Difference between revisions of "Velsind Flere"

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(Skills)
(Skills)
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*Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 7, and 9.
 
*Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 7, and 9.
 
*Starts with one Knack; gains a new Knack at levels 5, 9, and 13.
 
*Starts with one Knack; gains a new Knack at levels 5, 9, and 13.
 +
  
 
Knacks
 
Knacks

Revision as of 17:25, 27 June 2022

Basilisk_Hill_Breakdown

Barbat Rauta

Ironskin (Siderenos) / 3rd
XP: 6,000/10,000
Alignment - Neutral
Henchman to Velsind
List any titles or holdings

Attributes

STR - 16 (+2 melee, open doors 4-in-6)
INT - 6 (Basic literacy)
WIS - 11
DEX - 10
CON - 11
CHA - 9

Skills

Languages

  • Alignment
  • Common


General Skills

  • Alchemy - Proficient
  • Bargain - Proficient
  • Deception -
    Disguise - Skilled
    Intimidation - Skilled
  • Magical Engineering - Proficient


Class Abilities

  • Spellcasting - Can cast spells w/o preparation from spell list (see below), need at least one hand free to cast, can wear leather armor while casting.
  • Eldritch Blast - 60' ranged attack, 1d8 damage, no save, recharges on 1-3 on 1d6, may spend hp (1 per +1) to increase chance of recharge.
  • Invocations - 3 Invocations known, 2 usable per day.
    • Unnatural Speed - Affected with Haste spell, lasts 1d4+1 rounds, costs 1d4 hp to use.
    • Fear of the Beyond - Cast Spook, range is 10' + 5' per level; spending 1 hp, target has a -2 penalty to saves against spell.
    • Beguile - Casts Charm Person; spending 1d4 hp, the target suffers a -2 penalty to save.
  • Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 7, and 9.
  • Starts with one Knack; gains a new Knack at levels 5, 9, and 13.


Knacks

  • Familiar: Gains a familiar (2 HD), warlock gains additional HD; can use familiar's senses within 120' if concentrating, warlock is effectively blind/deaf; if familiar dies, save vs. Death for half damage, see ITW pg 211.
  • Expanded Repertoire: Adds three more spells of level 1 or 2 to list of spells they can cast.

Combat

AC
HP (just list the max here, list current HP on the front page.)
Movement Rate
Initiative Modifier
Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."

  • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
  • Secondary Melee Attack:
  • Primary Ranged Attack:

Saves:

  • Petrification & Paralysis
  • Poison & Death
  • Blast & Breath
  • Staves & Wands
  • Spells


Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually