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Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
 
Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
  
 +
==Magery in Jeweled Amber==
 +
Magery is a shadow magic system found in a large percentage of shadows where magic is common.
  
*Coming soon,Warlock Illusionists & Clerics.
+
Magical Spell Progression
*Coming soon-AD&D Magic Spells and Spell Law Spells.
 
  
==Magery in Jeweled Amber==
 
Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system
 
  
Magical Spell Progression
 
*1 Pip-10th Level
 
**6,4,3,2,2,1
 
*2 Pip-20th Level
 
**11,7,6,5,3,3,2,1
 
*3 Pips-30th Level
 
**16,10,8,7,5,5,3,2,1
 
*4 Pips-40th Level
 
**21,15,13,11,7,7,5,3,2,2
 
*5 Pips-50th Level
 
**26,21,17,13,11,11,8,6,4,2,1
 
*6 pips -60th level
 
**32,25,22,17,14,14,11,9,7,5,3,1
 
  
==First, Second & Third Level Spells==
 
{| class="wikitable"
 
|-
 
! First Level
 
! Second Level
 
! Second Level
 
! Third Level
 
! Third Level
 
! Third Level
 
|-
 
| Activate Wand
 
| Activate staff (1 type)
 
| Measure (Complex/Simple)
 
| Row 1, Cell 4
 
| Lightning Bolt
 
| Protection, 1” Radius
 
|-
 
| Blaze
 
| Aurora (Light Wall)
 
| Mini Strength
 
| Ball Lightning
 
| Lightning Dart
 
| Protection/Normal Missiles
 
|-
 
| Charm Animal Class
 
| Parachute
 
| row 3, cell 3
 
| Ball of Fire
 
| Magic Analysis
 
|Rope Trick
 
|-
 
| Charm Animal (specific type)
 
| Awaken
 
| Phantasmal Spell
 
| Clairaudience
 
| Magic Mouth
 
| Speed
 
|-
 
| Charm Person/Specific Intelligent Race
 
| Continual Light
 
| Photographic Memory
 
| Clairvoyance
 
| Maxi-Ball
 
|Water Breathing
 
|-
 
| Detect (Complex)
 
| Create Sound
 
| Protection/Insects
 
| Charm Undead
 
| Maxi-Sleep
 
| Web
 
  
|-
 
| Detect (Simple)
 
| Darkness
 
| See Invisible
 
| Cold Cone
 
| Measure (Concealed)
 
| Whirlwind
 
|-
 
| Hold Portal
 
| Deodorant
 
| Silence, 3” Radius
 
| Continual Darkness
 
| Measure (Mental)
 
| Wizard Light
 
|-
 
| Individual Silence
 
| Detect (Concealed or Mental)
 
| Speak Languages
 
| Dark Cone
 
| Mental Static
 
|-
 
| Light
 
| ESP
 
| Speak with Animals
 
| Darkwall
 
| Micro-Magic Missile
 
|-
 
| Match (light fire)
 
| Extinguish Fire
 
| St. Elmo’s Fire
 
| Dispel Magic
 
| Micro-Magic Missiles
 
|-
 
| Muscle Spasm
 
| Fireworks
 
| Super Sleep
 
| Double Protection
 
| Micro-Super Sleep
 
|-
 
| Protection
 
| Flaming
 
| Torch
 
| Fire Ball
 
| Micro-Phantasm
 
|-
 
| Read Languages
 
| Flash
 
| Wind
 
| Fire Dart
 
| Midi-Strength
 
|-
 
| Read Magic
 
| Freeze Water
 
| Wizard Lock
 
| Flame
 
| Mini-Ball
 
|-
 
| Silence, 1” Radius
 
| Gliding
 
|
 
| Fly
 
| Mini-Bolt
 
|-
 
| Sleep
 
| Hallucination
 
|
 
| Heat Cone
 
| Mini-Cold Cone
 
|-
 
| Sound Amplification
 
| Invisibility
 
|
 
| Hold Person
 
| Mini-Heat Cone
 
|-
 
| Spark (Electric Match)
 
| Knock
 
|
 
| Illusion
 
| Mini-Wide Cold Cone
 
|-
 
| Super Match
 
| Levitate
 
|
 
| Infravision
 
| Mini-Wide Heat Cone
 
|-
 
| Telescope
 
| Locate Object
 
|
 
| Invisibility, 1” Radius
 
| Mirror Image
 
|-
 
| Ventriloquism
 
| Magic Missile
 
|
 
| Light Beam
 
| Projected Mini-Strength
 
|-
 
|}
 
  
==Fourth Level Spells==
 
  
{| class="wikitable"
+
Spell Name First Level
|-
+
Activate Wand
! Fourth Level
+
Blaze
! Fourth Level
+
Charm Animal Class
! Fourth Level
+
Charm Animal (specific type)
! Fourth Level
+
Charm Person/Specific Intelligent Race
! Fourth Level
+
Detect (Complex)
! Fifth Level
+
Detect (Simple)
|-
+
Hold Portal
| Acid Resistance
+
Individual Silence
| Fire Wall
+
Light
| Maxi-Heat Cone
+
Match (light fire)
| Projected Midi Strength
+
Muscle Spasm
| Poison Resistance
+
Protection
|
+
Read Languages
|-
+
Read Magic
| Activate Any Staff
+
Silence, 1” Radius
| Gaseous Form
+
Sleep
| Mega-Ball
+
Sound Amplification
| Maxi-Heat Cone
+
Spark (Electric Match)
| Polymorph Self
+
Super Match
|
+
Telescope
|-
+
Ventriloquism
| Animal Control
 
| Giant Strength
 
| Mega-Sleep
 
| Mega-Ball
 
| Projected Midi Strength
 
|
 
|-
 
| Area Darkness
 
| Growth of Plants
 
| Micro-Ball
 
| Mega-Sleep
 
| Protection/Missiles
 
|
 
|-
 
| Charm Monster
 
| Hallucinatory Terrain
 
| Micro-Maxi Sleep
 
| Micro-Ball
 
| Remove Curse
 
|
 
|-
 
| Clumsiness
 
| Haste (3” × 3” or 2” × 4”)
 
| Mini-Paralysis Cone
 
| Micro-Maxi Sleep
 
| Slow
 
|
 
|-
 
| Cold Beam, 12”
 
| Healing (1 Point/Turn)
 
| Mini-Wide Paralysis Cone
 
| Mini-Paralysis Cone
 
| Strength Multiply (×1-4)
 
|
 
|-
 
| Cold Resistance
 
| Heat Beam, 12”
 
| One-Way Darkness
 
| Mini-Wide Paralysis Cone
 
| Telepathy
 
|
 
|-
 
| Confusion
 
| Ice Wall
 
| Paralysis Cone
 
| One-Way Darkness
 
| Vertigo
 
|
 
|-
 
| Delusion
 
| Immobilization
 
| Percentile Negation
 
| Paralysis Cone
 
| Wall Of Thorns
 
|
 
|-
 
| Dimension Door
 
| Immobilize
 
| Personal Force Field
 
| Percentile Negation
 
| Wide Cold Cone
 
|
 
|-
 
| Electric Micro-Ball
 
| Lightning Resistance
 
| Personal Paralysis
 
| Wide Dark Cone
 
| Wide Heat Cone
 
|
 
|-
 
| Electric Mini-Ball
 
| Massmorph
 
| Plant Control
 
| Personal Force Field
 
| Wizard Eye
 
|
 
|-
 
| Fear Cone
 
| Maxi-Cold Cone
 
| Poison Resistance
 
| Personal Paralysis
 
| X-Ray Vision
 
|
 
|-
 
| Fire Resistance
 
| Maxi-Dark Cone
 
| Polymorph Self
 
| Plant Control
 
|
 
|
 
|}
 
  
  
==Fifth Level==
+
Spell Name Second Level
 +
Activate staff (1 type)
 +
Aurora (Light Wall)
 +
Awaken
 +
Continual Light
 +
Create Sound
 +
Darkness
 +
Deodorant
 +
Detect (Concealed or Mental)
 +
ESP
 +
Extinguish Fire
 +
Fireworks
 +
Flaming
 +
Flash
 +
Freeze Water
 +
Gliding
 +
Hallucination
 +
Invisibility
 +
Knock
 +
Levitate
 +
Locate Object
 +
Magic Missile
 +
Measure (Complex/Simple)
 +
Mini Strength
 +
Parachute
 +
Phantasmal Spell
 +
Photographic Memory
 +
Protection/Insects
 +
See Invisible
 +
Silence, 3” Radius
 +
Speak Languages
 +
Speak with Animals
 +
St. Elmo’s Fire
 +
Super Sleep
 +
Torch
 +
Wind
 +
Wizard Lock
  
{| class="wikitable"
+
Spell Name Third Level
|-
+
Ball Lightning
! Fifth Level
+
Ball of Fire
! Fifth Level
+
Clairaudience
! Fifth Level
+
Clairvoyance
! Fifth Level
+
Charm Undead
|-
+
Cold Cone
|Air Walking|
+
Continual Darkness
|Animate Dead
+
Dark Cone
|Blindness
+
Darkwall
|Broadfield Hallucination
+
Dispel Magic
|-
+
Double Protection
|Charm Being
+
Fire Ball
|Cloudkill
+
Fire Dart
|Cold Cone, 12”
+
Flame
|Conjure Elemental
+
Fly
|-
+
Heat Cone
|Crimson Bands
+
Hold Person
|Dark Cone, 12”
+
Illusion
|Detection Jamming
+
Infravision
|Diminish Others
+
Invisibility, 1” Radius
|-
+
Light Beam
|Dragon Control
+
Lightning Bolt
|Energy Bolt
+
Lightning Dart
|Energy Cone
+
Magic Analysis
|Energy Dart
+
Magic Mouth
|-
+
Maxi-Ball
|Energy Resistance
+
Maxi-Sleep
|Extension
+
Measure (Concealed)
|Feeblemind
+
Measure (Mental)
|Flame, 12”
+
Mental Static
|-
+
Micro-Magic Missile
|Giant Control
+
Micro-Magic Missiles
|Growth of Animals
+
Micro-Super Sleep
|Heat Cone, 12”
+
Micro-Phantasm
|Hold Monster
+
Midi-Strength
|-
+
Mini-Ball
|Human Control
+
Mini-Bolt
|Ice Storm
+
Mini-Cold Cone
|Iron Wall
+
Mini-Heat Cone
|Locate Person
+
Mini-Wide Cold Cone
|-
+
Mini-Wide Heat Cone
|Macro-Ball
+
Mirror Image
|Macro-Sleep
+
Projected Mini-Strength
|Mass Invisibility
+
Protection, 1” Radius
|Maxi-Paralysis Cone
+
Protection/Normal Missiles
|-
+
Rope Trick
|Maze
+
Speed
|Micro-Cold Beam
+
Water Breathing
|Micro-Heat Beam
+
Web
|Micro-Immobilization
+
Whirlwind
|-
+
Wizard Light
|Micro-Personal Paralysis
 
|Mini-Energy Bolt
 
|Mini-Energy Cone
 
|Mini-Wide Energy Cone
 
|-
 
|Paralysis Cone, 12”
 
|Passwall
 
|Pathfinding
 
|Personal Wizard Lock
 
|-
 
|Polymorph Others
 
|Projected Clairaudience
 
|Projected Clairvoyance
 
|Projected strength ×1-4
 
|-
 
|Recharge
 
|Scroll Lock
 
|Silver Magnet
 
|Speak With Dead
 
|-
 
|Stonewall
 
|Super Strength (×1-5)
 
|Telekinesis
 
|Teleport
 
|-
 
|Transmute Iron To Lead
 
|Transmute Rock To Mud
 
|Undead Control
 
|Variable Ball
 
|-
 
|Variable Bolt
 
|Variable Cold Cone
 
|Variable Heat Cone
 
|Vortex
 
|-
 
|Weakness
 
|Wide Paralysis Cone
 
|}
 
  
==Sixth Level Spells==
+
Spell Name Fourth Level
{| class="wikitable"
+
Acid Resistance
|-
+
Activate Any Staff
! Sixth Level
+
Animal Control
! Sixth Level
+
Area Darkness
! Sixth Level
+
Charm Monster
! Sixth Level
+
Clumsiness
! Sixth Level
+
Cold Beam, 12”
|-
+
Cold Resistance
|Acid Protection
+
Confusion
|Air Wall
+
Delusion
|Animate Object
+
Dimension Door
|Anti-Magic Shell
+
Electric Micro-Ball
|Area Muscle Spasm
+
Electric Mini-Ball
|-
+
Fear Cone
|Astral Eye
+
Fire Resistance
|Bomb
+
Fire Wall
|Cold Pellet
+
Gaseous Form
|Cold Protection
+
Giant Strength
|Control Weather
+
Growth of Plants
|-
+
Hallucinatory Terrain
|Daemon Control
+
Haste (3” × 3” or 2” × 4”)
|Death
+
Healing (1 Point/Turn)
|Disintegrate
+
Heat Beam, 12”
|Double-Size Dimension Door
+
Ice Wall
|Energy Cone, 12”
+
Immobilization
|-
+
Immobilize
|Energy Micro-Ball
+
Lightning Resistance
|Fire Protection
+
Massmorph
|Geas
+
Maxi-Cold Cone
|Homing Ball Lightning
+
Maxi-Dark Cone
|Homing Ball Of Fire
+
Maxi-Heat Cone
|-
+
Mega-Ball
|Impact Resistance
+
Mega-Sleep
|Indetectability
+
Micro-Ball
|Individual Death
+
Micro-Maxi Sleep
|Invisible Stalker
+
Mini-Paralysis Cone
|Lead Wall
+
Mini-Wide Paralysis Cone
|-
+
One-Way Darkness
|Lightning Bolt, 12”
+
Paralysis Cone
|Lightning Protection
+
Percentile Negation
|Locate Monster
+
Personal Force Field
|Lower Water
+
Personal Paralysis
|Maxi-Energy Cone
+
Plant Control
|-
+
Poison Resistance
|Maxi-Strength (1-100)
+
Polymorph Self
|Mega-Cold Cone
+
Projected Midi Strength
|Mega-Dark Cone
+
Protection/Missiles
|Mega-Heat Cone
+
Remove Curse
|Micro-Feeblemind
+
Slow
|-
+
Strength Multiply (×1-4)
|Mini-Bomb
+
Telepathy
|Mini-Stone Cone
+
Vertigo
|Mini-Wide Stone Cone
+
Wall Of Thorns
|Mirror Wall
+
Wide Cold Cone
|Monster Control
+
Wide Dark Cone
|-
+
Wide Heat Cone
|Monstrous Plant Control
+
Wizard Eye
|Move Earth
+
X-Ray Vision
|Negation
 
|Part Water
 
|Passenger Teleportation
 
|-
 
|Poison Gas
 
|Poison Protection
 
|Projected Image
 
|Projected Super-Strength
 
|Protection/Magic Missiles
 
|-
 
|Reflect Detection By Implement
 
|Reincarnation
 
|Smiting
 
|Stone Cone
 
|Stone to Flesh
 
|-
 
|Summoning
 
|Super Fire Ball (4” Radius)
 
|Super Polymorph Self
 
|Sustained Dimension Door
 
|Time Delay
 
|-
 
|Ultra Sleep
 
|Wide Energy Cone
 
|Wizard Wind
 
|}
 
  
==Seventh & Eighth Level Spells==
+
Spell Name Fifth Level
{| class="wikitable"
+
Air Walking
|-
+
Animate Dead
! Seventh Level
+
Blindness
! Seventh Level
+
Broadfield Hallucination
! seventh Level
+
Charm Being
! Seventh Level
+
Cloudkill
|-
+
Cold Cone, 12”
|Activate Magic
+
Conjure Elemental
|Area Feeblemind
+
Crimson Bands
|Area Weakness
+
Dark Cone, 12”
|Castle Protection
+
Detection Jamming
|-
+
Diminish Others
|Communication
+
Dragon Control
|Detect Polymorph
+
Energy Bolt
|Disintegrate Magic Metal
+
Energy Cone
|Energy Bolt, 12”
+
Energy Dart
|-
+
Energy Resistance
|Hellfire
+
Extension
|Hold Being
+
Feeblemind
|Homing Electric Microball
+
Flame, 12”
|Homing Microball
+
Giant Control
|-
+
Growth of Animals
|Illusion, 5-Sense
+
Heat Cone, 12”
|Laser
+
Hold Monster
|Mass Charm
+
Human Control
|Mega-Energy Cone
+
Ice Storm
|-
+
Iron Wall
|Micro-Bomb
+
Locate Person
|Micro-Cold Pellet
+
Macro-Ball
|Mind Blank
+
Macro-Sleep
|Picket Ball Lightning
+
Mass Invisibility
|-
+
Maxi-Paralysis Cone
|Picket Ball Of Fire
+
Maze
|Polymorph Object
+
Micro-Cold Beam
|Pressor Cone
+
Micro-Heat Beam
|Projected Anti-Magic Shell
+
Micro-Immobilization
|-
+
Micro-Personal Paralysis
|Protection/Normal Weapons
+
Mini-Energy Bolt
|Reflector
+
Mini-Energy Cone
|Returning|Reverse Gravity
+
Mini-Wide Energy Cone
|Shielding
+
Paralysis Cone, 12”
|-
+
Passwall
|Sleep, 12” Radius
+
Pathfinding
|Super Charm
+
Personal Wizard Lock
|Summon Demon
+
Polymorph Others
|Temporary Teleportal
+
Projected Clairaudience
|-
+
Projected Clairvoyance
|Variable 12” Lightning Bolt
+
Projected strength ×1-4
|Variable 12” Cold Cone
+
Recharge
|Variable Death Cone
+
Scroll Lock
|Variable 12” Heat Cone
+
Silver Magnet
|-
+
Speak With Dead
|View Past
+
Stonewall
|}
+
Super Strength (×1-5)
 +
Telekinesis
 +
Teleport
 +
Transmute Iron To Lead
 +
Transmute Rock To Mud
 +
Undead Control
 +
Variable Ball
 +
Variable Bolt
 +
Variable Cold Cone
 +
Variable Heat Cone
 +
Vortex
 +
Weakness
 +
Wide Paralysis Cone
  
{| class="wikitable"
+
Spell Name Sixth Level
|-
+
Acid Protection
! Eighth Level
+
Air Wall
! Eighth Level
+
Animate Object
! Eighth Level
+
Anti-Magic Shell
! Eighth Level
+
Area Muscle Spasm
! Eighth Level
+
Astral Eye
|-
+
Bomb
|Activate Detectors
+
Cold Pellet
|Air Jet
+
Cold Protection
|Double Phasing
+
Control Weather
|Double Ranging
+
Daemon Control
|Homing Energy Microball
+
Death
|-
+
Disintegrate
|Homing Picket Ball Lightning
+
Double-Size Dimension Door
|Homing Picket Ball Of Fire
+
Energy Cone, 12”
|Macro Bomb
+
Energy Micro-Ball
|Macro Cold Cone
+
Fire Protection
|Macro Heat Cone
+
Geas
|-
+
Homing Ball Lightning
|Magic-Damping Field
+
Homing Ball Of Fire
|Major Extension
+
Impact Resistance
|Permanent Dimension Door
+
Indetectability
|Permanent Passwall
+
Individual Death
|Power Word
+
Invisible Stalker
|-
+
Lead Wall
|Reflector Wall
+
Lightning Bolt, 12”
|Scroll Knock
+
Lightning Protection
|Shaped Vari-Ball
+
Locate Monster
|Shaped Vari-Bolt
+
Lower Water
|Summon Person
+
Maxi-Energy Cone
|-
+
Maxi-Strength (1-100)
|Symbol
+
Mega-Cold Cone
|Variable 4” Ball
+
Mega-Dark Cone
|Variable Bomb
+
Mega-Heat Cone
|Water Jet
+
Micro-Feeblemind
|
+
Mini-Bomb
|}
+
Mini-Stone Cone
 +
Mini-Wide Stone Cone
 +
Mirror Wall
 +
Monster Control
 +
Monstrous Plant Control
 +
Move Earth
 +
Negation
 +
Part Water
 +
Passenger Teleportation
 +
Poison Gas
 +
Poison Protection
 +
Projected Image
 +
Projected Super-Strength
 +
Protection/Magic Missiles
 +
Reflect Detection By Implement
 +
Reincarnation
 +
Smiting
 +
Stone Cone
 +
Stone to Flesh
 +
Summoning
 +
Super Fire Ball (4” Radius)
 +
Super Polymorph Self
 +
Sustained Dimension Door
 +
Time Delay
 +
Ultra Sleep
 +
Wide Energy Cone
 +
Wizard Wind
  
==Ninth Level and Above Spells==
+
Spell Name Seventh Level
 +
Activate Magic
 +
Area Feeblemind
 +
Area Weakness
 +
Castle Protection
 +
Communication
 +
Detect Polymorph
 +
Disintegrate Magic Metal
 +
Energy Bolt, 12”
 +
Hellfire
 +
Hold Being
 +
Homing Electric Microball
 +
Homing Microball
 +
Illusion, 5-Sense
 +
Laser
 +
Mass Charm
 +
Mega-Energy Cone
 +
Micro-Bomb
 +
Micro-Cold Pellet
 +
Mind Blank
 +
Picket Ball Lightning
 +
Picket Ball Of Fire
 +
Polymorph Object
 +
Pressor Cone
 +
Projected Anti-Magic Shell
 +
Protection/Normal Weapons
 +
Reflector
 +
Returning
 +
Reverse Gravity
 +
Shielding
 +
Sleep, 12” Radius
 +
Super Charm
 +
Summon Demon
 +
Temporary Teleportal
 +
Variable 12” Lightning Bolt
 +
Variable 12” Cold Cone
 +
Variable Death Cone
 +
Variable 12” Heat Cone
 +
View Past
  
These exist but lets not worry about them.  They are either deeply in storage or lost to history
+
Spell Name Eight Level
 +
Activate Detectors
 +
Air Jet
 +
Double Phasing
 +
Double Ranging
 +
Homing Energy Microball
 +
Homing Picket Ball Lightning
 +
Homing Picket Ball Of Fire
 +
Macro Bomb
 +
Macro Cold Cone
 +
Macro Heat Cone
 +
Magic-Damping Field
 +
Major Extension
 +
Permanent Dimension Door
 +
Permanent Passwall
 +
Power Word
 +
Reflector Wall
 +
Scroll Knock
 +
Shaped Vari-Ball
 +
Shaped Vari-Bolt
 +
Summon Person
 +
Symbol
 +
Variable 4” Ball
 +
Variable Bomb
 +
Water Jet
  
 
==Warlock==
 
==Warlock==
Line 577: Line 392:
 
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
 
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
 
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
 
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
 
I don't have this one.  If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful.
 
632 Folkerth st, Sidney, Ohio, 65345
 
 
 
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]
 
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]

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