User:Bill/ORE Musings

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Revision as of 19:29, 14 May 2008 by Bill (talk | contribs) (Character Sheet)
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Character Sheet

http://img.photobucket.com/albums/v280/Munai/Junk/WildTalentsWounds-1.png
Archetype
Type Source Permissions
Anachronist Technological Inventor
Intrinsics: 10


Stats
Body Coordination Sense
2d 2d 2d
Brains Command Cool
5d 2d 2d
Base Will/Willpower: 4/4 75


Skills
Skill Dice Skill Dice Skill Dice
Computer Hardware 2d Computer Programming 1d Drive [Automobile] 2d
Education 5d Electronics 2d Inspiration 1d
Language [German] 2d Mechanic [Robotics] 4d 38


Miracles Qualities Dice Extras / Flaws / Notes
Telekinesis [ADRU] 8d Backup, Boobytrap, Bootstrap, Booster [Capacity], Booster [Speed], Focus [Tentacles], Operational Skill [Robotics], Reducer [Range] 60
Power Stunt: Extra Hands 2d
Heavy Armor [DRU] 4 Backup, Boobytrap, Limited Coverage [7-9] 36
Gadgeteering [ADRU] 8d 40
250

Custom Templates

Racial Templates for Cadwallon

In progress...

Dwarf - 4pts

Size Shift 1 (4) - Approximately 100lbs

Elf - 4pts

Size Shift 1 (4) - Approximately 100lbs

Goblin - 18pts

Second Chance 1 (10)

Size Shift 2 (8) - Approximately 50lbs

Orc - 10pts

Extra Tough 1 (8) - Includes Attacks Quality (+1 Shock to hand to hand attacks)

Size Shift 1 (4) - Approximately 250lbs

Ogre - 38pts

Aura of Fear 1 (10) - Always On, Full Power

Extra Tough 2 (12)

Size Shift 4 (16) - Approximately 400lbs

Wolfen - 48pts

Aura of Fear 1 (10) - Always On, Full Power

Extra Tough 3 (18)

Size Shift 5 (20) - Approximately 800lbs

Custom Miracles

Aura of Fear

DRU 14/level

This miracle creates an aura of fear in a radius of ten yards from the character. All characters with a Cool stat must roll (Cool+Resist) at a difficulty equal to the miracle's level or flee. This counts as an action for purposes of determining multiple action penalties. When two Aura of Fear effects overlap subtract them from each other to determine who must roll to resist the effect and at what difficulty.

For example; for a character with Aura of Fear 2 to attack a character with Aura of Fear 4 he or she must declare two actions, the resistance roll and the attack. He or she then must roll the lower of the attack pool or the resistance roll minus one die; getting at least two matches. One of the matches must be a match with a height of two. If he or she fails to roll a single match with a height of two or greater the character must flee out of the radius of the effect.

Making this a persistent effect requires that the miracle be purchased with the Always On and Full Power flaws. Exercise caution when doing this as the character is unapproachable by beings that do not have an aura of fear.