Difference between revisions of "Vvesh"

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==Vvesh: Dragonborn Monk [Way of Shadow]==
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==Name: Ishtri==  
''"The words of the gods became people. What then shall '''our''' words become?"''
 
[[File:Undrtaker0002.png|200px]]
 
  
==Base Matrix==
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==Race: Elf==
'''Monk''' L3 | '''Alignment''' LN | '''Ancestry:''' Brass
 
  
'''AC''' 15 | '''HP''' 27 | '''Initiative''' +3 | '''Proficiency''' +2 | '''Size''' M | '''Speed''' 40
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==Attributes==
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Agility d6 | Smarts d10 | Spirit d6 | Strength d4 | Vigour d6
  
==Abilities/Saves==
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==Skills==  
'''STR''' 8 / '''-1''' / Save (+1) || '''DEX''' 16 / '''+3''' / Save (+5) || '''CON''' 16 / '''+3''' / Save (+3) || '''INT''' 10 / '''+0''' / Save (+0) || '''WIS''' 14 / '''+2''' / Save (+2) || '''CHA''' 8 / '''-1''' / Save (-1)
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Athletics d6 | Common Knowledge d8 | Fighting d6 | Spellcasting d10 | Notice d6 | Occult d6 | Persuasion d4 | Research d6 | Riding d4 | Stealth d4
  
'''Resistance:''' Fire
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==Edges==
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Arcane Background (Magic)
  
==Combat==
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New Powers
'''Armor Proficiencies:''' None
 
  
'''Weapon Proficiencies:''' All Simple; Short Swords
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Rapid Recharge
  
===Attacks===
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==Hindrances==  
:'''Unarmed Strike:''' +3 to hit; 1d8+3 damage [Marial Arts: +1 strike as bonus action || Flurry of Blows: 2 strikes as bonus actions]
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All Thumbs (Minor; Racial) | Can’t Swim (Minor; Campaign) | Cautious (Minor) | Enemy (Minor) | Loyal (Minor) | Mild Mannered (Minor)
  
:'''Breath Weapon:''' Fire 5' x 30' line | 2d6 dmg (Dex save v DC 13 for half damage)
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==Powers==
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Bolt | Conjure Item | Environmental Protection | Healing | Protection
  
==Ki==
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==Backstory==
'''Total Ki Pts:''' 3 | '''Save DC:''' 12
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Ishtri grew up in an old library, near a prosperous settlement. Her life was surprisingly comfortable, by wasteland standards. The local community provided her with books, entertainment, and companionship. In return, Ishtri gave them life. She possessed a rare type of magic, that could create food and water from nothing. Thanks to that, the people made sure that she was happy; But also isolated. They were careful to keep a barrier between her and the outside world. Ishtri sometimes wondered why. She eventually learnt the answer, after the community was destroyed.
  
'''1 Ki point:''' Flurry of Blows, Patient Defense, Step of the Wind
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In reality, her protectors were far from innocent. They were vicious raiders and warlords. Ishtri's parents had been among their victims, back when she was too young to remember. The raiders shielded her from that cruel reality. The books and toys they provided were often torn from innocent hands. Ishtri's pleasant life had come at the cost of others. Eventually, an alliance of other warlords led an assault on her home. Ishtri awoke one day to find the settlement in flames. She gathered what supplies she could, and fled. Only later, after speaking with outsiders, did she discover the cruelties that her 'benefactors' had inflicted upon the area. She resolved to never be exploited again.
  
'''2 Ki Points:''' Darkness, Darkvision, Pass Without Trace, Silence
+
Now Ishtri wanders the wasteland. The outside world is harsher than she ever imagined. She dares not settle down in a new town, no matter how nice the place may seem. She only feels safe among a small group of trusted friends. Despite everything, Ishtri tries to look on the bright side. Now she has a chance to actually research things in person, rather than in books. She does her best to be a positive influence on the world. Perhaps some day, she and her companions will find a true place to call home.
 
 
:'''Cantrips:''' Minor Illusion
 
 
 
==Feats==
 
'''Fighting Initiate:''' Unarmed Fighting
 
 
 
==Skills/Tools/Tongues==
 
'''Str >>''' Athletics [-1]
 
 
 
'''Dex >>''' '''Acrobatics [+5]''' | Sleight of Hand [+3] | '''Stealth [+5]'''
 
 
 
'''Int >>''' Arcana [+0] | History [+0] | Investigation [+0| Nature [+0] | '''Religion [+2]'''
 
 
 
'''Wis >>''' Animal Handling [+2] | '''Insight [+4]''' | Medicine [+2] | Perception [+2] | Survival [+2]
 
 
 
'''Cha >>''' Deception [-1] | Intimidation [-1] | Performance [-1] | Persuasion [-1]
 
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'''Tools:''' None
 
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'''Spoken/Written Languages:''' Common | Draconic | Goblin | Elvish
 
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==Wealth/Equipment==
 
 
 
==Background==
 
'''Acolyte of the Shadow Moon'''
 
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:'''Feature:''' Shelter of the Faithful '''[N/A]'''
 
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:'''Trait:''' I fight for what's important. The rest can take care of itself..
 
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:'''Ideal:''' To find and serve the reincarnated Wyrm.
 
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:'''Bond:''' I serve the ancient Wyrm regardless of the consequences.
 
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:'''Flaw:''' I serve the ancient Wyrm regardless of the consequences.
 
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===Backstory===
 
An orphan, ''Vvesh'' grew up among the Holy Brotherhood of the Shadow Moon and lived with them until his majority. After that, he was turned out as was customary at the Moon.  
 
 
 
Always smaller than his fellows, ''Vvesh'' was nonetheless a scrapper, always fighting bigger and stronger dragonborn. No one was surprised how quickly trouble found him once he was on his own.
 
 
 
The brothers of the local monastery, servants of the Ancient Wyrm, were very nearly his salvation, teaching him discipline and restraint, but that all ended when he found ''her''.
 
 
 
He was sure she was the reincarnation of the Wyrm in the modern world, and he swore to follow her into hell . . .
 
 
 
 
 
''That's not far from what happened.''
 

Revision as of 16:56, 1 March 2024

Name: Ishtri

Race: Elf

Attributes

Agility d6 | Smarts d10 | Spirit d6 | Strength d4 | Vigour d6

Skills

Athletics d6 | Common Knowledge d8 | Fighting d6 | Spellcasting d10 | Notice d6 | Occult d6 | Persuasion d4 | Research d6 | Riding d4 | Stealth d4

Edges

Arcane Background (Magic)

New Powers

Rapid Recharge

Hindrances

All Thumbs (Minor; Racial) | Can’t Swim (Minor; Campaign) | Cautious (Minor) | Enemy (Minor) | Loyal (Minor) | Mild Mannered (Minor)

Powers

Bolt | Conjure Item | Environmental Protection | Healing | Protection

Backstory

Ishtri grew up in an old library, near a prosperous settlement. Her life was surprisingly comfortable, by wasteland standards. The local community provided her with books, entertainment, and companionship. In return, Ishtri gave them life. She possessed a rare type of magic, that could create food and water from nothing. Thanks to that, the people made sure that she was happy; But also isolated. They were careful to keep a barrier between her and the outside world. Ishtri sometimes wondered why. She eventually learnt the answer, after the community was destroyed.

In reality, her protectors were far from innocent. They were vicious raiders and warlords. Ishtri's parents had been among their victims, back when she was too young to remember. The raiders shielded her from that cruel reality. The books and toys they provided were often torn from innocent hands. Ishtri's pleasant life had come at the cost of others. Eventually, an alliance of other warlords led an assault on her home. Ishtri awoke one day to find the settlement in flames. She gathered what supplies she could, and fled. Only later, after speaking with outsiders, did she discover the cruelties that her 'benefactors' had inflicted upon the area. She resolved to never be exploited again.

Now Ishtri wanders the wasteland. The outside world is harsher than she ever imagined. She dares not settle down in a new town, no matter how nice the place may seem. She only feels safe among a small group of trusted friends. Despite everything, Ishtri tries to look on the bright side. Now she has a chance to actually research things in person, rather than in books. She does her best to be a positive influence on the world. Perhaps some day, she and her companions will find a true place to call home.