Difference between revisions of "User:Bill/Mutants & Masterminds/Mindscape"

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[[Original Fan Created Characters 2e]]
 
[[Original Fan Created Characters 2e]]
 
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[[Category:Mutants & Masterminds 2]] [[Category:D20]] [[Category:Superheroes]]

Latest revision as of 22:22, 11 June 2011

PL: 10 (PP: 150)

Alternate Identity: John Holiday Identity: Secret
Occupation: High School Student Base of Operations: Reno, Nevada

Background[edit]

Before his powers manifested John was a mediocre high school student. Physically smaller and weaker than many of his peers, he was often the victim of bullies. John always wanted to be able to stand up for others, but after being beaten again and again he was just angry. When his powers awoke it was a strange and confusing experience for him. He would be daydreaming about other places and it was as if he were actually there. Sometimes he would fantasize about getting even with his bullies and later hear about them being badly beaten. As he mastered his skills John came to realize how dangerous he really was and decided to hide his abilities rather than come forward. He came into contact with the Defiants after foiling a few Delta Prime raids on suspected Deltas living in the area.

Personality[edit]

John is a quiet and bookish young man. He has a great fear of rejection that makes it difficult for him to assert himself.

Appearance[edit]

A slim young man with brown hair and blue eyes. John likes baggy tee-shirts with no logos and bluejeans. He wears over-sized glasses and carries a book bag everywhere.

Abilities[edit]

Strength 8 -1 Intelligence 10 0 Fortitude -1 Toughness +5
Dexterity 8 -1 Wisdom 10 0 Reflex -1 Defense +15
Constitution 8 -1 Charisma 10 0 Will +8 Attack +0

Initiative: -1

Skills[edit]

Skill Total Ranks Bonus Skill Total Ranks Bonus
Bluff 12 12 0 Concentration 12 12 0
Notice 12 12 0 Sense Motive 12 12 0

Feats[edit]

Feat Notes

Powers[edit]

Effect Type Action Range Duration Save
ESP Sensory Free Extended Concentration None
Power Feats Extras Flaws Drawbacks Cost/Ranks
Subtle (2) Action (+1), No Conduit (+1) 38 (6/level)/6
Description: The character may perceive the world with all of his senses up to 20 miles from his actual position.
Effect Type Action Range Duration Save
Illusion Sensory Standard (active) Perception Sustained Will
Power Feats Extras Flaws Drawbacks Cost/Ranks
Progression (4) Damaging (+3); Duration (+1); Selective Attack (+1) Phantasms (-1) 44 (8/level)/5
Description: This ability allows the character to project illusions into the mind of his opponents. Targets suffer damage as if they were attacked by the illusion even though there is no physical effect. Targets that have reason to disbelieve the illusion may make a saving throw to avoid being injured by the illusion, but they otherwise have no means of protecting themselves from the effect. Affects a 100ft radius.
Effect Type Action Range Duration Save
Mind Reading Sensory (mental) Standard/Full (active) Perception Concentration (lasting) Will
Power Feats Extras Flaws Drawbacks Cost/Ranks
Subtle (1) 11 (1/level)/10
Description: The character is able to read surface thoughts and probe the minds of others. Only targets and characters with Mental Awareness are able to notice the use of this power (DC20).
Effect Type Action Range Duration Save
Super-Senses Sensory None (passive) Personal Continuous None
Power Feats Extras Flaws Drawbacks Cost/Ranks
5 (special)/5
Description: Mental Awareness (1) Radius (Visual & Mental 4). The character is able to perceive the use of powers with the mental descriptor and to utilize all of his senses to make Notice checks against any point around him.

Original Fan Created Characters 2e