Difference between revisions of "User:Bill/ORE Musings"

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m
m (Ogre 38pts)
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Size Shift 1 (4) - Approximately 250lbs
 
Size Shift 1 (4) - Approximately 250lbs
====Ogre 38pts====
+
====Ogre - 38pts====
 
Aura of Fear 1 (10) - Always On, Full Power
 
Aura of Fear 1 (10) - Always On, Full Power
  
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Size Shift 4 (16) - Approximately 400lbs
 
Size Shift 4 (16) - Approximately 400lbs
 +
 
====Wolfen - 48pts====
 
====Wolfen - 48pts====
 
Aura of Fear 1 (10) - Always On, Full Power
 
Aura of Fear 1 (10) - Always On, Full Power

Revision as of 14:25, 26 April 2008

Custom Templates

Racial Templates for Cadwallon

In progress...

Dwarf - 4pts

Size Shift 1 (4) - Approximately 100lbs

Elf - 4pts

Size Shift 1 (4) - Approximately 100lbs

Goblin - 18pts

Second Chance 1 (10)

Size Shift 2 (8) - Approximately 50lbs

Orc - 10pts

Extra Tough 1 (8) - Includes Attacks Quality (+1 Shock to hand to hand attacks)

Size Shift 1 (4) - Approximately 250lbs

Ogre - 38pts

Aura of Fear 1 (10) - Always On, Full Power

Extra Tough 2 (12)

Size Shift 4 (16) - Approximately 400lbs

Wolfen - 48pts

Aura of Fear 1 (10) - Always On, Full Power

Extra Tough 3 (18)

Size Shift 5 (20) - Approximately 800lbs

Custom Miracles

Aura of Fear

DRU 14/level

This miracle creates an aura of fear in a radius of ten yards from the character. All characters with a Cool stat must roll (Cool+Resist) at a difficulty equal to the miracle's level or flee. This counts as an action for purposes of determining multiple action penalties. When two Aura of Fear effects overlap subtract them from each other to determine who must roll to resist the effect and at what difficulty.

For example; for a character with Aura of Fear 2 to attack a character with Aura of Fear 4 he or she must declare two actions, the resistance roll and the attack. He or she then must roll the lower of the attack pool or the resistance roll minus one die; getting at least two matches. One of the matches must be a match with a height of two. If he or she fails to roll a single match with a height of two or greater the character must flee out of the radius of the effect.

Making this a persistent effect requires that the miracle be purchased with the Always On and Full Power flaws. Exercise caution when doing this as the character is unapproachable by beings that do not have an aura of fear.