Difference between revisions of "Victorian Justice League: Flash"

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__TOC__
 
__TOC__
  
Background, description and miscellaneous information here.
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'''Real Name:''' Bartholomew Allen
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 +
'''Profession:''' Consulting Detective
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 +
'''Backstory:''' As a boy, Barry Allen watched his mother killed by a strange blur of colours, and despite his witness testimony to the contrary, his father was hanged for the crime. Barry spent his life driven to prove his father’s innocence, and that of others falsely accused, and so became a detective - one who used science and “evidence” in his deductions.
 +
 
 +
During one case, the detective was called in to investigate a strange material known as “Cavorite” - developed in England prior to the Martian invasion, found now in America, in the laboratory of some scientist who’d been murdered. Barry had been called in to identify it, but when a bolt of lightning struck the laboratory, it moved through the chemicals and the Cavorite, and struck him! Recovering from the bolt of lightning, the detective found he had been changed - given powers to move with incredible speed, recover from grievous injuries, and other fantastic effects. He kept his powers a secret, but found them useful in solving cases - using the disguise of “Flash, the Accelerated Man” to protect himself and his family from retribution.
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Since then “The Flash” found cases becoming stranger, with criminals using bizarre means or even powers as strange as his own - all beyond the abilities of the police to ever catch.
  
 
== Hindrances ==
 
== Hindrances ==
  
Hindrance 1 (minor/major)
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Curious (major)
  
Hindrance 2
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Heroic (major)
  
Etc.
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Secret Identity (major)
  
 
== Traits ==
 
== Traits ==
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=== Attributes ===
 
=== Attributes ===
  
'''Agility''' d
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Agility d8
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Smarts d10
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Spirit d6
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Strength d6
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Vigor d6
  
'''Smarts''' d
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=== Skills ===
  
'''Spirit''' d
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Athletics* d8
  
'''Strength''' d
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Common Knowledge* d4
  
'''Vigor''' d
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Fighting d6 ''(+4 on one attack per turn)''
  
Note: Special note about attributes. Another special note about attributes.
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Focus d4
  
=== Skills ===
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Notice* d6
  
'''Athletics*''' d ''(bonuses, special notes etc.)''
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Persuasion* d4
  
'''Common Knowledge*''' d
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Repair d6
  
'''Notice*''' d
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Research d8
  
'''Persuasion*''' d
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Science d8
  
'''Stealth*''' d
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Stealth* d4
  
Note: Special note about skill use. Another special note about skill use.
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'''Note:''' After study or observation, make a Smarts roll to gain d4 (d6 with a raise) in a relevant skill.
  
 
=== Derived Statistics ===
 
=== Derived Statistics ===
  
'''Pace:''' 6"
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'''Pace:''' effectively 3,600" or 2,400mph ''(can run on water and up walls)''
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 +
'''Parry:''' 5
  
'''Parry:'''  
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'''Toughness:''' 7 (2)
  
'''Toughness:'''  
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'''Note:''' -8 to be hit while speeding.
  
 
== Edges ==
 
== Edges ==
  
Edge 1
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Jack-of-All-Trades
 +
 
 +
McGyver
  
Edge 2
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Super Powers (free)
  
Etc.
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The Best There Is (Speed)
  
 
== Super Powers (45 + 5 spp, limit 15) ==  
 
== Super Powers (45 + 5 spp, limit 15) ==  
  
Power 1
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Additional Action (10): 3 actions; Fast Action (+2); Evaluation (+2) = 14spp
 +
 
 +
Melee Attack (speed punches) (6) Str+3d6 = 6spp
  
Power 2
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Regeneration (once an hour) 5spp
  
; Group
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Speed (15 pts, 2400mph, -8 attack penalty); Pummel (+4); Surface Tension (+1) = 20spp
* Power in group
 
* Another power in group
 
  
Etc.
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'''!! 5 SPP LEFT TO SPEND !!'''
  
 
== Gear ==
 
== Gear ==
  
Item 1 ''(notes about use, weight, cost etc.)''
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Body suit ''(Armor +2, hidden in a pocket watch)''
 
 
Item 2
 
 
 
Remember to note the super power point cost of each power as it's important for powers like Copycat!
 
 
 
; Group/container/location/etc.
 
: Item in group/container/whatever
 
: Another item
 
  
Etc.
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Tool kit
  
 
== Experience ==
 
== Experience ==
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'''Rank:''' Seasoned
 
'''Rank:''' Seasoned
  
'''Advances:''' 4
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; Advances
* '''1.''' advance
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: '''1.''' raised Smarts?
* '''2.''' etc.
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: '''2.''' raised Repair, Research?
* '''3.'''  
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: '''3.''' '''!! THIS ONE STILL TO TAKE !!'''
* '''4.'''  
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: '''4.''' raised Agility?
  
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----
  
 
Back to [[Victorian Justice League: A Tale of Two Cities]].
 
Back to [[Victorian Justice League: A Tale of Two Cities]].

Latest revision as of 05:04, 9 September 2022

A player character in Victorian Justice League: A Tale of Two Cities.

Real Name: Bartholomew Allen

Profession: Consulting Detective

Backstory: As a boy, Barry Allen watched his mother killed by a strange blur of colours, and despite his witness testimony to the contrary, his father was hanged for the crime. Barry spent his life driven to prove his father’s innocence, and that of others falsely accused, and so became a detective - one who used science and “evidence” in his deductions.

During one case, the detective was called in to investigate a strange material known as “Cavorite” - developed in England prior to the Martian invasion, found now in America, in the laboratory of some scientist who’d been murdered. Barry had been called in to identify it, but when a bolt of lightning struck the laboratory, it moved through the chemicals and the Cavorite, and struck him! Recovering from the bolt of lightning, the detective found he had been changed - given powers to move with incredible speed, recover from grievous injuries, and other fantastic effects. He kept his powers a secret, but found them useful in solving cases - using the disguise of “Flash, the Accelerated Man” to protect himself and his family from retribution.

Since then “The Flash” found cases becoming stranger, with criminals using bizarre means or even powers as strange as his own - all beyond the abilities of the police to ever catch.

Hindrances[edit]

Curious (major)

Heroic (major)

Secret Identity (major)

Traits[edit]

Attributes[edit]

Agility d8

Smarts d10

Spirit d6

Strength d6

Vigor d6

Skills[edit]

Athletics* d8

Common Knowledge* d4

Fighting d6 (+4 on one attack per turn)

Focus d4

Notice* d6

Persuasion* d4

Repair d6

Research d8

Science d8

Stealth* d4

Note: After study or observation, make a Smarts roll to gain d4 (d6 with a raise) in a relevant skill.

Derived Statistics[edit]

Pace: effectively 3,600" or 2,400mph (can run on water and up walls)

Parry: 5

Toughness: 7 (2)

Note: -8 to be hit while speeding.

Edges[edit]

Jack-of-All-Trades

McGyver

Super Powers (free)

The Best There Is (Speed)

Super Powers (45 + 5 spp, limit 15)[edit]

Additional Action (10): 3 actions; Fast Action (+2); Evaluation (+2) = 14spp

Melee Attack (speed punches) (6) Str+3d6 = 6spp

Regeneration (once an hour) 5spp

Speed (15 pts, 2400mph, -8 attack penalty); Pummel (+4); Surface Tension (+1) = 20spp

!! 5 SPP LEFT TO SPEND !!

Gear[edit]

Body suit (Armor +2, hidden in a pocket watch)

Tool kit

Experience[edit]

Rank: Seasoned

Advances
1. raised Smarts?
2. raised Repair, Research?
3. !! THIS ONE STILL TO TAKE !!
4. raised Agility?

Back to Victorian Justice League: A Tale of Two Cities.