Victorian Justice League: Wonder Twins

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A player character in Victorian Justice League: A Tale of Two Cities.

Kimberle Evans (Ki) (4 bennies/session)[edit]

Wonder0002.png

Life is but a dream . . . fight me.

Hindrances[edit]

Major: Curious

Minor: All Thumbs | Mild Mannered | Quirk - Constantly speaking about and to a "twin brother" nobody can see | Young

Traits[edit]

Attributes[edit]

Agility d10

Smarts d10

Spirit d10

Strength d8

Vigor d6

Skills[edit]

Athletics* d8

Common Knowledge* d6

Focus d10

Notice* d10

Persuasion* d6

Stealth* d8

Taunt d10

Derived Statistics[edit]

Pace: 6" | Parry: 2 | Toughness: 5

Edges[edit]

Luck | Greater Luck | Sidekick | Super Powers

Super Powers (45 + 5 spp, limit 15)[edit]

Shape Change +6pp / L3 - Trappings: The scent of warm yeast bread surrounds her when she changes form

  • Powers - Keep powers in animal form +4pp

Animal Control +3pp / L3 - Trappings: None

  • Telepathic link +1pp

Heightened Senses +3pp - Trappings: None

  • Eagle Eye/Hearing/Scent

Regeneration +10pp (free action/round) - Trappings: Ki can often shapeshift damage away and the scent of burning flesh accompanies the act of closing wounds.

Telepathy +2pp - Trappings: None

  • Range +2 bonus pp
  • Mind Rider +3 bonus pp

Decay +2pp - Trappings: The scent of wild mushrooms and old iron fills the air around her

  • Touch -2pp

Infection +2pp - Trappings: The scent of ash and clove and cinnamon fills the air around her.

  • Touch -2pp

Doesn't Breathe +1pp - Trappings: None

  • Extreme -1pp

Doesn't Eat +1pp - Trappings: None

  • Extreme -1pp

Doesn't Sleep +1pp - Trappings: None

  • Tireless -1pp

Fearless +2pp - Trappings: None

Super Attributes

  • Super Attribute (Agility) 2pp
  • Super Attribute (Smarts) 4pp
  • Super Attribute (Spirit) 2pp
  • Super Attribute (Strength) 2pp

Super Skills

  • Super Skill (Taunt) 4pp

Gear[edit]

none

Sidekick - Kal Evans (5 bennies/session)[edit]

Hindrances
Minor: Phobia - Living people other than Ki | Young
Attributes
Agility d4 | Smarts d6 | Spirits d10 | Strength d4 | Vigor d4
Skills
Athletics* d4 | Common Knowledge* d6 | Focus d10 | Intimidation d10 | Notice* d6 | Persuasion* d6 | Stealth* d4
Derived Statistics
Pace 6" | Parry 2 | Toughness 4
Edges
Luck
Greater Luck
Super Powers
Altered Form [water in any state] +2pp - Trappings: Noticeable chill in the air
  • Activation -1pp
Fear +2pp - Trappings: Extreme cold descends. If there is any humidity at all, frost forms on surfaces, ambient light seems to dim
Intangible +5pp - Trappings: None
  • Permanent -2pp
Invisibility +8pp - Trappings: None
  • Permanent -2pp
Telepathy +2pp - Trappings: None
Heightened Senses +1pp - Trappings: None
  • Infravision

Rank: Novice

Advances: None


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