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A PbP game of Victorian era superheroes run by [https://forum.rpg.net/index.php?members/ryan-l.3797/ Ryan L.]
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A PbP game of Victorian era superheroes run by @Ryan L.
  
[https://forum.rpg.net/index.php?threads/swade-victorian-justice-league-a-tale-of-two-cities.901474/ IC thread]
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IC thread
  
 
[https://forum.rpg.net/index.php?threads/swade-victorian-justice-league-a-tale-of-two-cities.901399/ OOC thread]
 
[https://forum.rpg.net/index.php?threads/swade-victorian-justice-league-a-tale-of-two-cities.901399/ OOC thread]
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'''[[Victorian Justice League: Supergirl | Supergirl]]''', played by [https://forum.rpg.net/index.php?members/kaiya.212957/ Kaiya]
 
'''[[Victorian Justice League: Supergirl | Supergirl]]''', played by [https://forum.rpg.net/index.php?members/kaiya.212957/ Kaiya]
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'''[[Victorian Justice League: Wonder Twins | Wonder Twins]]''', played by [https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]
  
 
'''[[Victorian Justice League: Wonder Woman | Wonder Woman]]''', played by [https://forum.rpg.net/index.php?members/jmucchiello.4018/ jmucchiello]
 
'''[[Victorian Justice League: Wonder Woman | Wonder Woman]]''', played by [https://forum.rpg.net/index.php?members/jmucchiello.4018/ jmucchiello]
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== Non-Player Characters ==
 
== Non-Player Characters ==
 
=== Gotham City Police Department ===
 
 
'''Detective Colton''' - Sometimes comes to Zatanna for help with occult cases.
 
 
=== Justice League ===
 
 
'''[[Victorian Justice League: Wonder Twins | Wonder Twins]]''' - Ki and the ghost of her brother Kal are junior members of the League who live at the Watchtower.
 
  
 
=== Legion of Doom ===
 
=== Legion of Doom ===
  
A prominent all-star villain group formed by sworn nemeses of the Justice League.
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A prominent villain group formed by sworn nemeses of the Justice League.
  
 
== Places ==
 
== Places ==
 
[[File:Gotham-metropolis-map.webp|thumb|Map of the twin cities, Delaware Bay and surroundings]]
 
[[File:Gotham-metropolis-map.webp|thumb|Map of the twin cities, Delaware Bay and surroundings]]
 
=== Gotham ===
 
 
Home of the Bat-Man. A major center of heavy industry and shipping, famous for its thick smogs and robust criminal element.
 
 
=== Metropolis ===
 
 
Home of Supergirl and Wonder Woman. A renowned hub of science and education, sometimes titled the "City of Tomorrow".
 
  
 
=== Watchtower ===
 
=== Watchtower ===
  
Our heroes' base of operations as a team, a former lighthouse situated on the south-east tip of an island halfway between Gotham and Metropolis by the famous Metro Narrows Bridge (itself a marvel of modern engineering and manufacture, showcasing the combined potential of both cities).
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Our heroes' base of operations as a team, a former lighthouse situated on an island halfway between Gotham and Metropolis by the Metro Narrows Bridge.
  
'''Powerful''' - The team gains 5 extra Super Power Points for each member, but also attracts a major Enemy: the [[#Legion of Doom | Legion of Doom]].
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; Advantage
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: ''Powerful'' - The team gains 5 extra super power points, but also a major Enemy: the Legion of Doom.
  
'''Contested''' - The team gains a minor Enemy who also claim ownership of the Watchtower: who?
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; Complication
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: ''Contested'' - The team gains a minor Enemy: who?
  
; Features
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; Upgrades
: ''Cavorite Chamber'' - A spherical space carved into the bedrock under the lighthouse, equipped to hold and harness a piece of Cavorite to power the island's main electric generator.
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: ''Hidden Entrance'' - Secret underground tunnels connecting Watchtower Island and a number of hidden access points in both cities, traversed by electric rail speeders.
: ''Hidden Entrance'' - Secret underground tunnels, traversed by electric rail speeders, that connect Watchtower Island to a number of hidden access points in both cities including the Bat-Man's personal lair.
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: ''Science Lab'' - An observatory, laboratory and workshop newly built on the other side of the island.
: ''Justice Signal'' - Atop the lighthouse, the former beacon light has been converted into a signal for the League to assemble, an image of what? projected up into the clouds.
 
: ''Library'' - Several floors of the lighthouse furnished with many rugs, desks and comfy chairs, with overflowing bookcases lining the outer walls. Contains an occult library curated by Zatanna (+2 to Occult rolls).
 
: ''Planning Room'' - The top internal floor of the lighthouse houses a number of sofas and a large round conference table. High, private, quiet, a good place for formal meetings or meditation.
 
: ''Pump Room'' - A maintenance space in the foundations of the tower, containing pumps, generators, heaters and tool cabinets, as well as the Wonder Twins' cubbyhole and collection of curios.
 
: ''Science Lab'' - A separate observatory, laboratory and workshop newly built by the League's scientist members (+2 to Science/Research rolls).
 
  
 
== Setting Rules ==
 
== Setting Rules ==
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'''Born a Hero''' - ignore Rank requirements for edges during character creation
 
'''Born a Hero''' - ignore Rank requirements for edges during character creation
  
'''Comic Book Combat''' - a bunch of little add-ons including ''Combined Attacks'' (Support can add to damage instead of skill), ''Knockback'' (powerful attacks send people flying), ''Power Stunts'' (spend a benny to use a power in an enhanced or non-standard way) and ''Synergy'' (different types of attacks hitting the same target in the same round can help or hinder each other)
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'''Comic Book Combat''' - a bunch of little add-ons including Combined Attacks (Support can add to damage instead of skill), Knockback (powerful attacks send people flying), Power Stunts (spend a benny to use a power in an enhanced or non-standard way) and Synergy (different types of attacks hitting the same target in the same round can help/hinder each other)
  
 
'''Conviction''' - token earned for a great triumph or tragedy, spend to add d6 to all trait and damage rolls for 1 round, can pay a benny to keep it going for an extra round
 
'''Conviction''' - token earned for a great triumph or tragedy, spend to add d6 to all trait and damage rolls for 1 round, can pay a benny to keep it going for an extra round
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'''Creative Combat''' - if you win a Test with a raise, instead of the target being Shaken roll for a random effect (table on page 137 of the core rules)
 
'''Creative Combat''' - if you win a Test with a raise, instead of the target being Shaken roll for a random effect (table on page 137 of the core rules)
  
'''Death & Defeat''' - replaces the Incapacitation table with one on page 34 of the SPC; instead of just dying you gain a point of Conviction, ignore all wound and fatigue penalties for one round, and ''then'' you die
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'''Death & Defeat''' - replaces the Incapacitation table; instead of just dying you gain a point of Conviction, ignore all wound and fatigue penalties for one round, and then you die
  
 
'''Fanatics''' - dedicated villain minions can take a hit instead of their boss
 
'''Fanatics''' - dedicated villain minions can take a hit instead of their boss
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'''Throwdown''' - ignore the Unarmed Defender rule
 
'''Throwdown''' - ignore the Unarmed Defender rule
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== Notes ==
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TBA

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