Difference between revisions of "Victorian Justice League: Golem"

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(Skills)
(Super Powers (45 + 5 spp, limit 15))
 
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Construct (8)<br>
 
Construct (8)<br>
 
Fearless (2)<br>
 
Fearless (2)<br>
Regeneration (5
+
Regeneration (5)
  
 
'''An Industrial Revolution Man'''<br>
 
'''An Industrial Revolution Man'''<br>
 +
Broadcast (2)<br>
 
Energy Control: Electricity, Fire (5+1)<br>
 
Energy Control: Electricity, Fire (5+1)<br>
 +
Entanglement (3)<br>
 
Environmental Immunity: Electricity, Fire (1+1+2)<br>
 
Environmental Immunity: Electricity, Fire (1+1+2)<br>
 +
Machine Control (9)<br>
 
Malfunction - Area of Effect (3+2)<br>
 
Malfunction - Area of Effect (3+2)<br>
Machine Control (9)<br>
+
Matter Control: Earth, Metal (5+1)
Matter Control: Earth, Metal (5+1)<br>
 
Broadcast (2)<br>
 
Entanglement (3)
 
  
 
== Gear ==
 
== Gear ==

Latest revision as of 02:23, 9 September 2022

A player character in Victorian Justice League: A Tale of Two Cities.

From his past life, "Victor" only remembers his first name. Every other memories has been taken away when a mad scientist, disgusted by the Industrial Revolution and the changes it brought, experimented on him to create the perfect countermeasure: a superhuman capable of resisting and destroying any semblance of modernity. Although Power wise, the experiment succeeded, the mad scientist died during it, and "Victor" was left alone, scrambling for informations on who - or what - he was. Having met several superhumans like him, "Victor", finally found everything he needed. Informations. Deciding his future. A purpose.

Hindrances[edit]

Ugly (major)

Distinctive Appearance (minor)

Energy Weakness: Cold, Magic (minor x2)

Pacifist (minor)

Traits[edit]

Attributes[edit]

Agility d6

Smarts d6

Spirit d8

Strength d6

Vigor d8

Skills[edit]

Athletics* d6

Common Knowledge* d4

Fighting d4

Focus d8

Intimidation d8

Notice* d6

Persuasion* d4

Repair d8+2

Research d8

Science d6

Stealth* d4

Survival d4

Derived Statistics[edit]

Pace: 6"

Parry: 4

Toughness: 6

Edges[edit]

Menacing

Mr. Fix It

Nerves of Steel

Improved Nerves of Steel

Super Powers

Super Powers (45 + 5 spp, limit 15)[edit]

More Machine than Human
Construct (8)
Fearless (2)
Regeneration (5)

An Industrial Revolution Man
Broadcast (2)
Energy Control: Electricity, Fire (5+1)
Entanglement (3)
Environmental Immunity: Electricity, Fire (1+1+2)
Machine Control (9)
Malfunction - Area of Effect (3+2)
Matter Control: Earth, Metal (5+1)

Gear[edit]

Experience[edit]

Rank: Seasoned

Advances: 4
+1d Agility
+1d Research, Survival
+1d Fighting, Repair
+1d Vigor


Back to Victorian Justice League: A Tale of Two Cities.