Difference between revisions of "W&G.RogueTraderWiki.MajorZorhal"

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Back to Homepage
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Back to Homepage[https://wiki.rpg.net/index.php/W%26G.RogueTraderWiki]
  
== MAJOR ZORHAL ==
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==BROTHER WALKAIN==
:'''Name''': Major Blake Zorhal
+
:'''Name''': Walkain the Antiquated Crow
:'''Species''': Human
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:'''Species''': Adeptus Astartes
 
:'''Tier''': 3
 
:'''Tier''': 3
:'''Archtype''': Commissar
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:'''Archtype''': Space Marine
 
:'''Rank''': 1
 
:'''Rank''': 1
:'''Faction''': Keberam Sector Union, Imperium
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:'''Faction''': Adeptus Astartes, Imperium
:'''Keywords''': Cynda Expeditionary Force, Astra Militarum
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:'''Keywords''': IMPERIUM, ADEPTUS ASTARTES, [CHAPTER]
''XP: 300 - 76 - 65 - 104 - 50''
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''XP: 300 - 170 - 30 - 40 - 20 - 40''
  
 
'''Attributes'''
 
'''Attributes'''
:Strength: 1 + 3
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:'''Strength''': 5
:Toughness: 1 + 3
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:'''Toughness''': 5
:Agility: 4
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:'''Agility''': 4
:Initiative: 3
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:'''Initiative''': 4
:Willpower: 1 + 4
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:'''Willpower''': 3
:Intellect: 5
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:'''Intellect''': 3
:Fellowship: 4
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:'''Fellowship''': 3
  
 
'''Traits'''
 
'''Traits'''
:Defense: 2
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:'''Defense''': 3
:Resilience: 5 + @TC 4
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:'''Resilience''': 6 + @AP: 4
:Determination: 4
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:'''Determination''': 6
:Max Wounds: 10
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:'''Max Wounds''': 11
:Max Shock: 8
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:'''Max Shock''': 6
:Speed: 6
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:'''Speed''': 7
:Conviction: 5
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:'''Conviction''': 3
:Resolve: 4
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:'''Resolve''': 3
:Corruption: 0
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:'''Corruption''': 3
:Passive Awareness: 4
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:'''Passive Awareness''': 3
:Wealth: 3
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:'''Wealth''': 3
:Influence: 3 + 3
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:'''Influence''': 4
  
 
'''Skills'''
 
'''Skills'''
:Athletics (S): 2
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:Athletics (S): 3
 
:Awareness (Int): 3
 
:Awareness (Int): 3
:Ballistic (A): 3 + 1
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:Ballistic (A): 5
 
:Cunning (Fel):
 
:Cunning (Fel):
 
:Deception (Fel): 3
 
:Deception (Fel): 3
 
:Insight (Fel):
 
:Insight (Fel):
:Intimidation (Will): 3 + 2
+
:Intimidation (Will):  
:Investigation (Int): 2
+
:Investigation (Int): 1
:Leadership (Will): 3 + 2
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:Leadership (Will):  
 
:Medicae (Int):
 
:Medicae (Int):
:Persuasion (Fel):
+
:Persuasion (Fel): 1
:Pilot (A):
+
:Pilot (A): 2
 
:Psychic Mastery (Will):
 
:Psychic Mastery (Will):
 
:Scholar (Int):
 
:Scholar (Int):
:Stealth (A):
+
:Stealth (A): 3
 
:Survival (Will):
 
:Survival (Will):
:Tech (Int): 4
+
:Tech (Int): 2
:Weapon (I): 3 + 1
+
:Weapon (I): 5
  
 
'''Objectives'''
 
'''Objectives'''
:1: Take in some more of the wider Imperium Culture
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:1: Dedicate a victory to the Emperor
:2: Overcome some frustration with his own tactical efficiency
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:2: Apply Codex Astartes Wisdom to a situation
:3: Solve a technical issue without Mechanicus interference
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:3: Clarify your duty in a situation
:4: Defeat an opponent with an appropriately impressive flourish
+
:4: Speak in random Marine Platetutes
:5: Inspire someone to do what was thought to be impossible
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:5: Practice Rituals of a Chapter
:6: Acquire some appropriately advanced equipment for the crew
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:6: Ruminate on the difference between Astartes and Normies
  
'''Languages''': Low Gothic, Keberam
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'''Languages''': Low Gothic
  
 
'''Abilities'''
 
'''Abilities'''
:'''Fearsome Respect''': You and Allies within 15m add +Double Rank bonus to :'''Resolve Tests'''. Add +Double Rank bonus to any Intimidation Tests.
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:'''Defender of Humanity''': Add +Rank Icons to any successful attack against a Mob.
 +
:'''Honour the Chapter''': You are subject to the orders of your chapter master, and must honour the beliefs and traditions of your chapter. Your Resolve increases by +1
 +
:'''Space Marine Implants''': You are immune to the Bleeding Condition. You gain +1 bonus dice to any test related to one of the 19 implants (p.75) if the GM agrees it is appropriate.
 +
:'''Use the Terrain''': You gain +Rank to any Stealth (A) Test when there is some form of terrain to hide behind.
  
 
'''Talents'''
 
'''Talents'''
:'''Dual Wield'''
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:'''Dual Wield''': You can wield two weapons with uncanny accuracy. When you wield one weapon in each hand the DN penalty for using the Multi-Attack option is reduced by 2. Each weapon must have the Pistol Trait or be a one-handed melee weapon. You may also use a different weapon you are wielding for each of your Multi-Attacks, rolling damage separately for each weapon.
:'''Devotees''': 4th Cynda Expeditionary Force Regiment
 
  
 
'''Weapons'''
 
'''Weapons'''
:'''Bolt Pistol''': 10, ED 1, AP -, 6/12/18, Salvo 1, Brutal, Pistol, Uncommon
+
:'''Bolt Pistol''': Damage 10, ED 1, AP -, 6/12/18m, Salvo 1, Traits -Brutal, Pistol
:'''Chain Sword''': S+5, ED 4, AP -, Melee, Brutal, Parry, 4 Value, Uncommon
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:'''Chain Sword''': Damage 10, ED 4, AP -, Melee, Traits -Brutal, Parry
 +
:'''Astartes Combat Knife''': Damage 8, ED 2, AP -1, Melee, Traits -Reliable
 +
:'''Frag Grenade''': Damage 10, ED 4, AP -, Range 20m, Traits -Blast (6)
  
 
'''Gear'''
 
'''Gear'''
:Munitorum Issue Mess Kit
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:Scout Carapace Armor
:Blanket
+
:Frag Grenade x3
:Grooming Kit
+
:Vox Bead
:Ration Packs x3
+
:Periculum Kit
:Tempestus Carapace Armor
+
:Bolt Pistol x2
:Combi-Tool
 
:Resperator
 
:Data Slate
 
:Pocket Chrono
 

Latest revision as of 17:17, 26 January 2021

Back to Homepage[1]

BROTHER WALKAIN[edit]

Name: Walkain the Antiquated Crow
Species: Adeptus Astartes
Tier: 3
Archtype: Space Marine
Rank: 1
Faction: Adeptus Astartes, Imperium
Keywords: IMPERIUM, ADEPTUS ASTARTES, [CHAPTER]

XP: 300 - 170 - 30 - 40 - 20 - 40

Attributes

Strength: 5
Toughness: 5
Agility: 4
Initiative: 4
Willpower: 3
Intellect: 3
Fellowship: 3

Traits

Defense: 3
Resilience: 6 + @AP: 4
Determination: 6
Max Wounds: 11
Max Shock: 6
Speed: 7
Conviction: 3
Resolve: 3
Corruption: 3
Passive Awareness: 3
Wealth: 3
Influence: 4

Skills

Athletics (S): 3
Awareness (Int): 3
Ballistic (A): 5
Cunning (Fel):
Deception (Fel): 3
Insight (Fel):
Intimidation (Will):
Investigation (Int): 1
Leadership (Will):
Medicae (Int):
Persuasion (Fel): 1
Pilot (A): 2
Psychic Mastery (Will):
Scholar (Int):
Stealth (A): 3
Survival (Will):
Tech (Int): 2
Weapon (I): 5

Objectives

1: Dedicate a victory to the Emperor
2: Apply Codex Astartes Wisdom to a situation
3: Clarify your duty in a situation
4: Speak in random Marine Platetutes
5: Practice Rituals of a Chapter
6: Ruminate on the difference between Astartes and Normies

Languages: Low Gothic

Abilities

Defender of Humanity: Add +Rank Icons to any successful attack against a Mob.
Honour the Chapter: You are subject to the orders of your chapter master, and must honour the beliefs and traditions of your chapter. Your Resolve increases by +1
Space Marine Implants: You are immune to the Bleeding Condition. You gain +1 bonus dice to any test related to one of the 19 implants (p.75) if the GM agrees it is appropriate.
Use the Terrain: You gain +Rank to any Stealth (A) Test when there is some form of terrain to hide behind.

Talents

Dual Wield: You can wield two weapons with uncanny accuracy. When you wield one weapon in each hand the DN penalty for using the Multi-Attack option is reduced by 2. Each weapon must have the Pistol Trait or be a one-handed melee weapon. You may also use a different weapon you are wielding for each of your Multi-Attacks, rolling damage separately for each weapon.

Weapons

Bolt Pistol: Damage 10, ED 1, AP -, 6/12/18m, Salvo 1, Traits -Brutal, Pistol
Chain Sword: Damage 10, ED 4, AP -, Melee, Traits -Brutal, Parry
Astartes Combat Knife: Damage 8, ED 2, AP -1, Melee, Traits -Reliable
Frag Grenade: Damage 10, ED 4, AP -, Range 20m, Traits -Blast (6)

Gear

Scout Carapace Armor
Frag Grenade x3
Vox Bead
Periculum Kit
Bolt Pistol x2