Difference between revisions of "WFRP2 The Outing Krystal"

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  <td style="text-align: center;">1</td>
 
  <td style="text-align: center;">1</td>
 
  <td style="text-align: center;">11</td>
 
  <td style="text-align: center;">11</td>
  <td style="text-align: center;">3</td>
+
  <td style="text-align: center;">4</td>
 
  <td style="text-align: center;">3</td>
 
  <td style="text-align: center;">3</td>
 
  <td style="text-align: center;">4</td>
 
  <td style="text-align: center;">4</td>
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<tr><th style="text-align: left;" valign="top">Talents</th><td colspan="8" valign="top">
 
<tr><th style="text-align: left;" valign="top">Talents</th><td colspan="8" valign="top">
Dwarfcraft: +10% on most tradeskill checks<br>
+
Dealmaker: +10% to Evaluate and Haggle rolls<br>
Grudge-born Fury: +5% WS vs goblins, orcs, and hobgoblins<br>
+
Savvy: +5 to Int<br>
Linguistics: +10% to all read/write tests<br>
+
Sixth Sense: WP roll to sense bad things/ambushes<br>
Night Vision: 30 yards<br>
 
Resistance to Magic: +10% to WP to resist magic<br>
 
Stout Hearted: +10% vs fear, terror, and intimidate<br>
 
Sturdy: Ignore encumbrance from heavy/medium armor worn<br>
 
Suave: +5% to Fellowship<br>
 
Super Numerate: +10% to Gamble and Navigation tests, +20% to Perception tests involving estimating<br>
 
 
</td></tr>
 
</td></tr>
  
 
<tr><th style="text-align: left;" valign="top">Skills</th><td colspan="8" valign="top">
 
<tr><th style="text-align: left;" valign="top">Skills</th><td colspan="8" valign="top">
Academic Knowledge: Engineering <br>
+
Animal Care<br>
Academic Knowledge: Law<br>
+
Common Knowledge/The Empire<br>
Charm<br>
+
Drive<br>
Common Knowledge: Dwarfs<br>
+
Evaluate<br>
Heal<br>
+
Gossip<br>
 +
Haggle<br>
 
Perception<br>
 
Perception<br>
 
Read/Write<br>
 
Read/Write<br>
Speak Langauge: Classical<br>
+
Speak Reikspiel<br>
Speak Langauge Reikspeil<br>
+
Trade/Smith<br>
Speak Language: Khazalid<br>
+
Trade/Weaponsmith<br>
Speak Language: Reikspeil<br>
 
Trade: Stoneworker<br>
 
 
</td></tr>
 
</td></tr>
  
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<tr><th style="text-align: left;" valign="top">Trappings & Money</th>
 
<tr><th style="text-align: left;" valign="top">Trappings & Money</th>
<td colspan="8" valign="top">Gold Crowns (gc): 0<br>Silver Schillings (s): 0<br>Brass Pennies (p): 0<br>
+
<td colspan="8" valign="top">Gold Crowns (gc): 4<br>Silver Schillings (s): 0<br>Brass Pennies (p): 0<br>
Axe<br>
+
Light Armor (Leather Jerkin)<br>
Common Clothing<br>
 
5 Gold Crowns<br>
 
Two Texbooks (Engineering and Law)<br>
 
Writing Kit
 
 
</td></tr>
 
</td></tr>
  

Revision as of 20:45, 11 September 2015

Back to The Outing main page

Character Sheet
Character NameKrystal
Player NameStormraven
RaceHuman
Current CareerTradesman
Previous Career(s)
Description
PersonalityVoice of reason
Aspiration(s)Become an blacksmith
Background

Krystal is down to earth, an orderly type of person. She's good at keeping things where they belong. But she's occasionally prone to flights of fancy, too. She's questionsome, asking lots of things like 'why this, why that', and for all her organisational ability, she's occasionally daydreamed at the wrong moment. In a forge, that can be incredibly dangerous.

PrimaryWSBSSTAgIntWPFel
Starting 31 29 38 32 29 34 27 29
Advancements +5* +5 +10 +5 +10
Current 31 29 43 32 29 34 27 29
Secondary AWSBTBMMagIPFP
Starting 1 12 2 5 3 0 0 1
Misc Modifiers +2
Current 1 11 4 3 4 0 0 3
Talents

Dealmaker: +10% to Evaluate and Haggle rolls
Savvy: +5 to Int
Sixth Sense: WP roll to sense bad things/ambushes

Skills

Animal Care
Common Knowledge/The Empire
Drive
Evaluate
Gossip
Haggle
Perception
Read/Write
Speak Reikspiel
Trade/Smith
Trade/Weaponsmith

Spells Known
Trappings & Money Gold Crowns (gc): 4
Silver Schillings (s): 0
Brass Pennies (p): 0

Light Armor (Leather Jerkin)

ExperienceAvailable: 0px
Total Earned: 0px
XP Spent: