Uriel Arcadia

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Uriel Arcadia

On one of the many Gossamer Earths, there was Uriel Arcadia. Not his birth name of course. Or his 'real name.' He was a spy. A man of checkered pasts, mixed with the Company, corporate espionage, an accomplished tangled web. Yet at one point he began to question it all.

And Uriel decided he wanted out. His mysterious handlers decided he simply could not be let to retire. Thus Uriel found himself shanghaied to the 'Complex.' It took time before Uriel became truly conscious of his position, and the unearthly nature of the surroundings. With other residents of the Complex, they fought to discover the truth: the Complex was a corporate-government joint testing ground for the paranormal nature of a door.

The Door - to the Grand Stair, and the power of what might be called magic. Uriel escaped onto the Grand Stair, to find himself a Warden and Gossamer Lord. Since then, Uriel has reclaimed his position as a spy, being an adventurer and troubleshooter for his peers.

Fate Points: 1

Refresh: 1


Approaches

Endurance: +2 (Fair)

Finesse: +4 (Great)

Psyche: +3 (Good)

Strength: +1 (Average)

Subterfuge: +4 (Great)

Warfare: +3 (Good)


Aspects

High Concept: Magical James Bond

Uriel is a spy. And since entering the Grand Stair, a sorcerer, but at the end of the day a spy first and foremost. He has all the expertise of a life of tradecraft brought to bear in all its many fields. And yet sometimes the Bond really bleeds through into the Gossamer, even when Uriel doesn't want it.

  • Invokes: Enhancing various spy skills - stealth, deception, fighting, et al.
  • Compels: All those various Bond tropes.

Trouble: Tangled Web of Misadventures

When getting to grips with the Gossamer worlds without a support network, even with the best of abilities, mistakes are made. Things can go south. Uriel has done well enough, but behind him are the remnants of would-be foes, hidden loose ends, debris of multiversal espionage and troubleshooting. Some of it might even find him.

  • Invokes: Aids in dealing with past problems, access to previous allies or contacts.
  • Compels: Old foes coming out of the woodwork, consequences from past ops coming back to haunt Uriel, problems by association.

Personal: Every Man Has His Price

Uriel has seen it proven again and again. Money, love, power, sex, a cause, there is always a lever to get someone to do something - it's one of the fundamental principles of espionage. No one is truly incorruptible.

  • Invokes: Enhances bribery, identifying someone's weak points.
  • Compels: Someone resists temptation. Someone is actually INCORRUPTIBLE.

Sorcery: Wizard in Business Casual

Uriel has a proficiency in Sorcery, developed from a hodgepodge of tomes, teachers, observations, all thrown together in a 'whatever works' methodology. Adaptability and getting the most out of the basic tools of magic are his foci.

  • Invokes: Enhances Sorcery actions, showing knowledge of various magical people/things/places.
  • Compels: When Uriel's ad hoc grimoire has difficulty against more formal arcane opposition.

Empathy: Sixth Floor Security

Uriel was already developing the Empathy ability even before he became a Warden, thanks to the memory and mind-warping effects of his stay in the Complex. The need to control his own mind and the surroundings bred the basis of psychic power within him.

  • Invokes: Enhances Empathy actions, helps to Defend against mental intrusion/assault.
  • Compels: Causes Complex flashbacks, someone deliberately reaches and exploits them.

Warden of the Grand Stair: Lord of Gossamer

  • This Aspect cannot be Invoked or Compelled.

Stunts

Cantrip Expert: +2 to Create Advantages with Psyche when using Cantrips.

Cold Reading: +2 to Create Advantages with Finesse when analyzing people in conversation (discovers existing aspects only).

Cover Stories: +2 to Overcome Obstacles with Subterfuge when lying.


Extras

Artifact: Look Good, Feel Good Ensemble

Uriel's outfit is enchanted for immense protection and allow him to blend into whatever society he is visiting. Clothes make the man, after all.

  • +2 to Defend versus all types of conventional weapons: this includes guns, explosions, fire, swords, arrows, and other mundane weapons - as well as energy weapons.
  • The Ensemble also shape shifts to match whatever clothing would be most appropriate for you to blend in with others.

Artifact: Knyiaz

Uriel picked this gold-inlaid steel band up from a Neo-Muscovy artificer and enhanced the basic mystic potential in this trinket to make it more powerful and adaptable for his needs.

  • Gain the ability to mold the reality of Gossamer Worlds, +2 to Create Advantages or Overcome Obstacles when doing so using Psyche.
  • When you are using Sorcery and suffer penalties for using it, you can ignore one point of those penalties. (-2 becomes -1, and so on.)