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Back to Homepage[https://wiki.rpg.net/index.php/W%26G.RogueTraderWiki]
 
Back to Homepage[https://wiki.rpg.net/index.php/W%26G.RogueTraderWiki]
  
==BROTHER WALKAIN==
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== MAJOR ZORHAL ==
:'''Name''': Walkain the Antiquated Crow
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:'''Name''': Major Blake Zorhal
:'''Species''': Adeptus Astartes
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:'''Species''': Human
 
:'''Tier''': 3
 
:'''Tier''': 3
:'''Archtype''': Space Marine
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:'''Archtype''': Commissar
 
:'''Rank''': 1
 
:'''Rank''': 1
:'''Faction''': Adeptus Astartes, Imperium
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:'''Faction''': Keberam Sector Union, Imperium
:'''Keywords''': IMPERIUM, ADEPTUS ASTARTES, [CHAPTER]
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:'''Keywords''': Cynda Expeditionary Force, Astra Militarum
''XP: 300 - 170 - 30 - 40 - 20 - 40''
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''XP: 300 - 76 - 65 - 104 - 50''
  
 
'''Attributes'''
 
'''Attributes'''
:'''Strength''': 5
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:'''Strength''': 1 + 3
:'''Toughness''': 5
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:'''Toughness''': 1 + 3
 
:'''Agility''': 4
 
:'''Agility''': 4
:'''Initiative''': 4
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:'''Initiative''': 3
:'''Willpower''': 3
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:'''Willpower''': 1 + 4
:'''Intellect''': 3
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:'''Intellect''': 5
:'''Fellowship''': 3
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:'''Fellowship''': 4
  
 
'''Traits'''
 
'''Traits'''
:'''Defense''': 3
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:'''Defense''': 2
:'''Resilience''': 6 + @AP: 4
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:'''Resilience''': 5 + @TC 4
:'''Determination''': 6
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:'''Determination''': 4
:'''Max Wounds''': 11
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:'''Max Wounds''': 10
:'''Max Shock''': 6
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:'''Max Shock''': 8
:'''Speed''': 7
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:'''Speed''': 6
:'''Conviction''': 3
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:'''Conviction''': 5
:'''Resolve''': 3
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:'''Resolve''': 4
:'''Corruption''': 3
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:'''Corruption''': 0
:'''Passive Awareness''': 3
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:'''Passive Awareness''': 4
 
:'''Wealth''': 3
 
:'''Wealth''': 3
:'''Influence''': 4
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:'''Influence''': 3 + 3
  
 
'''Skills'''
 
'''Skills'''
:Athletics (S): 3
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:Athletics (S): 2
 
:Awareness (Int): 3
 
:Awareness (Int): 3
:Ballistic (A): 5
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:Ballistic (A): 3 + 1
 
:Cunning (Fel):
 
:Cunning (Fel):
 
:Deception (Fel): 3
 
:Deception (Fel): 3
 
:Insight (Fel):
 
:Insight (Fel):
:Intimidation (Will):  
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:Intimidation (Will): 3 + 2
:Investigation (Int): 1
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:Investigation (Int): 2
:Leadership (Will):  
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:Leadership (Will): 3 + 2
 
:Medicae (Int):
 
:Medicae (Int):
:Persuasion (Fel): 1
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:Persuasion (Fel):
:Pilot (A): 2
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:Pilot (A):
 
:Psychic Mastery (Will):
 
:Psychic Mastery (Will):
 
:Scholar (Int):
 
:Scholar (Int):
:Stealth (A): 3
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:Stealth (A):
 
:Survival (Will):
 
:Survival (Will):
:Tech (Int): 2
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:Tech (Int): 4
:Weapon (I): 5
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:Weapon (I): 3 + 1
  
 
'''Objectives'''
 
'''Objectives'''
:1: Dedicate a victory to the Emperor
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:1: Take in some more of the wider Imperium Culture
:2: Apply Codex Astartes Wisdom to a situation
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:2: Overcome some frustration with his own tactical efficiency
:3: Clarify your duty in a situation
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:3: Solve a technical issue without Mechanicus interference
:4: Speak in random Marine Platetutes
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:4: Defeat an opponent with an appropriately impressive flourish
:5: Practice Rituals of a Chapter
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:5: Inspire someone to do what was thought to be impossible
:6: Ruminate on the difference between Astartes and Normies
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:6: Acquire some appropriately advanced equipment for the crew
  
'''Languages''': Low Gothic
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'''Languages''': Low Gothic, Keberam
  
 
'''Abilities'''
 
'''Abilities'''
:'''Defender of Humanity''': Add +Rank Icons to any successful attack against a Mob.
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:'''Fearsome Respect''': You and Allies within 15m add +Double Rank bonus to :'''Resolve Tests'''. Add +Double Rank bonus to any Intimidation Tests.
:'''Honour the Chapter''': You are subject to the orders of your chapter master, and must honour the beliefs and traditions of your chapter. Your Resolve increases by +1
 
:'''Space Marine Implants''': You are immune to the Bleeding Condition. You gain +1 bonus dice to any test related to one of the 19 implants (p.75) if the GM agrees it is appropriate.
 
:'''Use the Terrain''': You gain +Rank to any Stealth (A) Test when there is some form of terrain to hide behind.
 
  
 
'''Talents'''
 
'''Talents'''
:'''Dual Wield''': You can wield two weapons with uncanny accuracy. When you wield one weapon in each hand the DN penalty for using the Multi-Attack option is reduced by 2. Each weapon must have the Pistol Trait or be a one-handed melee weapon. You may also use a different weapon you are wielding for each of your Multi-Attacks, rolling damage separately for each weapon.
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:'''Dual Wield'''
 +
:'''Devotees''': 4th Cynda Expeditionary Force Regiment
  
 
'''Weapons'''
 
'''Weapons'''
:'''Bolt Pistol''': Damage 10, ED 1, AP -, 6/12/18m, Salvo 1, Traits -Brutal, Pistol
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:'''Bolt Pistol''': 10, ED 1, AP -, 6/12/18, Salvo 1, Brutal, Pistol, Uncommon
:'''Chain Sword''': Damage 10, ED 4, AP -, Melee, Traits -Brutal, Parry
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:'''Chain Sword''': S+5, ED 4, AP -, Melee, Brutal, Parry, 4 Value, Uncommon
:'''Astartes Combat Knife''': Damage 8, ED 2, AP -1, Melee, Traits -Reliable
 
:'''Frag Grenade''': Damage 10, ED 4, AP -, Range 20m, Traits -Blast (6)
 
  
 
'''Gear'''
 
'''Gear'''
:Scout Carapace Armor
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:Munitorum Issue
:Frag Grenade x3
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:Mess Kit
:Vox Bead
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:Blanket
:Periculum Kit
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:Grooming Kit
:Bolt Pistol x2
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:Ration Packs x3
 +
:Tempestus Carapace Armor
 +
:Combi-Tool
 +
:Resperator
 +
:Data Slate
 +
:Pocket Chrono

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