Difference between revisions of "Wall of Fire"

From RPGnet
Jump to: navigation, search
(Created page with "- Main Page; Keep On The Borderlands *Range: 60' *Duration special *Creates a thin wall of fire of up to 1200 square feet. The wall can be any shape the ...")
 
 
Line 1: Line 1:
 
- Main Page; [[Keep On The Borderlands]]
 
- Main Page; [[Keep On The Borderlands]]
                 
+
 
*Range: 60'
+
*Wall of Fire/Fire Storm (cleansing flame version)                 
 +
*Range: 60'/120'
 
*Duration special
 
*Duration special
 
*Creates a thin wall of fire of up to 1200 square feet.  The wall can be any shape the caster desires.  The wall is opaque and blocks sight.  Creatures of less than 4 HD cannot break through the wall.  Creatures of 4 of more HD can break through, but take 1d6 damage from the wall - twice this amount for undead or creatures of cold.  The wall cannot be cast in a space occupied by another object.  The wall lasts as long as the caster remains stationary and concentrates on it.
 
*Creates a thin wall of fire of up to 1200 square feet.  The wall can be any shape the caster desires.  The wall is opaque and blocks sight.  Creatures of less than 4 HD cannot break through the wall.  Creatures of 4 of more HD can break through, but take 1d6 damage from the wall - twice this amount for undead or creatures of cold.  The wall cannot be cast in a space occupied by another object.  The wall lasts as long as the caster remains stationary and concentrates on it.
 +
* A fire storm creates great jets of flame through a 20' area, causing 1d6 damage per level of the mage. a saving throw will halve the damage. Cold using/dwelling creatures suffer a -4 to this saving throw, but fire based creatures will ignore the damage.

Latest revision as of 06:18, 27 March 2014

- Main Page; Keep On The Borderlands

  • Wall of Fire/Fire Storm (cleansing flame version)
  • Range: 60'/120'
  • Duration special
  • Creates a thin wall of fire of up to 1200 square feet. The wall can be any shape the caster desires. The wall is opaque and blocks sight. Creatures of less than 4 HD cannot break through the wall. Creatures of 4 of more HD can break through, but take 1d6 damage from the wall - twice this amount for undead or creatures of cold. The wall cannot be cast in a space occupied by another object. The wall lasts as long as the caster remains stationary and concentrates on it.
  • A fire storm creates great jets of flame through a 20' area, causing 1d6 damage per level of the mage. a saving throw will halve the damage. Cold using/dwelling creatures suffer a -4 to this saving throw, but fire based creatures will ignore the damage.