Difference between revisions of "WFRP2 The Outing Krystal"

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(Created page with "[http://wiki.rpg.net/index.php/WFRP2_The_Outing '''Back to The Outing main page'''] <table class="wikitable"> <tr><th colspan="9">Character Sheet</th></tr> <tr><th style="tex...")
 
 
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<table class="wikitable">
 
<table class="wikitable">
 
<tr><th colspan="9">Character Sheet</th></tr>
 
<tr><th colspan="9">Character Sheet</th></tr>
<tr><th style="text-align: left;" valign="top">Character Name</th><td colspan="8" valign="top">Tharkrina Bertasdottir</td></tr>
+
<tr><th style="text-align: left;" valign="top">Character Name</th><td colspan="8" valign="top">Krystal</td></tr>
<tr><th style="text-align: left;" valign="top">Player Name</th><td colspan="8" valign="top">EthanSRDM</td></tr>
+
<tr><th style="text-align: left;" valign="top">Player Name</th><td colspan="8" valign="top">Stormraven</td></tr>
<tr><th style="text-align: left;" valign="top">Race</th><td colspan="8" valign="top">Dwarf</td></tr>
+
<tr><th style="text-align: left;" valign="top">Race</th><td colspan="8" valign="top">Human</td></tr>
<tr><th style="text-align: left;" valign="top">Current Career</th><td colspan="8" valign="top">Student</td></tr>
+
<tr><th style="text-align: left;" valign="top">Current Career</th><td colspan="8" valign="top">Tradesman</td></tr>
 
<tr><th style="text-align: left;" valign="top">Previous Career(s)</th><td colspan="8" valign="top"></td></tr>
 
<tr><th style="text-align: left;" valign="top">Previous Career(s)</th><td colspan="8" valign="top"></td></tr>
 
<tr><th style="text-align: left;" valign="top">Description</th><td colspan="8" valign="top"></td></tr>
 
<tr><th style="text-align: left;" valign="top">Description</th><td colspan="8" valign="top"></td></tr>
<tr><th style="text-align: left;" valign="top">Personality</th><td colspan="8" valign="top">Overly enthusiastic and ambition</td></tr>
+
<tr><th style="text-align: left;" valign="top">Personality</th><td colspan="8" valign="top">Voice of reason</td></tr>
<tr><th style="text-align: left;" valign="top">Aspiration(s)</th><td colspan="8" valign="top">Become an engineer</td></tr>
+
<tr><th style="text-align: left;" valign="top">Aspiration(s)</th><td colspan="8" valign="top">Become an blacksmith</td></tr>
 
<tr><th style="text-align: left;" valign="top">Background</th><td colspan="8" valign="top">
 
<tr><th style="text-align: left;" valign="top">Background</th><td colspan="8" valign="top">
Tharkrina is the youngest of four children, her family line having moved from Zhufbar due to a dispute within her clan. Of course, that was long enough ago compared to the history of the manlings that they might as well have been born here.  
+
Krystal is down to earth, an orderly type of person. She's good at keeping things where they belong. But she's occasionally prone to flights of fancy, too. She's questionsome, asking lots of things like 'why this, why that', and for all her organisational ability, she's occasionally daydreamed at the wrong moment. In a forge, that can be incredibly dangerous.
  
Tharkrina, or just Krina to most of Leicheberg, isn't what most people picture when they picture a dwarf. While the dwarf community of Leicheberg is as insular as most dwarf communities (in a town that's already insular), Tharkrina is outgoing and cheerful. She loves to chat with her fellow townsfolk, inbetween the studies and her tinkering.  
+
Krystal's Dad is Garhat. The town Smith (Artisan - he's good). Krystal takes after him in that he's best known for his common sense and Strength - and sometimes a liberal application of the latter in support of the former, when needed. His Outing was a long one - he was gone six years, before coming back a Master Smith with a Wife. Where he got the Greatsword some claim to have seen in his wagon, or the scars on his chest, he doesn't say, and wise people don't ask.
  
That tinkering is largely why most of the town will be glad to see her go as part of the Outing. While they can't really fault her enthusiasm to improve the village, they do fault her results, like the pile of stones between the fields and town proper that was supposed to be the start of a defensive wall. Or the attempt to build a windmill. Even her fellow dwarfs seem convinced that she's doomed to suffer some great dishonor and take the Slayer's Vow.  
+
His wife, Krystal's mother, is Iduna. To the Town, she's a Wife, and little more. Soft spoken and seemingly timid, she rules her house with an Iron Will, and heaven help the merchant who thinks to cheat her. Of her life before the town, she never speaks. However, some few claim that she hunts occasionally for her family's table. (Hunter). She's also the 'cool' mother, always ready to pamper and teach the arts of femininity to town girls, since Krystal clearly won't be learning them any time soon.
 
 
In Tharkrina's mind, her future is one of an engineer. She just knows that she'll be able to make a whole host of new inventions that will help turn the tide against the greenskins, undead and Chaos! All she needs is more time, experience and study.
 
 
 
Family
 
 
 
Tharkrina's family hails from the dwarf hold of Zhufbar on the shores of the Black Water lake. Of the circumstances that lead her mother and father to leave for a small town in the Empire are not something they choose to speak of. Dorin, her father, is a gruff, no nonsense man who served in the hold's army and has continued that job as part of Leicheberg's militia.  
 
 
 
Her mother- Berta- is more friendly, and is officially the oldest shepard in the town, tending to her heard of sturdy mountain goats for milk and meat. She likes to tell the story of how she herded the original members of the herd through the World's Edge Mountains, fighting off orcs and other greenskins that tried to take them. How much of the tale is true vs not is something of a debate around town.
 
 
 
Of Tharkrina's three older siblings, two are sisters and one is a brother. The brother, Yori, is the eldest and the most restless aside from Tharkrina herself. He remains torn between his duty to his family and Leicheberg as another member of the militia and his desire to return to Zhufbar and join in the great attempt to reclaim the fallen dwarf holds. The conflict leaves him surly and standoffish to most, even other dwarfs.
 
 
 
Helga and Hunni are the middle children and are considered to be blessed by the Ancestor Gods amongst the dwarfs of Leicheberg as they were a rare twin birth. The pair are quiet, mostly helping their mother with tending the herd, though Helga has shown a talent for drawing runes. Though there's some doubt if she'll ever do more with it than idly entertaining herself.
 
 
 
The family, and most dwarfs of Leicheberg, don't usually impress The Outing on their children. It is a manling tradition, practiced by a race not in decline and that can afford to be so reckless with their children. But Tharkrina's desire to become an engineer needs to be addressed. They largely feel that she'll work the recklessness out of her system, or go on to do something great.
 
 
</td></tr>
 
</td></tr>
  
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<tr>
 
<tr>
 
  <td>Starting</td>
 
  <td>Starting</td>
  <td style="text-align: center;">33</td>
+
  <td style="text-align: center;">31</td>
  <td style="text-align: center;">39</td>
+
  <td style="text-align: center;">29</td>
 +
<td style="text-align: center;">38</td>
 +
<td style="text-align: center;">32</td>
 +
<td style="text-align: center;">29</td>
 +
<td style="text-align: center;">34</td>
 
  <td style="text-align: center;">27</td>
 
  <td style="text-align: center;">27</td>
  <td style="text-align: center;">50</td>
+
  <td style="text-align: center;">29</td>
<td style="text-align: center;">19</td>
 
<td style="text-align: center;">35</td>
 
<td style="text-align: center;">28</td>
 
<td style="text-align: center;">26</td>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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  <td style="text-align: center;"></td>
 
  <td style="text-align: center;"></td>
 
  <td style="text-align: center;"></td>
 
  <td style="text-align: center;"></td>
  <td style="text-align: center;"></td>
+
  <td style="text-align: center;">+5*</td>
  <td style="text-align: center;"></td>
+
  <td style="text-align: center;">+5</td>
 
  <td style="text-align: center;">+10</td>
 
  <td style="text-align: center;">+10</td>
<td style="text-align: center;">+10*</td>
 
 
  <td style="text-align: center;">+5</td>
 
  <td style="text-align: center;">+5</td>
 
  <td style="text-align: center;">+10</td>
 
  <td style="text-align: center;">+10</td>
 +
<td style="text-align: center;"></td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
  <td>Current</td>
 
  <td>Current</td>
  <td style="text-align: center;">33</td>
+
  <td style="text-align: center;">31</td>
  <td style="text-align: center;">39</td>
+
  <td style="text-align: center;">29</td>
 +
<td style="text-align: center;">43</td>
 +
<td style="text-align: center;">32</td>
 +
<td style="text-align: center;">29</td>
 +
<td style="text-align: center;">34</td>
 
  <td style="text-align: center;">27</td>
 
  <td style="text-align: center;">27</td>
  <td style="text-align: center;">50</td>
+
  <td style="text-align: center;">29</td>
<td style="text-align: center;">19</td>
 
<td style="text-align: center;">40</td>
 
<td style="text-align: center;">28</td>
 
<td style="text-align: center;">26</td>
 
 
</tr>
 
</tr>
  
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  <td>Starting</td>
 
  <td>Starting</td>
 
  <td style="text-align: center;">1</td>
 
  <td style="text-align: center;">1</td>
  <td style="text-align: center;">12</td>
+
  <td style="text-align: center;">11</td>
  <td style="text-align: center;">2</td>
+
  <td style="text-align: center;">3</td>
<td style="text-align: center;">5</td>
 
 
  <td style="text-align: center;">3</td>
 
  <td style="text-align: center;">3</td>
 +
<td style="text-align: center;">4</td>
 
  <td style="text-align: center;">0</td>
 
  <td style="text-align: center;">0</td>
 
  <td style="text-align: center;">0</td>
 
  <td style="text-align: center;">0</td>
  <td style="text-align: center;">1</td>
+
  <td style="text-align: center;">3</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 97: Line 83:
 
<tr><td>Current</td>
 
<tr><td>Current</td>
 
  <td style="text-align: center;">1</td>
 
  <td style="text-align: center;">1</td>
  <td style="text-align: center;">12</td>
+
  <td style="text-align: center;">11</td>
  <td style="text-align: center;">2</td>
+
  <td style="text-align: center;">4</td>
<td style="text-align: center;">5</td>
 
 
  <td style="text-align: center;">3</td>
 
  <td style="text-align: center;">3</td>
 +
<td style="text-align: center;">4</td>
 
  <td style="text-align: center;">0</td>
 
  <td style="text-align: center;">0</td>
 
  <td style="text-align: center;">0</td>
 
  <td style="text-align: center;">0</td>
  <td style="text-align: center;">1</td>
+
  <td style="text-align: center;">3</td>
 
</tr>
 
</tr>
  
 
<tr><th style="text-align: left;" valign="top">Talents</th><td colspan="8" valign="top">
 
<tr><th style="text-align: left;" valign="top">Talents</th><td colspan="8" valign="top">
Dwarfcraft: +10% on most tradeskill checks<br>
+
Dealmaker: +10% to Evaluate and Haggle rolls<br>
Grudge-born Fury: +5% WS vs goblins, orcs, and hobgoblins<br>
+
Savvy: +5 to Int<br>
Linguistics: +10% to all read/write tests<br>
+
Sixth Sense: WP roll to sense bad things/ambushes<br>
Night Vision: 30 yards<br>
 
Resistance to Magic: +10% to WP to resist magic<br>
 
Stout Hearted: +10% vs fear, terror, and intimidate<br>
 
Sturdy: Ignore encumbrance from heavy/medium armor worn<br>
 
Suave: +5% to Fellowship<br>
 
Super Numerate: +10% to Gamble and Navigation tests, +20% to Perception tests involving estimating<br>
 
 
</td></tr>
 
</td></tr>
  
 
<tr><th style="text-align: left;" valign="top">Skills</th><td colspan="8" valign="top">
 
<tr><th style="text-align: left;" valign="top">Skills</th><td colspan="8" valign="top">
Academic Knowledge: Engineering <br>
+
Animal Care<br>
Academic Knowledge: Law<br>
+
Common Knowledge/The Empire<br>
Charm<br>
+
Drive<br>
Common Knowledge: Dwarfs<br>
+
Evaluate<br>
Heal<br>
+
Gossip<br>
 +
Haggle<br>
 
Perception<br>
 
Perception<br>
 
Read/Write<br>
 
Read/Write<br>
Speak Langauge: Classical<br>
+
Speak Reikspiel<br>
Speak Langauge Reikspeil<br>
+
Trade/Smith<br>
Speak Language: Khazalid<br>
+
Trade/Weaponsmith<br>
Speak Language: Reikspeil<br>
 
Trade: Stoneworker<br>
 
 
</td></tr>
 
</td></tr>
  
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<tr><th style="text-align: left;" valign="top">Trappings & Money</th>
 
<tr><th style="text-align: left;" valign="top">Trappings & Money</th>
<td colspan="8" valign="top">Gold Crowns (gc): 0<br>Silver Schillings (s): 0<br>Brass Pennies (p): 0<br>
+
<td colspan="8" valign="top">Gold Crowns (gc): 10<br>Silver Schillings (s): 0<br>Brass Pennies (p): 0<br>
Axe<br>
+
Light Armor (Leather Jerkin)<br>
 
Common Clothing<br>
 
Common Clothing<br>
5 Gold Crowns<br>
+
Tattered Cloak<br>
Two Texbooks (Engineering and Law)<br>
+
Dagger<br>
Writing Kit
+
Backpack<br>
 +
Blanket<br>
 +
Wodden Tankard<br>
 +
Wooden Cutlery Set<br>
 +
Hand Weapon: Hammer (SB dmg)<br>
 +
Silver Ingo (enough to make a dagger or some jewellery)
 
</td></tr>
 
</td></tr>
  

Latest revision as of 06:56, 13 September 2015

Back to The Outing main page

Character Sheet
Character NameKrystal
Player NameStormraven
RaceHuman
Current CareerTradesman
Previous Career(s)
Description
PersonalityVoice of reason
Aspiration(s)Become an blacksmith
Background

Krystal is down to earth, an orderly type of person. She's good at keeping things where they belong. But she's occasionally prone to flights of fancy, too. She's questionsome, asking lots of things like 'why this, why that', and for all her organisational ability, she's occasionally daydreamed at the wrong moment. In a forge, that can be incredibly dangerous.

Krystal's Dad is Garhat. The town Smith (Artisan - he's good). Krystal takes after him in that he's best known for his common sense and Strength - and sometimes a liberal application of the latter in support of the former, when needed. His Outing was a long one - he was gone six years, before coming back a Master Smith with a Wife. Where he got the Greatsword some claim to have seen in his wagon, or the scars on his chest, he doesn't say, and wise people don't ask.

His wife, Krystal's mother, is Iduna. To the Town, she's a Wife, and little more. Soft spoken and seemingly timid, she rules her house with an Iron Will, and heaven help the merchant who thinks to cheat her. Of her life before the town, she never speaks. However, some few claim that she hunts occasionally for her family's table. (Hunter). She's also the 'cool' mother, always ready to pamper and teach the arts of femininity to town girls, since Krystal clearly won't be learning them any time soon.

PrimaryWSBSSTAgIntWPFel
Starting 31 29 38 32 29 34 27 29
Advancements +5* +5 +10 +5 +10
Current 31 29 43 32 29 34 27 29
Secondary AWSBTBMMagIPFP
Starting 1 11 3 3 4 0 0 3
Misc Modifiers +2
Current 1 11 4 3 4 0 0 3
Talents

Dealmaker: +10% to Evaluate and Haggle rolls
Savvy: +5 to Int
Sixth Sense: WP roll to sense bad things/ambushes

Skills

Animal Care
Common Knowledge/The Empire
Drive
Evaluate
Gossip
Haggle
Perception
Read/Write
Speak Reikspiel
Trade/Smith
Trade/Weaponsmith

Spells Known
Trappings & Money Gold Crowns (gc): 10
Silver Schillings (s): 0
Brass Pennies (p): 0

Light Armor (Leather Jerkin)
Common Clothing
Tattered Cloak
Dagger
Backpack
Blanket
Wodden Tankard
Wooden Cutlery Set
Hand Weapon: Hammer (SB dmg)
Silver Ingo (enough to make a dagger or some jewellery)

ExperienceAvailable: 0px
Total Earned: 0px
XP Spent: