Victorian Justice League: Flash

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Revision as of 02:54, 1 September 2022 by Max (talk | contribs) (Super Powers (45 + 5 spp, limit 15))
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A player character in Victorian Justice League: A Tale of Two Cities.

Background, description and miscellaneous information here.

Hindrances

Curious (major)

Heroic (major)

Secret Identity (major)

Traits

Attributes

Agility d8

Smarts d10

Spirit d6

Strength d6

Vigor d6

Skills

Athletics* d8

Common Knowledge* d4

Fighting d6 (+4 on one attack per turn)

Focus d4

Notice* d6

Persuasion* d4

Repair d6

Research d8

Science d8

Stealth* d4

Note: After study or observation, make a Smarts roll to gain d4 (d6 with a raise) in a relevant skill.

Derived Statistics

Pace: effectively 3,600" or 2,400mph (can run on water and up walls)

Parry: 5 (-8 to be hit while speeding)

Toughness: 7 (2)

Edges

Jack-of-All-Trades

McGyver

Super Powers (free)

The Best There Is (Speed)

Super Powers (45 + 5 spp, limit 15)

Additional Action (10): 3 actions; Fast Action (+2); Evaluation (+2) = 14spp

Melee Attack (speed punches) (6) Str+3d6 = 6spp

Regeneration (once an hour) 5spp

Speed (15 pts, 2400mph, -8 attack penalty); Pummel (+4); Surface Tension (+1) = 20spp

!! Still 5spp left to spend !!

Gear

Body suit (Armor +2, hidden in a pocket watch)

Tool kit

Experience

Rank: Seasoned

Advances
1. raised Smarts?
2. raised Repair, Research?
3. gained McGyver?
4. raised Agility?

Back to Victorian Justice League: A Tale of Two Cities.