contest requiring dice, you get to roll one die from each of your 3 primary traits as well as applicable assets, knacks, etc.

Approaches

Approaches represent HOW you are trying to accomplish a given task. Approaches are the first of your three Prime Traits to be included in each roll along with, Roles, and Distinctions.


Your Approaches each start at d8 but you can step an approach up if you step another back to a max of d12 and a minimum of d4 If you have done your maths right your total should add up to 32.


Savagery - The savage approach has you tackling a task or problem with viciousness and an utter lack of mercy.
Cunning - The cunning approach has you tackling a task or problem with razor intellect and shrewd reason.
Finesse - The finesse approach has you tackling a task or problem with subtlety, subterfuge, and misdirection.
Rapport - The rapport approach has you tackling a task or problem with empathy and concern.

Roles

Roles are the second Prime Trait, along with Approaches and Distinctions that should be included in every roll you make. If Approaches describe how you tackle a problem, the role you choose describes WHAT you are attempting to do.


Assign your primary Role the value of d10 || Assign your secondary Role the value of d8

Assign your lowest Role the value of d4 || Assign your remaining Roles the value of d6


Fixer:
Infiltrator:
Runner:
Saboteur:
Scrapper:
Tracker:
Trickster:

Knacks


1d10/1d8

1d8/1d6

4d6


Distinctions


SFX


hinder for all

+2 sfx any


Relationships

1d10 1d8 1d6 or all 1d8

Fellow Urchin GMC

Vendor/artisan/guildsman gmc

Player's Choice


Factions

d4 with all to start


Resources

1 d6 1 d8 1 d10

Lair - 3 dice - 1 per day

Caches - 4 dice - 2 recovered per day

Grundle - 5 dice - all recovered per day


Litho00002.png

Signature Assets

Heirloom + 1 sfx

Keepsake


Customization

Bump Resource die type

step up number of dice for resource

Add 1 SFX DIST

aDD 1 sfx ASSET