Difference between revisions of "Vvesh"

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'''Monk''' ''Way of Shadow'' L3 | '''Alignment''' LN
 
'''Monk''' ''Way of Shadow'' L3 | '''Alignment''' LN
  
'''AC''' 15 | '''HP''' 27 | '''Initiative''' +3 | '''Proficiency''' +2 | '''Size''' M | '''Speed''' 30
+
'''AC''' 15 | '''HP''' 27 | '''Initiative''' +3 | '''Proficiency''' +2 | '''Size''' M | '''Speed''' 40
  
 
==Abilities/Saves==
 
==Abilities/Saves==

Revision as of 18:04, 10 February 2024

Vvesh: Dragonborn Monk [Way of Shadow]

"The words of the gods became people. What then shall our words become?" Undrtaker0002.png

Base Matrix

Monk Way of Shadow L3 | Alignment LN

AC 15 | HP 27 | Initiative +3 | Proficiency +2 | Size M | Speed 40

Abilities/Saves

STR 8 / -1 / Save (+1) || DEX 16 / +3 / Save (+5) || CON 16 / +3 / Save (+3) || INT 10 / +0 / Save (+0) || WIS 14 / +2 / Save (+2) || CHA 8 / -1 / Save (-1)

Combat

Armor Proficiencies: None

Weapon Proficiencies: All Simple; Short Swords

Weapons Carried: None

Ki

Total Ki Pts: 3 | Save DC: 12

1 Ki point: Flurry of Blows, Patient Defense, Step of the Wind

2 Ki Points: Darkness, Darkvision, Pass Without Trace, Silence

Cantrips: Minor Illusion

Feats

Fighting Initiate: Unarmed Fighting

Skills/Tools/Tongues

Str >> Athletics [+0]

Dex >> Acrobatics [+2] | Sleight of Hand [+2] | Stealth [+2]

Int >> Arcana [-1] | History [-1] | Investigation [-1] | Nature [-1] | Religion [-3]

Wis >> Animal Handling [+0] | Insight [+3] | Medicine [+0] | Perception [+0] | Survival [+0]

Cha >> Deception [+7] | Intimidation [+7] | Performance [+4] | Persuasion [+7]


Tools: Smith


Spoken/Written Languages: Common | Dwarven | Giantish


Wealth/Equipment

Longsword (belt) | Dagger (belt) | Explorer's Pack (bedroll, mess kit, tinder box, torches [10], rations [10d], waterskin, 50' hempen rope, spare clothes) | Smith tools (pack) | Potion of Healing 2d4+2 [8] (pouch) || 102 gp (pouch)

Background

Dvergren Craftsman || Specialty: Smith/Metalworker || Rank: Master

Feature: Dvergr Reputation
As a Dvergr Craftsman, you may stamp your own work as certified crafted by an artisan of your rank (Apprentice/Journeyman/Master) without the presence of a higher ranked craftsman. At need, you may generally assume access to tools and workspace from any race's Craftsman on the weight of the professional respect they hold for artisans of your kind.

Trait: I'd rather work for farmers than kings.

Ideal: It doesn't matter that the pay is shite. Do good work anyway.

Bond: I fight for what's important. The rest can take care of itself.

Flaw: I'd rather work for farmers than kings.


Backstory

Skaati was a metalsmith of some skill, and he never intended to be anything more, until the day the tall, armorless stranger entered his forge with a broken longsword and a sack of coin worth twice its weight if Skaati could make it whole again.

Skaati took the job and set to work by the dark of night, such was the stranger's urgency, and that was the night he was approached by the All Seeing Dark.

It's voice whispered through the flame with every push of the bellows, rang in his skull every time the hammer fell, hissed dark secrets as heat and steel found voice in the tempering oil.

The stranger never returned for the blade, and Skaati bears it to this day. He still smiths, but he also fights. Wielding the great blade that sometimes lashed out with green fire, wearing no armor after the fighting style of the berserker, Skaati finds ways to stand against the Black Winter.

Following the Stone Wolves as their smith gave him opportunities to do that. It was there he met and befriended Hrókr and Grimnar - and survived with them that fateful day it all went to shite.