Difference between revisions of "Volsung Axehead, son of Shadowhold"

From RPGnet
Jump to: navigation, search
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
male dwarf Rgr4/Ftr2: <br> CR 6; Size M (3 ft., 11 in. tall); HD 4d8+16 + 2d10+8; hp 60; Init +4 (+4 Dex); Spd 20 ft.;  <br> AC 14 (+4 Dex); Attack +10/+5 (+6 Base, +4 Str) melee, or +10/+5 (+6 Base, +4 Dex) ranged;  <br> SV Fort +11, Ref +5, Will +2; AL LG;  <br> Str 18 (+4), Dex 19 (+4), Con 19 (+4), Int 12 (+1), Wis 13 (+1), Cha 10 (+0).   <br>  <br>Languages Spoken: Common, Dwarven, Goblin.  <br>  <br>Skills  <br>Craft (Armorsmithing) +10, Craft (Blacksmithing) +8, Craft (Carpentry) +8, Craft (Shipmaking) +8, Craft (Stonemasonry) +3, Craft (Trapmaking) +3, Craft (Weaponsmithing) +3, Hide +4, Intimidate +1, Jump +6, Knowledge (Nature) +6.5, Listen +1, Move Silently +4, Profession (Miner) +8, Search +7, Spot +1, Survival +8;  <br>  <br>feats:  <br>Blind-Fight, Far Shot, Point Blank Shot, Power Attack, [Rapid Shot], [Track], Weapon Focus (shortspear).  <br>  <br>Possessions:    <br>  <br>Ranger Spells Per Day:  1.
+
===WORKING STATS===
 +
 
 +
male dwarf Nob1/Bbn3/Ftr5
 +
 
 +
Hit Dice: 1d8+5 + 3d12+15 + 5d10+25 (HP 104)
 +
Initiative: +2 (+2 Dex);  
 +
Speed: 30 ft.  
 +
Armor Class: 14 (+2 Dex, +2 Natural) (15 when fighting orcs)
 +
Attack: +13/+8 melee, or +10/+5 ranged (+1 against orcs or with axes and hammers)
 +
Saves: Fort +12, Ref +4, Will +5 (+2 to all saves against poisons and spells)
 +
Alignment: LG  
 +
Abilities: Str 20, Dex 15, Con 20, Int 12, Wis 12, Cha 10
 +
Size: Medium (4'5", 210lbs)
 +
CR: 8
 +
 
 +
Languages: High elven pidgin, Old dwarven pidgin, Orcish, Own clan dialect.
 +
Feats: Alertness, Blind-fight, Cleave, [Exotic weapon proficiency (urutuk hatchet)], Improved bull rush, Leadership, Power attack, Weapon focus (halberd).
 +
Skills: Appraise +5 (+7 if related to metal or stone), Climb +7, Concentration +7.5, Hide +5.5, Innuendo +5, Intuit direction +7, Jump +12, Knowledge (Aruun) -0.5, Knowledge (Kaladrun Mountains) +7, Listen +8.5, Move silently +2, Spot +3, Swim +10, Wilderness lore +2 (+4 in the mountains or underground)
 +
 
 +
----
 +
 
 +
male dwarf Nob1/Bbn3/Ftr5
 +
 
 +
Hit Dice: 1d8+3 + 3d12+9 + 5d10+15 (HP 103)
 +
Initiative: +1 (+1 Dex);
 +
Speed: 30 ft.  
 +
Armor Class: 13 (+1 Dex, +2 Natural) (14 when fighting orcs)
 +
Attack: +12/+7 melee, or +9/+4 ranged (+1 against orcs or with axes and hammers)
 +
Saves: Fort +10, Ref +3, Will +6 (+2 to all saves against poisons and spells)
 +
Alignment: LG
 +
Abilities: Str 19, Dex 13, Con 16, Int 12, Wis 14, Cha 16
 +
Size: Medium (4'3", 165lbs)
 +
CR: 8
 +
 
 +
Languages: Old dwarven pidgin, Orcish pidgin, Own clan dialect, Trader's tongue.
 +
Feats: [Exotic weapon proficiency (urutuk hatchet)], Mounted archery, Mounted combat, Power attack, Quick draw, Skill focus (innuendo), Weapon focus (lance, light), Weapon focus (longbow, composite).
 +
Skills: Climb +6, Heal +2, Hide +1.5, Innuendo +8, Intimidate +5, Jump +11, Knowledge (Kaladrun Mountains) +9, Knowledge (history) +3, Listen +6, Move silently +1, Read lips +3, Ride +7, Spot +6, Swim +11, Wilderness lore +5.5 (+7.5 in the mountains or underground)
 +
 
 +
 
  
  
 
-----
 
-----
[[Midnight: the Scroll Barers]]
+
[[Midnight: the SCROLL BARERS]]

Latest revision as of 01:07, 19 September 2005

WORKING STATS[edit]

male dwarf Nob1/Bbn3/Ftr5

Hit Dice: 1d8+5 + 3d12+15 + 5d10+25 (HP 104) Initiative: +2 (+2 Dex); Speed: 30 ft. Armor Class: 14 (+2 Dex, +2 Natural) (15 when fighting orcs) Attack: +13/+8 melee, or +10/+5 ranged (+1 against orcs or with axes and hammers) Saves: Fort +12, Ref +4, Will +5 (+2 to all saves against poisons and spells) Alignment: LG Abilities: Str 20, Dex 15, Con 20, Int 12, Wis 12, Cha 10 Size: Medium (4'5", 210lbs) CR: 8

Languages: High elven pidgin, Old dwarven pidgin, Orcish, Own clan dialect. Feats: Alertness, Blind-fight, Cleave, [Exotic weapon proficiency (urutuk hatchet)], Improved bull rush, Leadership, Power attack, Weapon focus (halberd). Skills: Appraise +5 (+7 if related to metal or stone), Climb +7, Concentration +7.5, Hide +5.5, Innuendo +5, Intuit direction +7, Jump +12, Knowledge (Aruun) -0.5, Knowledge (Kaladrun Mountains) +7, Listen +8.5, Move silently +2, Spot +3, Swim +10, Wilderness lore +2 (+4 in the mountains or underground)


male dwarf Nob1/Bbn3/Ftr5

Hit Dice: 1d8+3 + 3d12+9 + 5d10+15 (HP 103) Initiative: +1 (+1 Dex); Speed: 30 ft. Armor Class: 13 (+1 Dex, +2 Natural) (14 when fighting orcs) Attack: +12/+7 melee, or +9/+4 ranged (+1 against orcs or with axes and hammers) Saves: Fort +10, Ref +3, Will +6 (+2 to all saves against poisons and spells) Alignment: LG Abilities: Str 19, Dex 13, Con 16, Int 12, Wis 14, Cha 16 Size: Medium (4'3", 165lbs) CR: 8

Languages: Old dwarven pidgin, Orcish pidgin, Own clan dialect, Trader's tongue. Feats: [Exotic weapon proficiency (urutuk hatchet)], Mounted archery, Mounted combat, Power attack, Quick draw, Skill focus (innuendo), Weapon focus (lance, light), Weapon focus (longbow, composite). Skills: Climb +6, Heal +2, Hide +1.5, Innuendo +8, Intimidate +5, Jump +11, Knowledge (Kaladrun Mountains) +9, Knowledge (history) +3, Listen +6, Move silently +1, Read lips +3, Ride +7, Spot +6, Swim +11, Wilderness lore +5.5 (+7.5 in the mountains or underground)




Midnight: the SCROLL BARERS