Difference between revisions of "Vygr Bloodtooth"

From RPGnet
Jump to: navigation, search
(Created page with "Basilisk_Hill_Breakdown == Rank == *Gnoll Sorcerer (male) Level 1 *XP: 710/4850 *Alignment Neutral *Retainer of Nerhgui *Titles or Holdings: None == Attributes == *S...")
 
 
Line 38: Line 38:
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 5
 
*HP (just list the max here, list current HP on the front page.)
 
*HP (just list the max here, list current HP on the front page.)
 
*Movement Rate
 
*Movement Rate
Line 55: Line 55:
 
== Spells ==
 
== Spells ==
 
*First Level: 2
 
*First Level: 2
**A first level spell in your repertoire
+
**Sleep
**Another first-level spell in your repertoire
+
**Shield
 +
**Magic Missle
 +
 
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
** Backpack
**Then list
+
*** Rope 50'
**Those things
+
*** Oil flask x2
**Individually
+
*** Tinderbox
 +
*** Iron Rations x7
 +
*** Iron Spikes x6
 +
*** Hammer
 +
*** Waterskin (x2)
 +
** Belt pouch
 +
** Candles x5
 +
** Chalk x5
 +
** Mirror
 +
** Wolfsbane
 +
** Garlic
 +
** wine (2 pints)
 +
** Ink
 +
** quill
 +
** paper (4 sheets)
 +
** Magnifying glass
 +
** Scroll case
 +
** glass vial x2
 +
** Mining Pick
 +
 
 +
** Riding Horse
 +
*** AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240/’ (80/’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
 +
**** Saddle and bridle
 +
**** Saddle Bags
 +
**** Bedroll
 +
 
 +
*Armor:
 +
** Master Work Leather +1 AC (200cn)
 +
*Weapons:
 +
** 2h sword 1500cn
 +
** silver dagger 10cn
 +
** crossbow 20cn
 +
** bolts +1 11:
 +
** bolts 20:
 +
*Total Encumbrance: 340cn

Latest revision as of 20:22, 7 November 2022

Basilisk_Hill_Breakdown

Rank[edit]

  • Gnoll Sorcerer (male) Level 1
  • XP: 710/4850
  • Alignment Neutral
  • Retainer of Nerhgui
  • Titles or Holdings: None

Attributes[edit]

  • STR: 9 *
  • INT: 9
  • WIS: 9 **
  • DEX: 15 (+1 Missle, +1 AC, +1 initiative)
  • CON: 14 (+1 Hit Points)
  • CHA: 13 (+1 Reaction, 5 Retainers, 8 loyalty)
  • (-2 to add +1 CHA) ** (-4 to add +2 CHA)

Skills[edit]

  • Languages
    • Common
    • Bestial
  • General Skills
    • Magical Engineering (INT) proficient 15+
  • Class Abilities
    • Armour: Leather no shields
    • Weapons: Any
    • Speed: can move at a rate of 150’ (50’) feet per round, and can keep up this
      movement rate for a length of time equal to 1 turn per Hit Dice
    • Carrying Capacity: Double their encumbrance limits. (800cn/1200cn/1600cn/3200cn)
    • Two Weapon Fighting: Can use 2-handed weapons 1-handed. Second weapon must deal <=1d8.
      One attack roll, on hit roll damage for both weapons taking best result.
      All to-hit and damage mods apply to both weapons.
    • Iron Constitution: Advantage on Poison and Disease saves.
    • Cleave with missile and melee at 1/2 HD.
    • Spells: Class Level + highest cartable spell level + Con bonus (3 spells)
    • Create Items (level): fetishes (3), potions (5), Scrolls (7), Magic Items (9)
  • Knacks
    • Cantrip: minor magic (D:1 hour/1 Round, R: 45'/25' - minor magical effect/ 1d4 damage no save successful attack roll)

Combat[edit]

  • AC 5
  • HP (just list the max here, list current HP on the front page.)
  • Movement Rate
  • Initiative Modifier: +1
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis
    • Poison & Death
    • Blast & Breath
    • Staves & Wands
    • Spells

Spells[edit]

  • First Level: 2
    • Sleep
    • Shield
    • Magic Missle


Equipment[edit]

    • Backpack
      • Rope 50'
      • Oil flask x2
      • Tinderbox
      • Iron Rations x7
      • Iron Spikes x6
      • Hammer
      • Waterskin (x2)
    • Belt pouch
    • Candles x5
    • Chalk x5
    • Mirror
    • Wolfsbane
    • Garlic
    • wine (2 pints)
    • Ink
    • quill
    • paper (4 sheets)
    • Magnifying glass
    • Scroll case
    • glass vial x2
    • Mining Pick
    • Riding Horse
      • AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240/’ (80/’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
        • Saddle and bridle
        • Saddle Bags
        • Bedroll
  • Armor:
    • Master Work Leather +1 AC (200cn)
  • Weapons:
    • 2h sword 1500cn
    • silver dagger 10cn
    • crossbow 20cn
    • bolts +1 11:
    • bolts 20:
  • Total Encumbrance: 340cn