User:StarHawk/Wild West Werewolf

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The Wild West

Structure

Suitable for three or more players a short-term one-shot werewolf game to get players accustomed to a newish system and something to play in between chapters of my Exalted game.

Background

The game is set in Virginia City, Nevada in the end of summer in 1875. The characters are newly changed werewolves and as their initiation into the caern are asked to undertake a seemingly minor task of killing wyrm foe.

Player Characters

Characters are created from the werewolf wild west core book, with tribe and auspice added after dots are applied. Characters may spend freebie points accordingly to fill out their werewolf identity. Characters may also have some merits and flaws. More information on that found here.

Additional Gifts

In the Companion Book additional gifts were released. These may be used by player-characters. __NOEDIT__

HOMID
  • Dead Eye (Level One) -- Survival in the savage west may depend on a single lucky bullet. With this gift a garou makes her own luck. Even the most difficult shots can be accomplished with the assistance of this power.
RAGABASH
  • Trailblazer (Level One) -- With this gift the garou can wend his way through thick underbrush as if walking on the open plains. The ragabash also finds the fastest trails and shortest routes from one location to another. When used in a town or city the garou can still find the shortcuts through alleys and dark through crowded streets with ease.
PHILODOX
  • Aura of the Just (Level One) -- When the gift user commits a just act, everyone around him knows it merely by gazing at him. The Aura of the Just proclaims to one and all that this Garou is in the right. Where circumstance or perceptions might cloud the judgment of witnesses, the gift clears all doubt. Alternatively, those who know the philodox can see his guilt when the gift does not activate.
GALLIARD
  • Dreamchaser (Level One) -- The galliard can tap into the unconscious of a sleeping person and follow the course of his dreams. Although she cannot participate, she recalls all of the dream and can view it objectively.
AHROUN
  • Steadfast (Level One) -- No matter the task, the ahroun does not tire. This gift allows the garou to work, run, or fight far beyond her normal limits.
BONE GNAWERS
  • Play Possum (Level One) -- With animal cunning, the gnawer can force her body into a state near death. Far from a serene, peaceful trance wherein the garou imitates death, the gift creates a facade closer to the drowned, bloated rat. The garou's body stinks of rot, maggots crawl on her and flies gather as if to feast. Only a scrupulous investigation reveals the truth -- but most folks won't want to get that close.
FIANNA
  • Primal Song (Level One) -- As the Galliard Gift.
  • Sense Fae (Level One) -- As the Fianna have acclimated themselves to their new surroundings, they have also created relation with the fae of the New World. This gift allows the Fianna to detect fae beings.
IRON RIDERS
  • Rope Tricks (Level One) -- The Garou can perform simple tricks with any length of rope she is touching. From a simple string to a noose, any rope obeys her every wish like well-trained snake.
SHADOW LORDS
  • Aura of Nobility (Level One) -- Even at her worse this Garou looks her best. Despite her character, or lack thereof, the Shadow Lord seems to be above contempt or slander.
SILENT STRIDERS
  • Trailblazer (Level One) -- As the Ragabash Gift.
STARGAZERS
  • Dreamchaser (Level One) -- As the Galliard Gift.
  • Fearless (Level One) -- Whatever odds she may face, the Stargazer maintains an aura of complete serenity. Whether hanging from a rock face 300 feet in the air or staring into the very maw of the abyss, the Garou with this gift knows no fear.
UKTENA
  • Sense Secrets (Level One) -- As the level two Fianna gift, but easier for this secret-obsessed tribe.
WENDIGO
  • Truth of the Hunted (Level One) -- This gift enables the Wendigo to follow his prey's passage regardless of the user's tracking skills. The gift reveals course, speed, size and even health of the target. All of the clues in an accomplished tracker notices becomes blatantly obvious to the user of this gift.


The Caern of the Flickering Flame

Non Player Characters

Isaac "Rustling Apostle" Fianna Philodox Caern Elder.
Erica "The Doctor" Black Fury Theurge Caern Elder.
Henry "Revenge" Harrison Silver Fang Galliard Caern Elder.
Ramon "Scrawny" Cox Iron Rider Ragabash Gate Keeper.
Douglas McArdle "Doom-speaker" Fianna Philodox Warden.
Liam McKibben "The Dancer" Fianna Theurge Master of the Rite.
Brian "Scalphunter" Get of Fenris Ahroun Master of the Challenge.
Annie "The Girl" Child of Gaia Theurge Keeper of the Land
Loco Warren Bone Gnawers Theurge Keeper of the Land
Bonnie "Shooter" Howell Child of Gaia Galliard Caller of the Wyld
Shane "Hoedown" Garret Fianna Ragabash Master of the Howl
Lena "Rawhide Rustler" Fianna Galliard Talesinger
Giggling Rock Uktena Philodox Truthcatcher
Jack Hunter "Redsmoke" Shadowlord Galliard Wyrm Foe
The Pack of the Laughing Wind Guardians
Kenneth "The Seer" Fianna Theurge
The Reverend Hopkins Silver Fang Philodox
Cheerful Tucker Get of Fenris Galliard
Tom "Los Angeles" Barnes Iron Rider Ahroun
Emma "Bully Lady" Black Fury Ragabash

Adventures