Difference between revisions of "Vvesh"

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==Vvesh: Dragonborn Monk [Way of Shadow]==
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[[Savage_Sands#Characters | < < < Back To Main Page]]
''"The words of the gods became people. What then shall '''our''' words become?"''
 
[[File:Undrtaker0002.png|200px]]
 
  
==Base Matrix==
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==Name: Ishtri==  
'''Monk''' ''Way of Shadow'' L3 | '''Alignment''' LN
 
  
'''AC''' 15 | '''HP''' 27 | '''Initiative''' +3 | '''Proficiency''' +2 | '''Size''' M | '''Speed''' 40
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==Race: Elf==
  
==Abilities/Saves==
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==Attributes==  
'''STR''' 8 / '''-1''' / Save (+1) || '''DEX''' 16 / '''+3''' / Save (+5) || '''CON''' 16 / '''+3''' / Save (+3) || '''INT''' 10 / '''+0''' / Save (+0) || '''WIS''' 14 / '''+2''' / Save (+2) || '''CHA''' 8 / '''-1''' / Save (-1)
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Agility d6 | Smarts d10 | Spirit d6 | Strength d4 | Vigour d6
  
==Combat==
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==Skills==  
'''Armor Proficiencies:''' None
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Athletics d6 | Common Knowledge d8 | Fighting d6 | Spellcasting d10 | Notice d6 | Occult d6 | Persuasion d4 | Research d6 | Riding d4 | Stealth d4
  
'''Weapon Proficiencies:''' All Simple; Short Swords
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==Edges==
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Arcane Background (Magic)
  
'''Weapons Carried:''' None
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New Powers
===Attacks===
 
:'''Unarmed Strike:''' +3 to hit; 1d8+3 damage [Marial Arts: +1 strike as bonus action || Flurry of Blows: 2 strikes as bonus actions]
 
  
==Ki==
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Rapid Recharge
'''Total Ki Pts:''' 3 | '''Save DC:''' 12
 
  
'''1 Ki point:''' Flurry of Blows, Patient Defense, Step of the Wind
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==Hindrances==
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All Thumbs (Minor; Racial) | Can’t Swim (Minor; Campaign) | Cautious (Minor) | Enemy (Minor) | Loyal (Minor) | Mild Mannered (Minor)
  
'''2 Ki Points:''' Darkness, Darkvision, Pass Without Trace, Silence
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==Powers==
 +
Bolt | Conjure Item | Environmental Protection | Healing | Protection
  
:'''Cantrips:''' Minor Illusion
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==Backstory==
 +
Ishtri grew up in an old library, near a prosperous settlement. Her life was surprisingly comfortable, by wasteland standards. The local community provided her with books, entertainment, and companionship. In return, Ishtri gave them life. She possessed a rare type of magic, that could create food and water from nothing. Thanks to that, the people made sure that she was happy; But also isolated. They were careful to keep a barrier between her and the outside world. Ishtri sometimes wondered why. She eventually learnt the answer, after the community was destroyed.
  
==Feats==
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In reality, her protectors were far from innocent. They were vicious raiders and warlords. Ishtri's parents had been among their victims, back when she was too young to remember. The raiders shielded her from that cruel reality. The books and toys they provided were often torn from innocent hands. Ishtri's pleasant life had come at the cost of others. Eventually, an alliance of other warlords led an assault on her home. Ishtri awoke one day to find the settlement in flames. She gathered what supplies she could, and fled. Only later, after speaking with outsiders, did she discover the cruelties that her 'benefactors' had inflicted upon the area. She resolved to never be exploited again.
'''Fighting Initiate:''' Unarmed Fighting
 
  
==Skills/Tools/Tongues==
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Now Ishtri wanders the wasteland. The outside world is harsher than she ever imagined. She dares not settle down in a new town, no matter how nice the place may seem. She only feels safe among a small group of trusted friends. Despite everything, Ishtri tries to look on the bright side. Now she has a chance to actually research things in person, rather than in books. She does her best to be a positive influence on the world. Perhaps some day, she and her companions will find a true place to call home.
'''Str >>''' Athletics [+0]
 
  
'''Dex >>''' Acrobatics [+2] | Sleight of Hand [+2] | Stealth [+2]
 
  
'''Int >>''' Arcana [-1] | History [-1] | Investigation [-1] | Nature [-1] | Religion [-3]  
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[[Savage_Sands#Characters | < < < Back To Main Page]]
 
 
'''Wis >>''' Animal Handling [+0] | '''Insight''' [+3] | Medicine [+0] | Perception [+0] | Survival [+0]
 
 
 
'''Cha >>''' '''Deception''' [+7] | '''Intimidation''' [+7] | Performance [+4] | '''Persuasion''' [+7]
 
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'''Tools:''' Smith
 
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'''Spoken/Written Languages:''' Common | Dwarven | Giantish
 
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==Wealth/Equipment==
 
Longsword (belt) | Dagger (belt) | Explorer's Pack (bedroll, mess kit, tinder box, torches [10], rations [10d], waterskin, 50' hempen rope, spare clothes) | Smith tools (pack) | Potion of Healing 2d4+2 [8] (pouch) '''|| 102 gp''' (pouch)
 
 
 
==Background==
 
'''Dvergren Craftsman''' || '''Specialty:''' Smith/Metalworker || '''Rank:''' Master
 
 
 
:<u>'''Feature:''' Dvergr Reputation</u>
 
:As a Dvergr Craftsman, you may stamp your own work as certified crafted by an artisan of your rank (Apprentice/Journeyman/Master) without the presence of a higher ranked craftsman. At need, you may generally assume access to tools and workspace from any race's Craftsman on the weight of the professional respect they hold for artisans of your kind.
 
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:'''Trait:''' I'd rather work for farmers than kings.
 
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:'''Ideal:''' It doesn't matter that the pay is shite. Do good work anyway.
 
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:'''Bond:''' I fight for what's important. The rest can take care of itself.
 
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:'''Flaw:''' I'd rather work for farmers than kings.
 
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===Backstory===
 
Skaati was a metalsmith of some skill, and he never intended to be anything more, until the day the tall, armorless stranger entered his forge with a broken longsword and a sack of coin worth twice its weight if Skaati could make it whole again.
 
 
 
Skaati took the job and set to work by the dark of night, such was the stranger's urgency, and that was the night he was approached by the All Seeing Dark.
 
 
 
It's voice whispered through the flame with every push of the bellows, rang in his skull every time the hammer fell, hissed dark secrets as heat and steel found voice in the tempering oil.
 
 
 
The stranger never returned for the blade, and Skaati bears it to this day. He still smiths, but he also fights. Wielding the great blade that sometimes lashed out with green fire, wearing no armor after the fighting style of the berserker, Skaati finds ways to stand against the Black Winter.
 
 
 
Following the Stone Wolves as their smith gave him opportunities to do that. It was there he met and befriended Hrókr and Grimnar - and survived with them that fateful day it all went to shite.
 

Latest revision as of 16:58, 1 March 2024

< < < Back To Main Page

Name: Ishtri[edit]

Race: Elf[edit]

Attributes[edit]

Agility d6 | Smarts d10 | Spirit d6 | Strength d4 | Vigour d6

Skills[edit]

Athletics d6 | Common Knowledge d8 | Fighting d6 | Spellcasting d10 | Notice d6 | Occult d6 | Persuasion d4 | Research d6 | Riding d4 | Stealth d4

Edges[edit]

Arcane Background (Magic)

New Powers

Rapid Recharge

Hindrances[edit]

All Thumbs (Minor; Racial) | Can’t Swim (Minor; Campaign) | Cautious (Minor) | Enemy (Minor) | Loyal (Minor) | Mild Mannered (Minor)

Powers[edit]

Bolt | Conjure Item | Environmental Protection | Healing | Protection

Backstory[edit]

Ishtri grew up in an old library, near a prosperous settlement. Her life was surprisingly comfortable, by wasteland standards. The local community provided her with books, entertainment, and companionship. In return, Ishtri gave them life. She possessed a rare type of magic, that could create food and water from nothing. Thanks to that, the people made sure that she was happy; But also isolated. They were careful to keep a barrier between her and the outside world. Ishtri sometimes wondered why. She eventually learnt the answer, after the community was destroyed.

In reality, her protectors were far from innocent. They were vicious raiders and warlords. Ishtri's parents had been among their victims, back when she was too young to remember. The raiders shielded her from that cruel reality. The books and toys they provided were often torn from innocent hands. Ishtri's pleasant life had come at the cost of others. Eventually, an alliance of other warlords led an assault on her home. Ishtri awoke one day to find the settlement in flames. She gathered what supplies she could, and fled. Only later, after speaking with outsiders, did she discover the cruelties that her 'benefactors' had inflicted upon the area. She resolved to never be exploited again.

Now Ishtri wanders the wasteland. The outside world is harsher than she ever imagined. She dares not settle down in a new town, no matter how nice the place may seem. She only feels safe among a small group of trusted friends. Despite everything, Ishtri tries to look on the bright side. Now she has a chance to actually research things in person, rather than in books. She does her best to be a positive influence on the world. Perhaps some day, she and her companions will find a true place to call home.


< < < Back To Main Page