Editing Volk

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**Once per day a fighter can automatically negate a single physical attack that would otherwise hit.  
 
**Once per day a fighter can automatically negate a single physical attack that would otherwise hit.  
 
** Fighting Style: '''Sword & Shield''': One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC.  
 
** Fighting Style: '''Sword & Shield''': One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC.  
**Combat Maneuvers:
+
**Combat Maneuvers
 
***'''Defensive Stance (Int)'''. By eschewing any offensive attacks during a round and using this maneuver the character can make themself harder to hit. Make a Defensive Stance roll at the beginning of the character’s turn. If the maneuver roll is successful, the character gains a +2 bonus to their AC for as long as the character remains in their defensive stance. A character in a defensive stance can automatically disengage from melee and move away at half their normal movement.
 
***'''Defensive Stance (Int)'''. By eschewing any offensive attacks during a round and using this maneuver the character can make themself harder to hit. Make a Defensive Stance roll at the beginning of the character’s turn. If the maneuver roll is successful, the character gains a +2 bonus to their AC for as long as the character remains in their defensive stance. A character in a defensive stance can automatically disengage from melee and move away at half their normal movement.
 
***'''Stun (Str)'''. On a successful roll the target automatically acts suffers a –2 penalty to all initiative, attack, and combat maneuver rolls for 1d4 rounds.
 
***'''Stun (Str)'''. On a successful roll the target automatically acts suffers a –2 penalty to all initiative, attack, and combat maneuver rolls for 1d4 rounds.

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