User:Bill/Chi-Town Fire Department

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Background

A small unit of elite RPA pilots outfitted with custom-armed red and white SAMAS units must battle fires in the city and Burbs. The rail guns have been replaced with fire-retardant foam cannons and the mini-missile launchers loaded with implosive devices and other fire suppressive chemical charges.

In a world full of pyrokinetic mutants, plasma weaponry, and fire-breathing dragons the work never ends for CTFD's finest. Some possible story lines include investigating a string of arsons that have targeted anti-psychic activists, stopping a gang war before the rival gangs burn down half the burbs, tracking down a fire worshiping elemental cult, and numerous others. Imagine the complications of working with CS regulars or other special ops bureaus like the dog packs and their psi-stalkers. A lot of opportunity to play around with the bureaucracy of the Coalition. Good potential for conspiracy stories too. Think Backdraft with power armor.

Characters

This game essentially requires all player characters to be normal humans trained to pilot SAMAS power armor. Arguably, a character could include a minor mutation or a couple lesser psychic abilities, but these would make he or she stand out quite a bit.

Rules

While my preference is generally going to be for any other set of rules, I would be willing to run this game using the standard Rifts set. With all of the characters having nearly identical combat abilities, it would be manageable. Even so, I would prefer to use about any generic rule set; particularly Wild Talents. I would also be willing to use my own Rifts inspired homebrew. Any set of rules that includes details on burning structures would be preferable though.