Difference between revisions of "User:Bill/Rifts Week by Week/Jimena"

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'''Save vs Poison:''' +1  '''Save vs Psionics:''' +1  '''Save vs Mind Control:''' +6
 
'''Save vs Poison:''' +1  '''Save vs Psionics:''' +1  '''Save vs Mind Control:''' +6
 
{| width=100%
 
{| width=100%
|'''Karate Punch''' || 2d4 MD || '''Roundhouse Kick''' || 3d6 MD || '''Axe Kick''' || 2d8 MD || '''Knee Strike''' || 1d8 MD
+
| '''Restrained Punch''' || 4d6 SD || '''Karate Punch''' || 2d6 MD || '''Roundhouse Kick''' || 3d6 MD || '''Axe Kick''' || 2d8 MD || '''Knee Strike''' || 1d8 MD
 
|-
 
|-
| '''Flip/Throw''' || 1d6 MD || '''Leap Kick*''' || 3d8 MD || '''Power Punch*''' || 4d4 MD || '''Sword''' || 5d6 MD
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| '''Flip/Throw''' || 1d6 MD || '''Leap Kick*''' || 3d8 MD || '''Power Punch*''' || 4d6 MD || '''Sword''' || +5d6 MD
 
|}
 
|}
 
  Flipped/thrown opponents lose initiative and one attack.
 
  Flipped/thrown opponents lose initiative and one attack.

Revision as of 14:17, 27 July 2011

Long ago, in the mostly forgotten history of the palladium world they mystical secrets behind the creation of the rune weapons were discovered. These weapons granted their wielders tremendous power and from them legends were born. To this day, powerful men will beggar great nations for the chance to own one of these near mythical weapons.

It is no secret that many rune weapons Have personalities and can communicate with their wielders. What is less known is that particularly rare blades are able to manifest bodies for themselves. Immortal, powerful, and nigh indestructible, the few people that know of these weapons fear them.

The woman known as Jimena Diaz passes herself off as a powerful psychic who possesses an ancient magic sword. When questioned about her weapon, she admits that it is one of the fabled rune swords. Her secret is that Jimena is the rune sword. Once a powerful psychic known as Tizona, her soul was bound into the weapon and she was wielded in the wars against the Old Ones. After the battles were over Tizona was spirited away and hidden on ancient earth. Buried in a hidden tomb, millennia passed.

Tizona's last period of activity was almost two-thousand years ago. Unearthed by treasure hunters and sold in a market, Tizona came into the possession of Rodrigo Diaz de Vivar. A common soldier, he knew only that Tizona was a fine sword with a perfect balance. It was only after a few battles that he came to realize that the weapon was special. Meanwhile, Tizona watched the man and saw in him the potential for greatness. With a gentle push and a little psychic encouragement, Rodrigo grew to be a respected leader. He ultimately came to be known as El Cid. Tizona revealed herself to Rodrigo and finally became his wife, taking on the identity of Jimena. Using her powers to aid him both in and out of battle, the couple lived happily for many years. When El Cid finally died, Tizona was overcome with grief and reentered hibernation.

After the cataclysm, Tizona was once more entombed. Buried in the ruins of the Iberian peninsula, she could only wait. Finally, she was uncovered by scavenging gurgoyles. Tizona manifested her body and slew the beasts without mercy. She connected with other resistance fighters in the south of France and ultimately participated in the NGR invasion that swept the gargoyle menace from the Gallic lands. Wishing to continue the good work, Jimena joined the German's special tactical assault regiments.

Notes

This character presents a variety of unusual situations. First, it's an incredibly powerful magic weapon that is easily recognized and coveted. On the upside, the NGR is a technologically advanced society where even an amazingly powerful rune sword can be easily overlooked. Second, while Jimena is a supernatural being with some MDC she has limits to how much punishment her body can withstand and once destroyed it is gone forever. While she is able to dish out a substantial amount of damage, she's not in the same class as Theophorus and Ashara. She has a few martial arts gimmicks that will make her fun to play, but her real function is psionic support.

This character is best suited to players with less interest in combat than role play and puzzle solving. The character's powers offer several means of bypassing conventional detective work and getting straight to the information that will enable the story to move forward.

Statistics

OCC: Mind Sword Level: 3 (4601) Alignment: Principled Current Age: 3281

Gender: Female Height: 5'5" Weight: 100lbs MDC: 66 PPE: 55 ISP: 74

IQ 10 ME 14 MA 8 PS 22 PP 14 PE 12 PB 11 SPD 10 (7 mph)

Natural Abilities

Supernatural Attributes Lift/Carry 1100lbs
PPE/ISP Recovery 5 PPE & 10 ISP per 3 hours
See Invisible The character is able to perceive creatures and objects that are mystically or naturally invisible, even if they normally have no physical form
Night Vision The character can see in near total darkness up to 40'
Supernatural Resistance Reduce the effect of fire, cold, poisons, toxins, drugs, and diseases by half including damage and duration
Impervious to Possession The character cannot be possessed by any force or intelligence
Hibernation The character may dissipate its host body for 1d4x40 years
Two Forms, One Being The rune weapon exists simultaneously in humanoid and weapon form
It is capable of sensing the location of its other half regardless of distance or dimensional separation at all times
Attempts to disarm the host form when it is wielding the rune weapon are attempted at -4
Every minute that the host form and the rune weapon are separated by more than 5' the character suffers 1d6 damage
Does Not Heal The character doesn't heal normally; spend 2 PPE to recover 1MDC (max 10 MDC/lvl/combat round)
Master Psychic The character saves on a roll of 10+

Psychic Powers

Commune With Spirits Mind Block Sixth Sense
Intuitive Combat Object Read Telepathy
Mask ISP & Psionics Presence Sense
Mask PPE Remote Viewing

Combat

Melee Attacks: 4 Initiative: +2 Strike: +3 Parry: +4 Dodge: +4 Pull Punch: +3 Roll with Punch: +3

Save vs Horror: +1 Save vs Coma/Death: +1 Save vs Magic: +1

Save vs Poison: +1 Save vs Psionics: +1 Save vs Mind Control: +6

Restrained Punch 4d6 SD Karate Punch 2d6 MD Roundhouse Kick 3d6 MD Axe Kick 2d8 MD Knee Strike 1d8 MD
Flip/Throw 1d6 MD Leap Kick* 3d8 MD Power Punch* 4d6 MD Sword +5d6 MD
Flipped/thrown opponents lose initiative and one attack.
*Two attacks

Skills

Language: Human Western +20 Horsemanship: General +10/+6 Pilot: Automobile (s) +13
Language: Spanish +15 Intelligence +9 Pilot: Automobile (s) +13
Language: Euro +15 Lore: D-Bees +7 Pilot: Jetpack (s) +10
Literacy: Spanish +11 Fencing Prowl (s) +7
Astronomy & Navigation +10 Kick Boxing WP: Energy Pistol (s) +2
Lore: Daemons & Monsters +9
Math: Basic +14
Streetwise +7
WP: Sword +3S/+2P
Hand to Hand: Martial Arts
(s) Secondary Skill