Difference between revisions of "Velsind Flere"

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(Created page with "Basilisk_Hill_Breakdown == Rank == Human Warlock / 6th<br /> XP: 50,000/80,000 (+5% XP bonus)<br /> Alignment - Neutral<br /> Full PC<br /> List any titles or holdings =...")
 
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[[Basilisk_Hill_Breakdown]]
 
[[Basilisk_Hill_Breakdown]]
  
== Rank ==
+
== Barbat Rauta ==
Human Warlock / 6th<br />
+
Ironskin (Siderenos) / 3rd<br />
XP: 50,000/80,000 (+5% XP bonus)<br />
+
XP: 6,000/10,000<br />
 
Alignment - Neutral<br />
 
Alignment - Neutral<br />
Full PC<br />
+
Henchman to Velsind<br />
 
List any titles or holdings
 
List any titles or holdings
  
 
== Attributes ==
 
== Attributes ==
STR - 14 (+1 melee, open doors 3-in-6)<br />
+
STR - 16 (+2 melee, open doors 4-in-6)<br />
INT - 9<br />
+
INT - 6 (Basic literacy)<br />
WIS - 9<br />
+
WIS - 11<br />
DEX - 6 (-1 AC, missile fire, initiative)<br />
+
DEX - 10<br />
CON - 9<br />
+
CON - 11<br />
CHA - 15 (+1 reactions, 5 retainers max, loyalty is 8)
+
CHA - 9<br />
  
 
== Skills ==
 
== Skills ==
 
Languages
 
Languages
* Alignment  
+
* Alignment
 
* Common
 
* Common
 +
* Irontongue
  
  
 
General Skills
 
General Skills
*Alchemy - Proficient
+
*(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
*Bargain - Proficient
+
*
*Deception -
+
*
*:Disguise - Skilled
 
*:Intimidation - Skilled
 
*Magical Engineering - Proficient
 
  
  
 
Class Abilities
 
Class Abilities
* Spellcasting - Can cast spells w/o preparation from spell list (see below), need at least one hand free to cast, can wear leather armor while casting.
+
*
* Eldritch Blast - 60' ranged attack, 1d8 damage, no save, recharges on 1-3 on 1d6, may spend hp (1 per +1) to increase chance of recharge.
+
*
* Invocations - 3 Invocations known, 2 usable per day.
+
*
**Unnatural Speed - Affected with Haste spell, lasts 1d4+1 rounds, costs 1d4 hp to use.
 
**Fear of the Beyond - Cast Spook, range is 10' + 5' per level; spending 1 hp, target has a -2 penalty to saves against spell.
 
**Beguile - Casts Charm Person; spending 1d4 hp, the target suffers a -2 penalty to save.
 
  
  
 
Knacks
 
Knacks
* Familiar: Gains a familiar (2 HD), warlock gains additional HD; can use familiar's senses within 120' if concentrating, warlock is effectively blind/deaf; if familiar dies, save vs. Death for half damage, see '''ITW''' pg 211.
+
*
* Expanded Repertoire: Adds three more spells of level 1 or 2 to list of spells they can cast.
+
*
 
+
*
  
 
== Combat ==
 
== Combat ==
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Movement Rate<br />
 
Movement Rate<br />
 
Initiative Modifier<br />
 
Initiative Modifier<br />
Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."<br />
 
*Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
 
*Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
 
*Secondary Melee Attack:
 
*Secondary Melee Attack:
*Primary Ranged Attack: Eldritch Blast: 1d8, -1 to hit
+
*Primary Ranged Attack:
 
Saves:
 
Saves:
*Petrification & Paralysis - 11
+
*Petrification & Paralysis
*Poison & Death - 11
+
*Poison & Death
*Blast & Breath - 14
+
*Blast & Breath
*Staves & Wands - 12
+
*Staves & Wands
*Spells - 12
+
*Spells
 
 
== Spells ==
 
First Level: 2 Spells Per Day
 
:Detect Magic
 
:Light (Darkness)
 
:Phantasmal Force
 
:Protection From Evil
 
:Shield
 
:Sleep
 
:Wall of Fog
 
  
  

Revision as of 13:35, 26 June 2022

Basilisk_Hill_Breakdown

Barbat Rauta

Ironskin (Siderenos) / 3rd
XP: 6,000/10,000
Alignment - Neutral
Henchman to Velsind
List any titles or holdings

Attributes

STR - 16 (+2 melee, open doors 4-in-6)
INT - 6 (Basic literacy)
WIS - 11
DEX - 10
CON - 11
CHA - 9

Skills

Languages

  • Alignment
  • Common
  • Irontongue


General Skills

  • (please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)


Class Abilities


Knacks

Combat

AC
HP (just list the max here, list current HP on the front page.)
Movement Rate
Initiative Modifier
Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."

  • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
  • Secondary Melee Attack:
  • Primary Ranged Attack:

Saves:

  • Petrification & Paralysis
  • Poison & Death
  • Blast & Breath
  • Staves & Wands
  • Spells


Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually