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− | Back to Homepage | + | Back to Homepage[https://wiki.rpg.net/index.php/W%26G.RogueTraderWiki] |
− | == | + | ==BROTHER WALKAIN== |
− | :'''Name''': | + | :'''Name''': Walkain the Antiquated Crow |
− | :'''Species''': | + | :'''Species''': Adeptus Astartes |
:'''Tier''': 3 | :'''Tier''': 3 | ||
− | :'''Archtype''': | + | :'''Archtype''': Space Marine |
:'''Rank''': 1 | :'''Rank''': 1 | ||
− | :'''Faction''': | + | :'''Faction''': Adeptus Astartes, Imperium |
− | :'''Keywords''': | + | :'''Keywords''': IMPERIUM, ADEPTUS ASTARTES, [CHAPTER] |
− | ''XP: 300 - | + | ''XP: 300 - 170 - 30 - 40 - 20 - 40'' |
'''Attributes''' | '''Attributes''' | ||
− | :Strength: | + | :'''Strength''': 5 |
− | :Toughness: | + | :'''Toughness''': 5 |
− | :Agility: 4 | + | :'''Agility''': 4 |
− | :Initiative: | + | :'''Initiative''': 4 |
− | :Willpower: | + | :'''Willpower''': 3 |
− | :Intellect: | + | :'''Intellect''': 3 |
− | :Fellowship: | + | :'''Fellowship''': 3 |
'''Traits''' | '''Traits''' | ||
− | :Defense: | + | :'''Defense''': 3 |
− | :Resilience: | + | :'''Resilience''': 6 + @AP: 4 |
− | :Determination: | + | :'''Determination''': 6 |
− | :Max Wounds: | + | :'''Max Wounds''': 11 |
− | :Max Shock: | + | :'''Max Shock''': 6 |
− | :Speed: | + | :'''Speed''': 7 |
− | :Conviction: | + | :'''Conviction''': 3 |
− | :Resolve: | + | :'''Resolve''': 3 |
− | :Corruption: | + | :'''Corruption''': 3 |
− | :Passive Awareness: | + | :'''Passive Awareness''': 3 |
− | :Wealth: 3 | + | :'''Wealth''': 3 |
− | :Influence: | + | :'''Influence''': 4 |
'''Skills''' | '''Skills''' | ||
− | :Athletics (S): | + | :Athletics (S): 3 |
:Awareness (Int): 3 | :Awareness (Int): 3 | ||
− | :Ballistic (A): | + | :Ballistic (A): 5 |
:Cunning (Fel): | :Cunning (Fel): | ||
:Deception (Fel): 3 | :Deception (Fel): 3 | ||
:Insight (Fel): | :Insight (Fel): | ||
− | :Intimidation (Will): | + | :Intimidation (Will): |
− | :Investigation (Int): | + | :Investigation (Int): 1 |
− | :Leadership (Will): | + | :Leadership (Will): |
:Medicae (Int): | :Medicae (Int): | ||
− | :Persuasion (Fel): | + | :Persuasion (Fel): 1 |
− | :Pilot (A): | + | :Pilot (A): 2 |
:Psychic Mastery (Will): | :Psychic Mastery (Will): | ||
:Scholar (Int): | :Scholar (Int): | ||
− | :Stealth (A): | + | :Stealth (A): 3 |
:Survival (Will): | :Survival (Will): | ||
− | :Tech (Int): | + | :Tech (Int): 2 |
− | :Weapon (I): | + | :Weapon (I): 5 |
'''Objectives''' | '''Objectives''' | ||
− | :1: | + | :1: Dedicate a victory to the Emperor |
− | :2: | + | :2: Apply Codex Astartes Wisdom to a situation |
− | :3: | + | :3: Clarify your duty in a situation |
− | :4: | + | :4: Speak in random Marine Platetutes |
− | :5: | + | :5: Practice Rituals of a Chapter |
− | :6: | + | :6: Ruminate on the difference between Astartes and Normies |
− | '''Languages''': Low Gothic | + | '''Languages''': Low Gothic |
'''Abilities''' | '''Abilities''' | ||
− | :''' | + | :'''Defender of Humanity''': Add +Rank Icons to any successful attack against a Mob. |
+ | :'''Honour the Chapter''': You are subject to the orders of your chapter master, and must honour the beliefs and traditions of your chapter. Your Resolve increases by +1 | ||
+ | :'''Space Marine Implants''': You are immune to the Bleeding Condition. You gain +1 bonus dice to any test related to one of the 19 implants (p.75) if the GM agrees it is appropriate. | ||
+ | :'''Use the Terrain''': You gain +Rank to any Stealth (A) Test when there is some form of terrain to hide behind. | ||
'''Talents''' | '''Talents''' | ||
− | :'''Dual Wield''' | + | :'''Dual Wield''': You can wield two weapons with uncanny accuracy. When you wield one weapon in each hand the DN penalty for using the Multi-Attack option is reduced by 2. Each weapon must have the Pistol Trait or be a one-handed melee weapon. You may also use a different weapon you are wielding for each of your Multi-Attacks, rolling damage separately for each weapon. |
− | : | ||
'''Weapons''' | '''Weapons''' | ||
− | :'''Bolt Pistol''': 10, ED 1, AP -, 6/12/ | + | :'''Bolt Pistol''': Damage 10, ED 1, AP -, 6/12/18m, Salvo 1, Traits -Brutal, Pistol |
− | :'''Chain Sword''': | + | :'''Chain Sword''': Damage 10, ED 4, AP -, Melee, Traits -Brutal, Parry |
+ | :'''Astartes Combat Knife''': Damage 8, ED 2, AP -1, Melee, Traits -Reliable | ||
+ | :'''Frag Grenade''': Damage 10, ED 4, AP -, Range 20m, Traits -Blast (6) | ||
'''Gear''' | '''Gear''' | ||
− | : | + | :Scout Carapace Armor |
− | + | :Frag Grenade x3 | |
− | + | :Vox Bead | |
− | + | :Periculum Kit | |
− | + | :Bolt Pistol x2 | |
− | : | ||
− | : | ||
− | : | ||
− | : |
Latest revision as of 17:17, 26 January 2021
Back to Homepage[1]
BROTHER WALKAIN[edit]
- Name: Walkain the Antiquated Crow
- Species: Adeptus Astartes
- Tier: 3
- Archtype: Space Marine
- Rank: 1
- Faction: Adeptus Astartes, Imperium
- Keywords: IMPERIUM, ADEPTUS ASTARTES, [CHAPTER]
XP: 300 - 170 - 30 - 40 - 20 - 40
Attributes
- Strength: 5
- Toughness: 5
- Agility: 4
- Initiative: 4
- Willpower: 3
- Intellect: 3
- Fellowship: 3
Traits
- Defense: 3
- Resilience: 6 + @AP: 4
- Determination: 6
- Max Wounds: 11
- Max Shock: 6
- Speed: 7
- Conviction: 3
- Resolve: 3
- Corruption: 3
- Passive Awareness: 3
- Wealth: 3
- Influence: 4
Skills
- Athletics (S): 3
- Awareness (Int): 3
- Ballistic (A): 5
- Cunning (Fel):
- Deception (Fel): 3
- Insight (Fel):
- Intimidation (Will):
- Investigation (Int): 1
- Leadership (Will):
- Medicae (Int):
- Persuasion (Fel): 1
- Pilot (A): 2
- Psychic Mastery (Will):
- Scholar (Int):
- Stealth (A): 3
- Survival (Will):
- Tech (Int): 2
- Weapon (I): 5
Objectives
- 1: Dedicate a victory to the Emperor
- 2: Apply Codex Astartes Wisdom to a situation
- 3: Clarify your duty in a situation
- 4: Speak in random Marine Platetutes
- 5: Practice Rituals of a Chapter
- 6: Ruminate on the difference between Astartes and Normies
Languages: Low Gothic
Abilities
- Defender of Humanity: Add +Rank Icons to any successful attack against a Mob.
- Honour the Chapter: You are subject to the orders of your chapter master, and must honour the beliefs and traditions of your chapter. Your Resolve increases by +1
- Space Marine Implants: You are immune to the Bleeding Condition. You gain +1 bonus dice to any test related to one of the 19 implants (p.75) if the GM agrees it is appropriate.
- Use the Terrain: You gain +Rank to any Stealth (A) Test when there is some form of terrain to hide behind.
Talents
- Dual Wield: You can wield two weapons with uncanny accuracy. When you wield one weapon in each hand the DN penalty for using the Multi-Attack option is reduced by 2. Each weapon must have the Pistol Trait or be a one-handed melee weapon. You may also use a different weapon you are wielding for each of your Multi-Attacks, rolling damage separately for each weapon.
Weapons
- Bolt Pistol: Damage 10, ED 1, AP -, 6/12/18m, Salvo 1, Traits -Brutal, Pistol
- Chain Sword: Damage 10, ED 4, AP -, Melee, Traits -Brutal, Parry
- Astartes Combat Knife: Damage 8, ED 2, AP -1, Melee, Traits -Reliable
- Frag Grenade: Damage 10, ED 4, AP -, Range 20m, Traits -Blast (6)
Gear
- Scout Carapace Armor
- Frag Grenade x3
- Vox Bead
- Periculum Kit
- Bolt Pistol x2